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Messages - Candle (29)

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1
War Archive / Re: War betting - Discussion
« on: July 21, 2010, 12:52:30 pm »
I don't like the win/loss ratio system. Reason for that is card penalties. If we had a win/loss ratio system, a team with tons of penalties would be in a better situation compared to a team with no penalties but a slightly worse win/loss ration. I don't see losing 30 cards to penalties is better than losing 30 cards in a duel.

I look this thing like real life battle. Nobody cares who won or loss individual battles, the ones left standing are the winners. And "left standing" here means cards in Vault.

It's a very simple system and makes sense. Unless someone can point out a flaw in this system, we will go with that. Vault is the core of War and I'd like to use it as much as possible.

If you wanna go with rl examples, you can also look at it like this:
cards of your own elements are your soldiers - no soldiers = you're out.
Cards of other elements would be supplys/weapons etc, theyre useless when you have no more soldiers, so they shouldn't matter at that point.

Obviously I'm biased towards Light, but I wouldn't have a problem if we have 3 teams that are placed 4th either(this would mess with the war bettings tho). But with such a huge difference in wins it feels wrong to me saying time did better then light :P (light also won the only duel against time, and only lost to either masters or earth/fire opponents^^)

Could just make a poll about it, and give the 9 elements that aren't directly involved 1 vote each(excluding death/time/light)

2
War Archive / Re: War betting - Discussion
« on: July 21, 2010, 09:40:40 am »
why is it like that anyways? the rules dont say anything about how the ranking is done. I guess its clear that a team did better then another one if they survived more rounds - but ranking them based on cards left (which they can't use to build any deck) seems silly.
Doesn't really reflect the events of the war if Time was better then Light, considering Time had 8w/13l and Light 16w/14l

Edit: beaten, agreeing with antagon tho

3
War Archive / Re: WAR - Standings
« on: July 18, 2010, 05:20:41 pm »
Light is 16/14, not 16/12 =)

4
Light / Re: Round 7 Deck
« on: July 15, 2010, 07:46:38 pm »
I won't be at home saturday, and not sure if I'll be back before the round ends sunday, so yeah, don't count on me to sub
would help if we knew when xdude gets back <.<

5
Light / Re: Round 7 Deck
« on: July 14, 2010, 09:08:51 pm »
could also add some flying weapons
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lh 5lh 5lh 5oi 5oi 61o 61o 61o 61o 61o 61o 61r 61t 61t 61t 61t 61t 7jo 7jr 7jr 7jr 808 808
should test the decks against the devourer/eq deck if they use that again.
Don't think we could do anything against their discord/poseidon deck tho :/

also I think earth expected us to use momentum/pegasi in the last round, and since they know pretty much what light cards we'll use this round, they'll prolly build a counter to that this round again. If they go with CC we should have a good chance, if they go with denial again it'll be close

6
Round 6 / Re: Azumi(Earth) 2 - Candle(Light) 0
« on: July 13, 2010, 08:25:47 pm »
Code: [Select]
52o 52q 52q 52t 52t 55q 5f6 5f6 5f6 5f6 5i4 5i4 5i9 5ia 5ia 5ia 5ih 5ih 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lg 5lg 5lh 5lh 5lh 5li 5li 5uk 5uk 5uk 5uk 5uk
got somewhat good draws both rounds, but it wasnt enough to win :P did about 35 damage each round tho!

ggs  ;)

7
War Archive / Re: Round 6 - Deckbuilding + Duels
« on: July 13, 2010, 08:05:48 am »
haven't gotten a response from azumi yet, and it looks like he hasn't been active on the forum for like 3-4 days. Does anyone from team earth know if he'll be online today/anyone wanna sub for him?

8
Light / Re: Round 6 Deck
« on: July 12, 2010, 03:21:56 pm »
no idea, pmed azumi yesterday but didn't get an answer yet.
gonna be online again tomorrow evening, so I'll probably just play with someone else from team earth if azumi doesnt respond till then

9
Light / Re: Round 5 Discards
« on: July 10, 2010, 12:22:15 pm »
think its easier if just one person messes with the vault. If we use the deck that I posted in the other thread, we would keep the following cards:

Dragoon: 6x Light pillar
Implosion: 2x Pegasus + 1x Morning star
Helios: 2x Morning Star + 2x Miracle + 2x Light Pillar
Hobnob: 2x Reflective Shield + 2x Pegasus + 3x Blessing + 1x Light Pillar

10
Light / Re: Round 6 Deck
« on: July 10, 2010, 12:16:27 pm »
for 1 round I think.
So if you PU a pegasus that already used dive and has 14attack(blessing+dive), you can use dive on a 14 attack pegasus on the next round (28attack).
But after that hit it goes back to 7attack

gonna test it again quick

edit: ya, it's like that.

11
Light / Re: Round 6 Deck
« on: July 09, 2010, 04:58:11 pm »
so yeah, I can either use a 46 card deck which would guarantee that we can participate in round 7, but most likely lose against earth in round 6,
or use a "normal" deck that would have a better chance in round 6. But this would mean that we're out of the war if I lose(= rank #6 if time/death/maybe entropy win)

Is xdude back for round 7? some upped cards there would definitly help.

could use something like this in round 6

Code: [Select]
52o 52q 52q 52t 52t 55q 5f6 5f6 5f6 5f6 5i4 5i4 5i9 5ia 5ia 5ia 5ih 5ih 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lb 5lb 5lb 5lb 5lf 5lf 5lf 5lg 5lg 5lh 5lh 5lh 5li 5li 5uk 5uk 5uk 5uk 5uk
and something like this in round 7 (could also add some MGs/flying weapons, or ref shields if we face fire etc)

Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5lf 5lf 5lf 5lh 5li 61o 61o 61o 61o 61o 61o 61o 61r 61r 61t 61t 61t 61t 61t 61t 7jo 7jo 7jr 7jr 7jr 808

12
War Archive / Re: Round 5 - Deckbuilding
« on: July 05, 2010, 07:51:32 am »
light player #2 :P
I guess lights players will be redrawn from SG/warmaster?

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anything
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