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Offline JyiberTopic starter

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Quanta Reactor - Idea for Additional Quanta Generation https://elementscommunity.org/forum/index.php?topic=40395.msg500764#msg500764
« on: May 19, 2012, 04:24:00 am »
Ok here's a rough outline of a mechanic (really rough):

  • Absorbs 1 (of your) quanta per turn.
  • Builds variable x each turn for each absorbed.
  • By clicking it you cash out the quanta and gain 1.5x quanta matching your mark.
  • If it's destroyed you lose quanta absorbed. Worse, if it's stolen your opponent gains whatever you put in.


Questions are:

-Has anything like this ever been suggested?
-OP or UP?
-What element would this work with. Could it be  :rainbow ?
-If you don't like it, what would you suggest to balance it?
-If it seems too slow, should it take 2 quanta per turn?

EDIT:
_________________________________________________________________________

Quanta Reactor V2 -redesigned  idea based on comments

  • When it's played you have an option to choose the type of quanta it will generate.
  • Absorbs 2 random quanta per turn.
  • Uses these to build x.
  • By clicking it you "cash" it out and gain 1.5x quanta matching the element you choose when you played it.
  • Lose quanta if destroyed or stolen.
  • Destroys itself after use.

Uses and exploits include: multiplying quanta for later use, hiding from quanta denial, having a reserve of quanta available for use after a Miracle, Air Blitz, SoS, etc.

Weakness include: PC, temporarily displaced quanta, it'll usually be slow.

New questions:

-Play cost?
-Should it have a cap? (10, 15, 20...)
-Again, should it be tied to one element or be  :rainbow ?
-Should it destroy itself if you fail to "feed" it's 2  :rainbow (adding another weakness)?

« Last Edit: June 01, 2012, 12:01:40 am by Jyiber »
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Offline Aves

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Re: Quanta Reactor - Idea for Additional Quanta Generation https://elementscommunity.org/forum/index.php?topic=40395.msg500769#msg500769
« Reply #1 on: May 19, 2012, 04:54:19 am »
Sounds like a cool idea to me, but maybe a little UP due to what would probably be an insanely slow start using one of these. Still, getting around the quanta cap for miracle and fractal could counter that slowness.
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Re: Quanta Reactor - Idea for Additional Quanta Generation https://elementscommunity.org/forum/index.php?topic=40395.msg500770#msg500770
« Reply #2 on: May 19, 2012, 04:55:27 am »
This sounds very similar to Xeno's capacitor idea.

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Re: Quanta Reactor - Idea for Additional Quanta Generation https://elementscommunity.org/forum/index.php?topic=40395.msg500773#msg500773
« Reply #3 on: May 19, 2012, 04:59:00 am »
This is the closest I know of. http://elementscommunity.org/forum/index.php/topic,25253
However I vaguely remember a capacitor card that was similar.
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Offline furballdn

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Re: Quanta Reactor - Idea for Additional Quanta Generation https://elementscommunity.org/forum/index.php?topic=40395.msg500774#msg500774
« Reply #4 on: May 19, 2012, 05:04:46 am »
This is the closest I know of. http://elementscommunity.org/forum/index.php/topic,25253
However I vaguely remember a capacitor card that was similar.
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Offline JyiberTopic starter

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Re: Quanta Reactor - Idea for Additional Quanta Generation https://elementscommunity.org/forum/index.php?topic=40395.msg500796#msg500796
« Reply #5 on: May 19, 2012, 07:22:48 am »
Damn you people and having the same ideas I do!
Jk... see, I didn't even bust out the all-caps.

Man, but that Capacitor idea seemed a little bit much. The other one just confused me.

Well then. I did ask for help changing it, maybe I can make it less similar to those, but then again it's not exactly the same to begin with so... anything else?

EDIT:
I failed to mention what type of card it was, that's because I'm not sure. I imagined it being a permanent, but then again... it could be a creature, too.
« Last Edit: May 19, 2012, 07:32:46 am by Jyiber »
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Re: Quanta Reactor - Idea for Additional Quanta Generation https://elementscommunity.org/forum/index.php?topic=40395.msg500898#msg500898
« Reply #6 on: May 19, 2012, 04:25:50 pm »
It might help if you allow the player to pick which quanta is generated upon playing the card rather than hardwiring it to the player's mark.
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Offline JyiberTopic starter

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Re: Quanta Reactor - Idea for Additional Quanta Generation https://elementscommunity.org/forum/index.php?topic=40395.msg500938#msg500938
« Reply #7 on: May 19, 2012, 05:57:04 pm »
It might help if you allow the player to pick which quanta is generated upon playing the card rather than hardwiring it to the player's mark.

Well, I had imagined certain strategy developing around this, and the core idea was to tie it mainly to mono or duo decks.

Allowing one card to play as 12 different cards seems complicated, how would you go about it?
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Re: Quanta Reactor - Idea for Additional Quanta Generation https://elementscommunity.org/forum/index.php?topic=40395.msg500957#msg500957
« Reply #8 on: May 19, 2012, 06:37:09 pm »
It might help if you allow the player to pick which quanta is generated upon playing the card rather than hardwiring it to the player's mark.

Well, I had imagined certain strategy developing around this, and the core idea was to tie it mainly to mono or duo decks.

Allowing one card to play as 12 different cards seems complicated, how would you go about it?
Remove "quanta matching your mark"
Replace with "target quanta"
GUI: Player chooses a target quanta pool when played.
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Offline JyiberTopic starter

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Re: Quanta Reactor - Idea for Additional Quanta Generation https://elementscommunity.org/forum/index.php?topic=40395.msg502606#msg502606
« Reply #9 on: May 23, 2012, 06:06:22 am »
Edited the original post.
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blarg: