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False Gods / Re: Most humiliating FG defeats
« on: April 25, 2011, 08:47:01 am »
Rainbow has just joined the "nerfblackholeplease" party:
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I just got this asshole for the second day in a row, and decided to try the staff deck. (modified to fit my card pool)Next time feel free to give a try to this deck:
I was kicking major ass until I decked out!I tried to play around the miracles, but without a full set of staffs/animates and due to the timing of when I drew them, I wasn't able to do so. If I'd had a slightly larger deck instead of 30 cardsould have probably won. I'd thought about including Darkness for Minor Vampire and Vampire Stiletto, but decided against it because it made the deck too big. D'oh...
Again, no idea what happened to the deck image, but mark is obviously life and there is no 31st card.
778 778 778 77k 77k 77k 77k 77k 77k 7k2 7k2 7k2 7k2 7k2 7k2 7k3 7k3 7k3 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la
Theres a risk using this deck with an increased reward (500HP EM). IT's about decking out, one or two early miracle seems to must have, when the HP gets buffed the game is changing to "unfair" for the FG's. Using PA is only advised against Jez, and only on her QT's otherwise her hand will fill up ending actually me to deckout. Theres a risk against DG too, if he don't draw early fire towers his hand will fill up too (being not able to blow up my pends), preventing him double drawing. (Miracle+luci before deckout for sure EM.)lol, i'm not a big math freak either, according to the linked table theres 97.78% chance to win a pharaoh in one game, which is 3 spins. Since the relic income is calculated with 3 spins -> that's why i sipmlified to win one pharaoh + atleast one spinreward x the long run chance 97.78% (in several hundreds of games), that's all. But correct me too please someone more competent, if i'm completely wrong.^^^^ this is an interesting post: http://elementscommunity.org/forum/index.php/topic,1091.msg317219#msg317219Correct me if I'm wrong (I have no background in probability) but wouldn't it be 256*(.338 + 2*.338^2 + 3*.338^3) = 174.7 (Net gain from selling all pharaohs from one game)?
According to this with a 24tower/6pharaoh deck the net income is [265+5(spinreward)]*0,978(longrunchance)+60(EM)=324Electrum which is better than 270.
EDIT: and i did not counted the extra spin rewards with no card win.
So it'd be 174.7 + 60 = 234.7
I'm suffering from "rapid draw" problems but I am not doing any of the known causes. It is a normal draw, my mouse is out of screen and not over any cards and it is drawn invisible. This is a real gamebreaker when facing already overpowered fgs. Anyone know of something else I might be doing wrong causing this to happen?lol, i tried to describe the same thing, heres what i got for it:
find it rather interesting that there are no sundial's in the deck..Yes, from my experience sundial provides a great support when i use active CC (oty, maxwell, spells...), helps with drawspeed and healing recovery, protects bonewall and a lot of other things. But it interferes with passive CC from shields (skull, firebuckler, permafrost, thorn) preventing creatures attacking. Actually this is the thing which makes passive CC decks weak against rushes as massive healing is needed since early game. Correct me if im wrong. (I had a lot of games against Elidnis when i did not played late drawn sundials because i wanted to keep those damn quinted spectres frozen via permafrost.)
5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6u8 71c 71c 745 77f 77i 7aj 7aj 7ap 7k2 7k3 7k6 7n0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7t8 80h 80h 80h
The main differce is the lack of antimatter and mainly another type of field control. Thorn shield + aflatoxin completely shutted down the AI, 1 mind flayer for lobo, another with BE for PC. Once a cell hitted the field the thorn-poisoned creatures were immediatly replaced by cells at death, leaving no chance to play anything. The 16 QT provided more than enough gravy quanta even for rewinding chargers (not a common situation). Miracle+luci for sure EM. I also added and used the deck with 6 SoD for 140 electrum and 95 score. Matches lenghts were between 300-500 secs. Yo dawg, I hurd you liket rapid draw problems, so I added it to the list of known bugs.There's nothing about game saving <-> missing card issues in your "list".
Months ago.