@CCCombobreaker
The game is more luck based than skill based. Anyone that argues otherwise obviously doesn't know better. I have tons of upgraded cards, I have used premade decks before but as a last resort, and I know the game inside and out. But I lose a lot more than I win in pvp, and that is mainly because I get crappy draws a lot, and I mean a lot. I can have the right amount of quanta production for a deck, or a deck that has been tested and proven to work, and I will get a bad hand I would say 7/10 times. And because other people, the ones you think have skill and are pros, resort to all the same decks again and again in all events when they can possibly use them, does not make them what you think they are. I can use the same decks as they use and lose more often than they do because I have bad luck. I have bad luck in most games I play.
Example, in rpgs. Some games you level up easily, so my goal is to not search every corner of the game and rush through. But I always seem to take the wrong corners and end up searching the entire game unintentionally. The exact opposite happens when I go to search, I end up finding exits or run into bosses before I am done searching.
In counter strike, I always seem to run into the biggest crowd of enemies. Or if I am in the back of a group, I am the first to die for some reason.
It's all bad luck, and in a luck based game like this, I lose in pvp. I even can go on losing streaks against the AI from time to time, but since they hold back cards they shouldn't or play cards on other cards they shouldn't they lose a lot.
And yes, someone willing to put in the effort to participate and play often should be rewarded over someone looking to take the easy route and play the minimal amount of games for a win. A league is supposed to be about participation, and adding in penalties for not playing a certain amount per week is reasonable. Even with a legitimate reason for not playing, there is no way to verify it though, you are still not playing which means other people cannot take points away from you. And with league only running 3 months, if you miss a week, it is a big deal if you are on top.
It is not enough for people to catch up, people have to be able to bring those on top down. So a point system that gets people to play more often is what is needed, not something that makes it easier for people on top to stay on top. But unfortunately, no one wants to do anything simple and resort to the most complicated formulas that do not apply to a game of luck.