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Offline EmeraldTigerTopic starter

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Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465164#msg465164
« on: February 27, 2012, 06:04:10 pm »
Project: Twelve Seals:
I am going to begin work on a Series. I welcome any advice or feedback on this.

The main part of the mechanic is if they are destroyed or Sacrificed, _______ happens.

Here is the image of the first one.
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Offline Naesala

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Re: Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465196#msg465196
« Reply #1 on: February 27, 2012, 07:57:45 pm »
destroyed or sacrificed eh? If destroyed, what would prompt your opponent to destroy it? The opponent must benefit somehow. If sacrifice, whats to separate this from a spell besides 1 turn delay and that your opponent could counter?
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Offline TheManuz

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Re: Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465269#msg465269
« Reply #2 on: February 27, 2012, 10:54:09 pm »
destroyed or sacrificed eh? If destroyed, what would prompt your opponent to destroy it? The opponent must benefit somehow. If sacrifice, whats to separate this from a spell besides 1 turn delay and that your opponent could counter?
This raises an interesting point.
Maybe the seals will activate when destroyed, but they don't have the "destroy" or "sacrifice" ability on its own, so you have to find a way to destroy them.
But the problem is only few elements have CC, so this makes things a little more complicated.
Maybe they can all have a trigger that make them destroy... i don't know, i'll give a try:

Mortiferous Seal
If destroyed, add 10 poison counter to your opponent.
Destroyed if you have more than 30 :death.

This is only an example, of course. You can destroy it with CC or you can wait for the trigger.
I choose to use excess :death for the trigger because when you use Soul Catchers there is no use for all that quanta!

Offline Naesala

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Re: Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465292#msg465292
« Reply #3 on: February 27, 2012, 11:52:33 pm »
Mmm..if PC makes these cards activate, I see deflag becoming powerful once again. Pulverizer will get a slight buff. Still...I think "triggers" would be better, like you suggested. That makes these cards more interesting. Perhaps destroying the steal has a weaker version of the trigger effect e.g. "When this card is destroyed put 4 poison on your opponent. Trigger 30 :death : deal an additional 6 poison" Trigger would become game vocabulary meaning at X destroy this card.

Alternatively, cards could have a minor effect and a released effect, (think bonus shards get from being on element, only bigger).
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Offline Rutarete

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Re: Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465337#msg465337
« Reply #4 on: February 28, 2012, 01:52:01 am »
What if the trigger is the placement of the seals. In other words, put a permanent on a creature slot. Yes, I know what I just said. While being on a creature slot, it would not do anything until a creature was placed on that spot. You could place it on yours or your opponent's field.

Edit: Maybe ^ would just be for Gravity. Perhaps something like "If there is a certain weight (creature > X amount of Hp) on this seal then ____ happens."
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Offline EmeraldTigerTopic starter

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Re: Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465373#msg465373
« Reply #5 on: February 28, 2012, 03:56:59 am »
Here is my thought for this one.

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Offline Pineapple

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Re: Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465382#msg465382
« Reply #6 on: February 28, 2012, 04:24:33 am »
So not all seals have an effect that activates when they're destroyed (or sacrificed)?

Offline EmeraldTigerTopic starter

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Re: Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465383#msg465383
« Reply #7 on: February 28, 2012, 04:27:31 am »
I guess not, that was the first thing that came to mind.
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Offline Naesala

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Re: Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465387#msg465387
« Reply #8 on: February 28, 2012, 04:33:20 am »
So does it autobreak at 40 healed, or does it just become able to be sacrificed?
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Offline EmeraldTigerTopic starter

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Re: Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465388#msg465388
« Reply #9 on: February 28, 2012, 04:38:43 am »
What are the Pros and Cons of the options?
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Re: Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465439#msg465439
« Reply #10 on: February 28, 2012, 09:31:46 am »
Project: Twelve Seals:
I am going to begin work on a Series. I welcome any advice or feedback on this.

The main part of the mechanic is if they are destroyed or Sacrificed, _______ happens.
12?
Are you sure the mechanic fits all elements?
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Offline EmeraldTigerTopic starter

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Re: Project: Twelve Seals https://elementscommunity.org/forum/index.php?topic=37079.msg465468#msg465468
« Reply #11 on: February 28, 2012, 01:56:17 pm »
I think I will go with meet certain condition, sacrifice then triggered affect.

My thought for :aether is: If you control 15 or more immaterial creatures, sacrifice and add two phase/dimensional shields to your hand.


 :fire If you do 50 or more damage to your opponent in one turn, sacrifice and _____
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anything
blarg: