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Messages - lion34 (12)

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1
Deck Help / Lion's random rainbow
« on: December 28, 2011, 09:38:17 am »
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 6u6 6u7 711 77f 77i 77i 7ap 7dq 7dq 7jt 7jt 7k2 7n3 7q5 7q5 7q5 80h 80h 8pj



Here's a deck I created quickly from upped cards I had at the moment.  Tell me what you think :D


Ps: Yes, I know this deck suffers from relatively bad draws, can you help me to fix it? :D

Thanks

+ those question marks are 2x shard of serenidipity =)

2
Deck Help / Re: Lion's Superruby [PvP2 "farmer"]
« on: November 08, 2011, 04:15:17 pm »
drop the :light tower..
it'd mess with the mulligan
with the -1 thunderstorm (you said so XD), this is a 30-card deck right?

why not -1 HG, +1 :aether tower OR precog?
>you can draw with sundials, and pretty much you're gonna have ~2 as first 7 cards
(not sure what'd happen if you'd go with this)

You would still one hit kill most people using a 12 strength dragon (4*(12+1) *2 =104). Perhaps consider using a more survivable one? For example a jade dragon (12/9) would be immune to lots of pure damage CC for a while. Your whole attack force could't be wiped out by a RoF.
he's using Ruby Dragons (15|2) --> (4*(15+1)*2) = 16*8 > 120 (too lazy to compute)
so, maybe, just maybe, SoD isn't much of a problem?

+this is a one-hit KO deck, right?
so, CC doesn't really matter if you only need creatures in a turn (or two, if something goes wrong? XD)
precog could be good, but I don't think its good for this deck if I only have 2 HG. The idea is to draw throgh your deck as fast as possible, so it would slow this deck down. and yes, this is 30-card deck.

+ yes, this is one hit KO deck.
   And if something goes wrong,  dragons usually die, because players usually have pretty  much CC. other dragons Would be good, but then this deck loses to SoD.

3
Deck Help / Re: Lion's Superruby [PvP2 "farmer"]
« on: November 07, 2011, 07:18:31 pm »
How about removing light tower and adding one fire tower? it would help getting out that ruby dragon, because otherwise you must play all 6 supernovas to get it out.

4
General Discussion / Re: Oracle restricted to nymphs?
« on: November 07, 2011, 07:04:33 pm »
I have been thinking the same thing lately, since right now I have won 7 nymphs in a row, and I am stunned   :o

but still, I have won other cards too, so its possible to get other cards, but lately it seems that getting nymphs has been made too easy.
well, now its 8 in a row.. this is just something out of this world

5
Deck Help / Re: Lion's Superruby [PvP2 "farmer"]
« on: November 07, 2011, 06:50:49 pm »
Not sure about the sanctuary, it protects against BH, so it could work. Light tower isn't needed though. With all the Supernovas, you should be adding some more dragons, but that probably goes against your theme. A vampire dagger for healing and extra damage would be nice though.
could be, if enemy uses SoDs, this deck loses almost automatically if enemy has enough CC :D  Light tower is actually pretty useless, must try to change it for time tower. thanks for advice

6
Archived Decks / Re: Instosis [FG][OTK][Arena]
« on: November 06, 2011, 07:00:57 pm »
This deck is simply awesome. for example today I played about 20 games about FGs and won 18, lost 2 (to dream cather and decay because of butterfly effect and quanta control) 

and this deck inspired me to make Pvp2-deck (link below)
 
http://elementscommunity.org/forum/index.php/topic,33412.0.html

its still in deck help-cathegory :D

7
The idea is pretty good, as it's a nice place for people to get rares they need. (I have around 10k right now, and I'm still missing a lot of rares)
I agree with you. Some people may have over 6 of some rares, and it would be much better if you could sell them to other players for higher price you would get if selling them to bazaar.

8
General Discussion / Re: Oracle restricted to nymphs?
« on: November 06, 2011, 06:38:19 pm »
I have been thinking the same thing lately, since right now I have won 7 nymphs in a row, and I am stunned   :o

but still, I have won other cards too, so its possible to get other cards, but lately it seems that getting nymphs has been made too easy.

9
It doesn't really work for how Elements is at the moment, since money is so easy to get.

Could be, but I still think that it would be good idea, for example I have been farming false gods today, and i have won 4 supernovas  and right now i have 10 supernovas and it just feels stupid to sell upped cards, so it would be better to sell them to other players than just make them disappear, if you know what i mean.

10
Game Suggestions and Feedback / ELEMENTS needs auction house -styled bazaar
« on: November 06, 2011, 06:19:46 pm »

I have been thinking how to make elements better game and i think this is a must-have thing in elements. By auction house I mean a store where players could put their cards for sale and decide the price they want to ask from their cards.  Other players could buy cards from the auction house and maybe make an offer price from certain card, for example if player thinks the card's price is too high... Well, I hope you understand what I mean because my english sucks, sorry =)

11
I'm having Time quanta issues with 31 cards deck, 9 TT and 5 HG. So I'm wondering if 4 TT for 3 HG (helped by 6 SN) is really enough.
Never got any issue on this specific point?
actually, no i haven't. supernova's also help the quanta generation so i don't think that this deck has major problems with time quanta. The worst problem with this deck is quanta control, devourers, pests, and black holes. I added one sanctuary but it's not enough because I never draw it in the beginning. and I apologize my sucky english, sorry :D

12
Deck Help / Lion's Superruby [PvP2 "farmer"]
« on: November 06, 2011, 12:44:08 pm »
updates: -1 thunderstorm, it got there accidentally

so, hello. here's a deck i created today and i noticed that its great, Today I played 10 games in pvp2 and won 9 of them. I was just wondering that is there ways to make this deck better. So, if someone can help me, please.   

The deck idea is to get out one or two hourglasses and then start chaining with sundials. and the tech to win is this:
Ruby dragon+unstoppable+sky blitz+twin universe+twin universe+twin universe=  99 percent chance to win =D


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