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Messages - GoldenSilence33 (3)

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1
Deck Help / Re: Steam Machine Push Deck
« on: July 30, 2011, 09:35:39 am »
@ TheForbiddenOracle: I actually removed the Cloak/Dark Pendulum because I noticed it was too slow, and pretty much useless when I was able to play it. However, I left two Holy Light in the deck, because you get one quantum of everything every time when you use Immolation. It is handy when you have a high steam machine that is almost dead, or for critical moments near the end. The photons are great for the beginning, as you can get a phoenix out in the first turn sometimes. (Photon, Immolation, Phoenix).

@agentflare: I took your advice for adding more shields and water pillars, I am experimenting with this or very minor variations:
Hover over cards for details, click for permalink
Deck import code : [Select]
5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5fb 5fb 5fb 5fc 5fc 5fc 5gi 5i4 5i4 5i4 5i9 5i9 5ii 5ii 5ii 5ii 5ii 5jm 5l9 5l9 5l9 5l9 5lc 5lc 8pp

2
Deck Help / Re: Steam Machine Push Deck
« on: July 29, 2011, 07:08:05 pm »
You can't really fix (1) without dabbling in another element (Darkness for Cloak or Aether for Quintessence). One way to mitigate the losses is to add other damage sources, such as Phoenixes (as Higs suggested).
Add more shields, hope they don't get destroyed, add squids if you have them, maybe nymph's tears for repeatable CC.
If you have enough control via above, this should allow you to survive longer. Otherwise, you can try to outrush your opponents without worrying too much about their creatures, but this is usually hard because of how fast many rush decks are.
So would the way to "dabble" be with pillars? Or would it be better to use Pendulums? Thanks@Higurashi by the way, phoenixes helped a lot :)

Edit: I added cloak, with a dark pendulum, and holy light. They have made it easy to defeat ai3! (It takes 9 rounds on average)

2nd Edit: I am having great difficulties with level 4 AIs, does anyone have any other ideas on how to tweak this updated deck to make it better??

3
Deck Help / Steam Machine Push Deck
« on: July 29, 2011, 05:30:51 pm »
Hello,

I am trying to build a viable Steam-Machine Focused deck, but I am running into a few problems.
Problems: 1) Creature Control such as freeze, or reverse time on my Steam Machines.
               2)My only creature control is Rage Potion, and these aren't enough for more difficult games.
               3)I sometimes die one round too early.

I really like this deck, and it is fun, but it is a little too luck-based imo. Does anyone have any suggestions on how to improve it??



 

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