OdinVanguard,
While we have a great card idea brainstorming and card art capability in this forum, I think one key difficulty in launching a large number of new cards lies in the beta testing.
While this is doable using various methods in Sync.in or PiratePad, I think the problem is that doing so is rather tedious.
Playing a game wherein you have to track everything manually makes for a very slow process. Running a meaningful amount of beta testing tricky, at least if dozens or more cards are to be tested.
Also, although I have no knowledge of the inner workings of the game engine, I get the impression that adding a new card to the game is less than trivial for Zanz.
If you are really serious about pushing forward a big induction of new cards, you will first need to push forward the infrastructure to do so properly.
If you bounce around or look in some of the other threads, you will notice I keep bring up recoding the application. (Also why we would need kickstarter money). Because the site is just flash and action script, it does take quite a bit for him to code in new cards or AI changes to new cards, in fact, it's probably completely tedious and I wouldn't want to do it in the given languages. The stack would have to completely change. I argue for an HTML5/Javascript -> Java API/DAL -> MongoDB style structure. Doing it this way, the testing tools could be all automated behind selenium including alpha and beta testing. In addition, coding in analytics to track all games for the AI to use and coding fuzzy logic algorithms in (the easy way out), you then run a second cycle for the AI to cycle through millions of combinations in addition to player versus player combos and player versus ai combos so it can keep on top of new found 'ideas'.
See here are the numbers as I see it
An typical kick starter start without a strong pitch might get 5 to 10k for a game.
To recode this game or code it from scratch without the art into HTML5/Javascript->A Java API/DAL -> Mongo DB, would be about 6 months. 5 to 10k isn't going to be enough to pay for it.
Now elements is already joined with Kongregate so it couldn't be 'EtG' would have to become 'Elements 2' or 'Elements the True Gods', etc.
Third is the game would have to have a large enough following to pay a decent wage to the makers.
Now, if your a kid in high school or college you might have enough time to start something like this, or fiddle, or contribute... But once, out, it simply requires a lot of upfront capital or someone with a ton of time and into it.
This is why in my eyes zanz and EtG has the potential
If you already have a partially completed project to make a strong pitch that number becomes about 10x to 50 to 100k this is. This is why Elements is a possible kick starter project. That's enough to pay for zanz for a year or two of dedicated programming.
We do have talented kids with enough time to start something like this, or fiddle, or contribute outside of zanz.
Third is the game would have to have a large enough following to pay a decent wage to the makers, EtG at it's peak had around 17 to 20k unique players. With regular and large enough updates that number could grow. But at 20k unique players, if you got 5 dollars out of the players on average per year, overhead would be taken out from the machines, but server costs at most for that many users would be 25k or so, so you would have an ROI <1.5 years. That's an incredible ROI, enough to keep zanz on indefinitely, enough to burn this game into something that operates until we all become ancient in of itself.
But, hey, that's just my take. I don't know if zanz is even worth while to work with yet, but before I made a pitch, I would have liked to offer the community, and if I don't make the pitch but someone else does, that's great too... so I leave it to the community. Just think on it, if anyone is experienced enough.