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Offline majofaTopic starter

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. https://elementscommunity.org/forum/index.php?topic=49938.msg1081254#msg1081254
« on: June 18, 2013, 10:09:20 pm »
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« Last Edit: June 28, 2013, 06:13:59 am by majofa »

Offline Drake_XIV

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Re: Elements v2.0 (majofa's ideas for NEW cards) https://elementscommunity.org/forum/index.php?topic=49938.msg1081263#msg1081263
« Reply #1 on: June 18, 2013, 11:04:29 pm »
I believe the board you were looking for is this.

Offline CuCN

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Re: Elements v2.0 (majofa's ideas for NEW cards) https://elementscommunity.org/forum/index.php?topic=49938.msg1081273#msg1081273
« Reply #2 on: June 18, 2013, 11:46:31 pm »
Do you mind explaining some of the terms on these cards, like "Fragile" or "Pierce"?

Offline Cheesy111

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Re: Elements v2.0 (majofa's ideas for NEW cards) https://elementscommunity.org/forum/index.php?topic=49938.msg1081314#msg1081314
« Reply #3 on: June 19, 2013, 03:51:09 am »
Some of these cards could be decent.  I'd suggest adding a few that you think are best into the Crucible.

Offline Marsu

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Re: Elements v2.0 (majofa's ideas for NEW cards) https://elementscommunity.org/forum/index.php?topic=49938.msg1081339#msg1081339
« Reply #4 on: June 19, 2013, 08:31:48 am »
Wrong board, even if your name is coulored.  :-* There is a special part for series if you think your card ideas only make sense in combination.

Offline Drake_XIV

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Re: Elements v2.0 (majofa's ideas for NEW cards) https://elementscommunity.org/forum/index.php?topic=49938.msg1081344#msg1081344
« Reply #5 on: June 19, 2013, 09:12:35 am »
Wrong board, even if your name is coulored.  :-* There is a special part for series if you think your card ideas only make sense in combination.

This was moved here since it isn't a series yet but a collection of ideas that haven't been fully formed.

Offline dragonsdemesne

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Re: Elements v2.0 (majofa's ideas for NEW cards) https://elementscommunity.org/forum/index.php?topic=49938.msg1081419#msg1081419
« Reply #6 on: June 19, 2013, 05:36:37 pm »
Some of these feel undercosted, but the only ones that look broken to me are the earth one and the aether one.  I'm at work so I don't have exact decklists, but I'll try to describe how I'd break those two:

Earth: For one, you could burrow your opponent's creatures to halve their attack.  That would be quite devastating in and of itself, particularly in combination with diamond shield.  (though if they also get 0: unburrow, then this point is moot)  It would also allow you to play creatures in element and then immediately burrow them to keep them safe, a trick that currently only aether (with aether nymph or quint, and with very few targets to use it on) or time (with shard of readiness + anubis) can do.

I think that the earth one would also be extremely strong with shard of patience.  You could play steel golems or damselflies or something and immediately burrow it, and then otk a few turns later, particularly given the unburrow/SoP synergy.  You can in theory do this already with antlion/shriekers, but there's a turn of vulnerability without an additional card in the combo like quintessence or cloak.

Aether: This one only really strikes me as OP in multiples with flying weapon and possibly parallel universe.  You could ramp spells up to rather insane damage fairly quickly.  Depending on the interaction with bolts (+2 total on the spell or +2 on each 10 quanta) and psions, it could also get a little crazy.  Psiontal with a couple of these and some AWs could be really scary, assuming it works that way.

Offline Drake_XIV

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Re: Elements v2.0 (majofa's ideas for NEW cards) https://elementscommunity.org/forum/index.php?topic=49938.msg1081431#msg1081431
« Reply #7 on: June 19, 2013, 05:50:57 pm »
Wrong board, even if your name is coulored.  :-* There is a special part for series if you think your card ideas only make sense in combination.
No, it was in the right board... it was a game suggestion.... I'm not ever, EVER going to submit it to the crucible... so why would it EVER go here.

The CIA boards are more than just for submitting it to the Crucible, although most do.  It's for assistance in balancing any suggested card ideas.

Like it or not, any idea suggestions for cards to be implemented in game are handled in the CIA, not handled individually in GSF.  And, in a way, the CIA is an extension of GSF that is purely for card ideas since all most, if not all, ideas here carry the same premise as this thread.  To suggest new ideas to be implemented.

Anyways, I wasn't the one to move it out of GSF.  Can't move threads from there.  So I'm guessing it's someone else with the appropriate moderation powers who thought so as well.



As for the ideas, regardless of what you do plan to do with them, it might helpful to answer the below.

Do you mind explaining some of the terms on these cards, like "Fragile" or "Pierce"?
« Last Edit: June 19, 2013, 05:54:17 pm by Drake_XIV »

Offline Drake_XIV

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Re: Elements v2.0 (majofa's ideas for NEW cards) https://elementscommunity.org/forum/index.php?topic=49938.msg1081443#msg1081443
« Reply #8 on: June 19, 2013, 06:02:11 pm »
If you consider submitting it to the Crucible, then there would be a chance.

Offline Cheesy111

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Re: Elements v2.0 (majofa's ideas for NEW cards) https://elementscommunity.org/forum/index.php?topic=49938.msg1082964#msg1082964
« Reply #9 on: June 25, 2013, 10:50:04 pm »
Flux shield's uses aren't extremely different.  Reflecting your own spells is a rare case that pretty much solely occurs in the firestall mirror.  I don't think we need an elementshifted Reflective. 

Offline dragonsdemesne

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Re: Elements v2.0 (majofa's ideas for NEW cards) https://elementscommunity.org/forum/index.php?topic=49938.msg1082972#msg1082972
« Reply #10 on: June 25, 2013, 11:43:07 pm »
Earth: For one, you could burrow your opponent's creatures to halve their attack.  That would be quite devastating in and of itself, particularly in combination with diamond shield.  (though if they also get 0: unburrow, then this point is moot)  It would also allow you to play creatures in element and then immediately burrow them to keep them safe, a trick that currently only aether (with aether nymph or quint, and with very few targets to use it on) or time (with shard of readiness + anubis) can do.

I think that the earth one would also be extremely strong with shard of patience.  You could play steel golems or damselflies or something and immediately burrow it, and then otk a few turns later, particularly given the unburrow/SoP synergy.  You can in theory do this already with antlion/shriekers, but there's a turn of vulnerability without an additional card in the combo like quintessence or cloak.

Aether: This one only really strikes me as OP in multiples with flying weapon and possibly parallel universe.  You could ramp spells up to rather insane damage fairly quickly.  Depending on the interaction with bolts (+2 total on the spell or +2 on each 10 quanta) and psions, it could also get a little crazy.  Psiontal with a couple of these and some AWs could be really scary, assuming it works that way.

Earth: They would get the '0' cost unburrow skill. (It could be coded that they get their regular ability back after unburrowing)
I'm not sure the synergy would be any worse than squids and wardens with SoP.

Aether: Would not work with Psions since the card says 'spells' and not spell damage.
For pump spells, it would only add the +2.

In that case, I'd say that the aether one is probably balanced.  The earth one would still have good synergy with wardens/SoP, just because you could protect something right away, rather than have them be vulnerable for a turn (antlion/shrieker) or whatever.  It could also have good synergy -with- squid/wardens + SoP, at least against creatureless decks where you don't need to use their abilities.  The offensive uses of halving your opponent's creatures are completely negated, though, by your description, which does help.  The earth one is still the best one, I think.

The upgraded aether shields you just posted both look very undercosted to me.  All other 2 damage reduction shields cost 6-7, with the exception of tower shield and titanium shield, both of which have no other abilities other than being cheaper.  The unupped ones look balanced at 3  :aether

Offline Cheesy111

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Re: Elements v2.0 (majofa's ideas for NEW cards) https://elementscommunity.org/forum/index.php?topic=49938.msg1082975#msg1082975
« Reply #11 on: June 25, 2013, 11:59:04 pm »
Flux shield's uses aren't extremely different.  Reflecting your own spells is a rare case that pretty much solely occurs in the firestall mirror.  I don't think we need an elementshifted Reflective. 
A firestall deck can go into a match knowing full well it can win by reflecting spells of its own shield. That wouldn't be the case with Flux Shield. The opponent would have to rethink his strategy.
I realize that, which is why I restated it.  The point is that Flux Shield is so very slightly different that it does not deserve to be made into a separate card.  Reflecting your own spells/being hit by your opponent's reflected spells is an incredibly rare case, which makes Flux and Reflective very, very similar.

 

blarg: