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Messages - Puremisery (6)

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Duo-Decks / Re: Dj's Darkness
« on: December 31, 2011, 07:52:05 am »
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52i 52i 52i 52i 52k 52k 52p 52p 52r 52r 52r 52u 52u 52u 52u 52u 52u 5un 5un 5un 5un 5un 5un 5up 5up 5up 5up 606 606 606 606 606 606 606 606 606 606 606 71b 7ta 7ta 8pk


Upgraded a few cards, added a few as well.  Deck is devastating.

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4vh 4vh 4vh 4vn 4vn 4vn 4vn 4vn 4vn 5uo 5uo 5uu 5uu 5uu 5uu 5uu 5uu 606 606 606 606 606 606 606 606 606 606 606 606 606 8pj


Took someone elses unupped FG test idea, modified it, and now farm HB's with it.  Roughly 80% win ratio.  Losses mainly to bad starting hands.  *Yawn*

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Gravity / Re: AI3 Grinder Mono-Gravity
« on: December 15, 2011, 11:53:02 pm »
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55m 55m 55o 55o 55o 55o 55q 55q 55q 562 562 562 8pl


Completely unupped and effective.  Not the fastest but I have a 90% win percentage.  Can build this deck before completing 500 point quest.

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Duo-Decks / Re: Dj's Darkness
« on: December 15, 2011, 07:50:46 pm »
Your Shadow Deaths Cast deck.

I added 3 steals to the deck.  I'm testing it as a AI3/Halfblood farmer.  Granted adding these 3 cards takes it above the 30 mark, they are extremely effective.  While testing the AI3/HB's, I would run into shields that reduced damage by1 inherently making the stalkers useless as I couldn't get an attack in.  So I revamped with the steals.  Thus far stats are:

With steals added: AI3 - 19w/1L  HB 16w/4L

Without Steal:  AI3 - 13w/7L HB 4w/16L

That basing off of 20 games, but the numbers don't lie.  Either way it's a very effective deck for farming.  Thanks DJ

Added boneyard and soulcatcher, 1 of each.  They are both helpful with quant, damage, and keeping shield built up. 

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Duo-Decks / Re: liquid antimatter
« on: December 15, 2011, 09:34:12 am »
Steal comes in handy more than you may think.  I really like having steal when I come against discord or dim shield or any other permanent that generally pisses me off or if I just want to steal extra pillars for faster quanta.  It's also nice when they have a regen perm.  Or if I play and have to deal with steal, I can steal back.

Panda is handy when I'm playing against scarabs or fireflies, yes i should skip these gods, but i play em sometimes.  Panda on a few occasions has come in handy.  Since the effect is random, sometimes it gives me copies of creatures as well to help with damage, I don't always play it, but I like having the option.

The shield I only play when I've played 5 anti's or if I'm close to winning, but have low health.

The additions are my own.  The original deck I won 2 out of 30 matches and that doesn't include the auto skips.  I play it completely unupped so any card that will give me some help to get that hard to come by win is worth it to me.  All I can say is try it.  But, play 100 matches and see where you are.  I won 12 out of the last 100, I won 4 rares.  So it cost me 2670 E to play and I made if I had sold them all just under 5k.  For an unupped deck that is pretty good.


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Duo-Decks / Re: liquid antimatter
« on: December 14, 2011, 08:11:53 pm »
Just joined the forum.

I've been playing on and off for about two months.  Resetted a few times after making thousands upon thousands of electrom and experimenting with different upped and unupped decks.

This deck (after a few modify) is effective against 6 gods, have to get lucky against 3, and auto skip against the rest.

I did modify the deck a bit by adding in a few unupped cards that come in handy.  I added a diss shield (mainly for later in the round where you have already drawn the majority of your anti's makes use of all that unused entropy quant.  I added some steal's useful in the beginning of matches if dealing with paral, poison, boneyard, dim shield, basically just a helpful card.  I also added 1 panda I can't tell you how often this card has saved me when creature control was insane on the FG side.  Not being able to draw enough anti or liquids fast enough to counter the 20 creatures they like to rip out on you.  1 mutation it comes in handy.

This deck has a 80% win rate against 6 said gods and the rest are luck.  It's fun to farm FG with it, but knowing you will most likely lose a lot of matches before you will win anything.  I lost 17 matches straight and then won 2 in a row.  It gave me a rare and it was still profitable. 

Don't build this deck unless you know going into it that it's win/loss ratio blows.  The average 2 - 3 rares I get an hour playing this deck is enough for me to play it as it is really cheap to build.  There aren't too many unupped decks out there that give you that kind of odds to get rare cards.  ALSO if you have the discords, I suggest adding 2 or 3 of them to this deck, they as well come in handy.

Kudos to the op for giving me the base to start with.  Thanks, I'm having a blast with this deck.

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blarg: Puremisery