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War Archive / Re: War betting - Discussion
« on: July 21, 2010, 12:52:30 pm »I don't like the win/loss ratio system. Reason for that is card penalties. If we had a win/loss ratio system, a team with tons of penalties would be in a better situation compared to a team with no penalties but a slightly worse win/loss ration. I don't see losing 30 cards to penalties is better than losing 30 cards in a duel.
I look this thing like real life battle. Nobody cares who won or loss individual battles, the ones left standing are the winners. And "left standing" here means cards in Vault.
It's a very simple system and makes sense. Unless someone can point out a flaw in this system, we will go with that. Vault is the core of War and I'd like to use it as much as possible.
If you wanna go with rl examples, you can also look at it like this:
cards of your own elements are your soldiers - no soldiers = you're out.
Cards of other elements would be supplys/weapons etc, theyre useless when you have no more soldiers, so they shouldn't matter at that point.
Obviously I'm biased towards Light, but I wouldn't have a problem if we have 3 teams that are placed 4th either(this would mess with the war bettings tho). But with such a huge difference in wins it feels wrong to me saying time did better then light (light also won the only duel against time, and only lost to either masters or earth/fire opponents^^)
Could just make a poll about it, and give the 9 elements that aren't directly involved 1 vote each(excluding death/time/light)