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Messages - ice_heart (17)

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1
Duo-Decks / Almost mono Time poison deck
« on: December 27, 2010, 09:42:53 pm »
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Deck import code : [Select]
74a 74a 74a 74a 74a 74a 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q3 7q4 7q4 7q4 7q4 7q4 7q4 7q5 7q5 7q5 7q5 7q8 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7qd 7qd 7qd 7qd 7qd 7qd 8pl


Well, this deck is pretty simple: hit soon with the scorpion and defend yourself until the poison kills your opponent. Only put the scorpion into play if you have momentum on it. 90% chances that it will happen at the second round.

Turtle shield, rewinds and the Eternity are your defenses, use them well. It has some chances against the easier FG and some tougher ones.

If you have shards of divinity, they help a lot. Just put them, no need of change other cards; the size of the deck doesn't matter anyway (you have hourglasses). Sundials MUST BE the upgraded ones. Their function is only stop the enemy from harming you (you harm him anyway with the poison).

Comments, please =)

2
Card Ideas and Art / Re: Angel of Destruction|Avatar of Destruction
« on: June 30, 2010, 08:32:06 pm »
i wasn't thinking about hurting the avatar, but I liked the idea. Maybe it create a more combo-based idea with the cure-(arch)angels. Put the angel with 10 avatar with maybe 12 life for the avatar.

3
Card Ideas and Art / Re: Angel of Destruction|Avatar of Destruction
« on: June 30, 2010, 08:10:16 pm »
I don't think I've expressed well. YOU lose the HP, not the creature. I'll change the text to be more clear, just waiting for some more comments =)

The great feature of this card is that can be used to destroy permanents AND creatures, no other card can do it. That's because I don't think it's UP.

4
Card Ideas and Art / Angel of Destruction|Avatar of Destruction
« on: June 30, 2010, 08:00:57 pm »
NAME:
Angel of Destruction
ELEMENT:
Light
COST:
8 :light
TYPE:
Creature
ATK|HP:
5|5
ABILITY:
:fire :fire :fire : Destroy target creature or non-pillar permanent. Lose life equal to its quanta cost x2.
NAME:
Avatar of Destruction
ELEMENT:
Light
COST:
10 :light
TYPE:
Creature
ATK|HP:
5|5
ABILITY:
:fire :fire :fire : Destroy target creature or non-pillar permanent. Lose life equal to its quanta cost.
ART:
Ice Heart
IDEA:
Ice Heart
NOTES:
This creature is Airborne.
SERIES:
Maybe a future angel/devils series?

5
Crucible Archive / Re: Blood Shade | Blood Shade
« on: June 26, 2010, 10:55:25 pm »
Instant death in a stick, huge creature (9/9) = overpowered. Monodarkness can generate huge ammounts of quanta, and -3/-3 can kill most of creatures in 1 or 2 turns.

6
Card Ideas and Art / Re: The Manipulator|The Manipulator
« on: June 26, 2010, 10:43:17 pm »
I really didn't think about if it's a permanent bonus or it's a N turn bonus. I'll see more opinions before decide it. For the flown bonus, maybe similar to Eternity, nothing too OP.

@SilentShadow: I really don't think this "weapon really really need to be a permanent that deal damage" thing. I just put it as a weapon because if it were used more than once, than it'll be VERY overpowered IMO.

7
Crucible Archive / Re: Chaos Dice | Weighted Dice
« on: June 26, 2010, 10:32:43 pm »
Oh sorry, I've seen now the unup version, that's perfect. For the up version, 4 turns is too much IMO, it should be 2 or 3.

8
Card Ideas and Art / The Manipulator|The Manipulator
« on: June 26, 2010, 10:30:29 pm »
NAME:
The Manipulator
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent (weapon)
ATK|HP:
ABILITY:
:time :time : add +N to the attack of targed creature, where N is the number of delayed creatures in the field.
NAME:
The Manipulator
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent (weapon)
ATK|HP:
ABILITY:
:time :time : add +N to the attack of targed creature, where N is the number of delayed creatures in the field.
ART:
Ice Heart
IDEA:
Ice Heart
NOTES:
I tried to do something to direct interact with delayed creatures. This weapon is intend to work with turtle shield and similar permanent.
SERIES:

9
Crucible Archive / Re: Chaos Dice | Weighted Dice
« on: June 26, 2010, 10:21:27 pm »
I'd lower the cost and put this text: "For the next 4 turns all spells and abilities choose their targets randomly", to affect you too. This would be REAL chaotic =P

10
Card Ideas and Art / Re: Malignant Lord | Malignant Lord
« on: June 26, 2010, 09:13:02 pm »
Well, I don't really think it's overpowered:

1- you must have a creature (has some quanta cost - mostly)
2- then you have to aflatoxin it (has a relative high cost to cast)
3- wait the creature to die (another cost => the creature)
4- put this creature into play (has a relativa high cost to cast)
5- wait the malignant cells to spread

Maybe stuck it on a bauble for N turns? Or something like that?

11
Card Ideas and Art / Malignant Lord | Malignant Lord
« on: June 26, 2010, 09:05:16 pm »
NAME:
Malignant Lord
ELEMENT:
Death
COST:
7 :death
TYPE:
Creature
ATK|HP:
N|N+1
ABILITY:
N = the number of malignant cells at your side.
NAME:
Malignant Lord
ELEMENT:
Death
COST:
8 :death
TYPE:
Creature
ATK|HP:
N+1|N+2
ABILITY:
N = the number of malignant cells at your side.
ART:
Same as Element's Malignant Cell Artist - Heavily edited
IDEA:
Ice_heart
NOTES:
Maybe not an original idea, but an interesting one.
SERIES:

12
Card Ideas and Art / Re: Chaos Time|Chaos Time
« on: June 26, 2010, 08:23:59 pm »
Changes all made =)

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blarg: ice_heart