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Offline Captain ScibraTopic starter

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Specialized Equipment https://elementscommunity.org/forum/index.php?topic=45451.msg1026182#msg1026182
« on: December 27, 2012, 09:38:17 pm »
On the CIP sync.in, me and EmeraldTiger were working on an big equipment series.  For now it is not so big.  Currently planned are ideas in which each element has a piece of equipment, and based on the ability, it attaches to a certain part of the body.  The rest of the pieces for each element may eventually get planned if this is a popular idea, in which a full set grants a bonus in some way.

Types of equipment:

Arm pieces (gauntlets, gloves, etc.)
These enhance a player's strength or ability to use spells

Body (robes, etc.)
Connect to the player at the heart and soul.  Allows the player to emanate his aura.

Leg pieces (leggings, footwear)
Speed and agility, or lack thereof, are enhanced.

Head wear (hoods, masks, helmets, hats, etc.)
Connect with the mind of the player.  May also enhance focus and sight.

Current ideas for the prominent piece of equipment of each element:

 :earth
Iron Gauntlets
Arms
Toughness: Creatures in your possesion gain 1 hp for each other creature you posses.

 :aether
Ethereal Gauntlets
Arms
Spells cost 1 less quanta to play.  Free spells give you 1 quanta of their element.

:entropy
Insanity Hood
Helm
Creatures activate a random ability when they enter the field.  Necessary targets are random.

:air
Hawkeye's Hood
Helm
Far-sight: Can see through invisibility, and can target Immaterial.

:time

Leggings
Tinker: Target permanent's ability may be activated twice next turn, triggers double in effect. (Target Graveyard generates two Skeletons for every death)


:life




:gravity

Leggings


:death
Bone Cage
Body
Trigger death effects when damage is taken.  Activates up to twice a turn.

:light
Halo
Helm


:darkness
Corrupted Souleater
Body
Corrupt: Chance for a creature to come to your side of the field.  Corrupted creatures gain 2 poison counters.

:fire




:water
Alcehmists Gloves
Arms
Half of Alchemy spell and ability costs are refunded.
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Offline EmeraldTiger

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Re: Specialized Equipment https://elementscommunity.org/forum/index.php?topic=45451.msg1026187#msg1026187
« Reply #1 on: December 27, 2012, 09:50:14 pm »
Thank you, Captain. Now we are open for suggestions.
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Offline TheManuz

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Re: Specialized Equipment https://elementscommunity.org/forum/index.php?topic=45451.msg1026193#msg1026193
« Reply #2 on: December 27, 2012, 10:11:12 pm »
Interesting idea.
I will take a deeper look tomorrow, now i must go!

Offline OldTrees

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Re: Specialized Equipment https://elementscommunity.org/forum/index.php?topic=45451.msg1026198#msg1026198
« Reply #3 on: December 27, 2012, 11:03:27 pm »
An equipment series seems like a bad implementation. I think it would have better results if a few equipment were created that fit the theme of the position but did not take a unique slot. Basically I am recommending treating equipment as fabled equipment rather than standard issue equipment (like Arsenic).
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Offline EmeraldTiger

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Re: Specialized Equipment https://elementscommunity.org/forum/index.php?topic=45451.msg1026211#msg1026211
« Reply #4 on: December 28, 2012, 12:06:54 am »
the thought was they would occupy the Shield slot(aka Armor slot). and if a player wished to generate a full armor card they would need to have in hand 5 pieces of a particular element. Helm. Arms. Body. Legs. Shield.
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Offline OldTrees

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Re: Specialized Equipment https://elementscommunity.org/forum/index.php?topic=45451.msg1026224#msg1026224
« Reply #5 on: December 28, 2012, 12:47:01 am »
the thought was they would occupy the Shield slot(aka Armor slot). and if a player wished to generate a full armor card they would need to have in hand 5 pieces of a particular element. Helm. Arms. Body. Legs. Shield.
Good solution but I think we should avoid the forced combo aspect.
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Offline artimies7

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Re: Specialized Equipment https://elementscommunity.org/forum/index.php?topic=45451.msg1026349#msg1026349
« Reply #6 on: December 28, 2012, 02:55:16 pm »
What if you could attach these pieces of armor to your creatures, giving them said ability? When the creature is destroyed, one might have a chance of regaining the armor piece instead of it being destroyed. (That is, having it be put back into your deck.)

This is all thematics from my view. The person playing isn't really on the field, but rather a commander off in some other separate location.
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