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« on: January 23, 2011, 05:33:58 am »
Just made a quick upped mono-life deck on trainer....12 pillars, 6 froggies, 6 mitosis, 6 feral bonds.
Win:
divine glory 10 turns
chaoslord 10 turns
morte 8 turn
paradox 17 turns
dream catcher 10 turns (won even with antimater, destroy, and early discord)
Lose:
neptune(gave up, shockwave CC, artic octopus congeal)
elidnis lost(loboed)
octane(quit, firebuckler)
seism (quicksanded pillars, diamond shield annoying)
destiny (rewind, maxwells demon)
fire queen(quit, eagle eye sniper)
miracle (too many miracles..hit me for 100hp in one turn)
scorpio
decay (too many pests. got him down to 80hp with 5 frogs, but used siphon life on 4 of them)
incarnate(retrovirus, bloodsucker)
hermes(firestorm)
gemini (didn't test, but should be obvious skip because of chain phase shields)
Both:
oblierator lose (lost with 20hp left)
obliberator win (8 turns)
rainbow lose(congeal, thunder, eagleeye sniper, steal ferals)
rainbow win(11 turns)
ferox lose
ferox win (9 turns)
dark matter lose (quit, oty)
dark matter win (9 turns)
I haven't tested them extensively yet but so far there's potential to win 9 FGs. Consider how quickly an idiot like me made the deck, there's a lot of room for improvement and stats aren't that bad. Also, you could follow the Rol/Hope thing where you quit gods you know you can't win. You can alternate between this and a AI3 monolife deck for score if you don't want to pay for two fully upped decks.