A series of 12 creatures, 1 for each element. When played, they alternate between their normal form and the respective form of your mark's element.
[Will they all have different names, or will they all be inherently similar ( Red Archmage and Blue Archmage)? I'd prefer they be inherently different. Copypasting a theme for a shapeshifter seems bland and out of character. Agreed [Maybe start brainstorming names now?]Themes then names I think would be a bit smoother
[To avoid clogging up chat, how is this exactly going to work? When it changes elements, will its ability change as well? Or only any element dependant factors of it? Ability and element change. So if it's Zealot on a... Air Mark, would it gain Garuda's ability? Zealot becomes Gardua 1 turn and switches back to Zealot the next. Oh, so the entire card changes? I wsa under the assumption it'd keep the same name. these are all the same entity found in different forms (this is the key theme)
Ideally, the card has another passive that notes the shapeshifter's original identity, which allows ito shift back and forth.
That may require testing Ah. But for now, how is creation being approached? Most of these seem viable as cards on their own. Unsure on how to force a reliable link between them. I would ask Oldtrees for advice but be prepared for a very strong argument against this concept with "viable as cards on their own." being the core reason why it wouldn't be good. (This in turn would be countered by 'linking' the cards together, but there's a point where the card needs to work by itself.) No offense to you OT, just trying to think outside of a creator's position. These are 12 half cards. Full cards need to stand on their own. 2 half cards = 1 full card. The link is appropriate.
OldTrees: A fraction of the abilities should be utility skills. Some should be combat skills
OldTrees: The utility and combat skills should mesh.
List 2.0 - Final Abilities should be put here.
Air (Z) [Anti CC/Resilience]
Hawkling | Garuda - Has a 50% chance to dodge attacks.
Entropy (Drake) [Select version]
Shapeshifter | Shapeshifter - Transform - Change to the target card's element.
Life (Drake) [Generator]
Mitosis
Fire (Z) [Efficient creature]
Temporary Stat buff
Gain +3 | +0 for 1 turn.
Perhaps change to a growth or poison (death) mechanic.
[Inevitable victory/Accumulation (stat raising abilities + poison + hp reduction)]
+[Soft PC?]
Perhaps Water has a soft lobo for Perms or similar PC? freeze perms? Perhaps, but let's give soft PC to an element without PC. To be fair Water's current PC is somewhat situaional and luck-based. Noted. It is not worth excluding water but is worth considering others.
+[CC?]
+[Protect target] (both creature and permanent) Protection can also extend to a player's hand or quanta pool
+[Healing]
[Card advantage (copy cards Ae, draw cards T)]
[Evasion/Bypass] (momentum, catapult, psion etc.)
[Temporary Augment?] (Wyrm, Pegasus, Sky Blitz, Shard of Freedom)
[Resilience part 2?]
These 12 might be a good set.
Alternative Categories:
[Quanta generation]
[Combination](Chimera, SoI)
Minor Reaper | Reaper - Miasma - Enemy creatures gain -1 | -0 while this card is in play.
[Elemental Hate/Favoring?] (Holy Light, Nightfall, Flooding, Hope?) Why? Elemental changelings probably should not have such effectsagree
[Transferring? (Like Reverse Time, Mindgate, crusader, etc.)] overdone
[Imitation? (Crusader, Mingate, PU, Mitosis, etc...)] overdone
List 1.0 - All suggestions go here.
Earth
*Guardian - All creatures take 1 less damage.
°Ocasta - Steeled - Comes into play with 5 counters. When hit by a damaging spell, removes all status effects and lose a counter. Dies if there are no more counters. 5 per turn is a lot for mono version. Dodge is similar for lower numbers of counters
Clay Soldier | Terracotta Soldier - Mold - Target creature gains the same status effect as this creature. [Poison seems to be the only thing so far... Maybe stat changes too... Sounds possible Oh, and Adrenaline...]
Air
°Hawkling | Garuda - Has a 50% chance to dodge attacks. Grants Momentum to a random creature when it dodges.
Hawkling | Garuda - Has a 50% chance to dodge attacks. Generates 2 quantum of your mark when it dodges.
I don't think ^ or V would fit - they don't promote a strategy - or will it gain an active as well? Nor do they promote changing elements... Altered abilities of 1 version and put a a second version up. On a side note, I think the jump from a Hawkling to the Garuda is quite large.
Mirage | Mirage -
Fire
°Zealot | Fervent - Deals 3 extra damage this turn.
°Zealot | Fervent - Target creature attacks twice. Delay Zealot for 2 turns.
Water
°Aquatic | Fludity - Cryofuge - Target creature is frozen for 3 turns and gains Immaterial | Immaterial and Wisdom. (May be too close to squid, will try to think of something else.)
Aquoid | Aquoid - Splash - Distribute X quanta in the target quanta pool. X is the attack of Aquoid. Clever.
Light
°Refractor | Refractor - Target creature/pendulum shifts forms and generates 1 :quantum of its current state.
°Prisma | Prisma - All colored - Target creature's ability quanta cost turns into quanta of your mark.
°Cherubim | Cherubim -
Life
°Vitalia | Vitalia - Germination - Create a copy of this creature. The copy has 0 | 1 and gains +1 | +1 each turn until it's HP and ATK are full.
°Vitalia | Vitalia - Blossom - Generate one delayed Vitalia.
°Overgrowth - Attaches to a random enemy card when played. Cannot be destroyed unless the attached card is destroyed first.
Darkness
°Slenderman | Slenderman - Unseen: Slenderman is invisible. Invisibility cannot be removed.
°Shadeshifter | Shadeshifter - Stalk - Shadeshifter attacks target creature and becomes invisible for one turn. Does not work if invisible. What do you mean? Well, I feel like being able to spam this thing attacking could be a bit imbalanced, so it should have somethin to limit it.What about mine? Well, how about 0 ATT? The only issue with that is forced buffs, but I don't see why not given the Scorpions.
Death
°Minor Reaper | Reaper - Miasma - Enemy creatures gain -1 | -0 while this card is in play.
°Ankou | Ankou - Soul Collecter - Ankou gains 1/2 the ATK and HP of a creature when it dies.
Spirit | Spectre - Reincarnation - When Spirit | Spectre dies, spawn a random creature with [Shapeshift].
Entropy
Shapeshifter | Shapeshifter - Transform - Change to the target card's element.
Aether
°Thought Reader- Gain copy of a card in opponent's hand.
Myrmidon | Swordsmaster - When this card succesfully damages the opponent, copy shield and weapon abilities. (Hmm. This seems better as a standalone.) [I can't help but feel a Myrmidon has been submitted before] That was by me.
http://elementscommunity.org/forum/index.php?topic=20003.0 Ah. But anyways, I think this would be pretty unreliable if it shifted and lost abilties each turn, but at the same time you could refresh abilities each time a switch occurs.
°Ascetic - When this card misses, generate a Lightning in your hand.
°Multidimensional Mage | Multidimensional Wizard - Generate a Spark in your hand if a creature misses, and generate a Ligtning in your hand if a spell misses. (Totally not based off my idea. XP)It is sort of based, from what it appears like. In reality, I didn't notice you had that. Sorry. Np
°Planeshifter | Planeshifter - Warp - Target card is moved to a random spot [Slots encompass the entire field. Weapons and Shields have 50% chance to be moved to either slot]
Gravity
Time
°Anachronism | Anachronism - When this card would be affected by another effect, generates 3
and loses 1 HP instead.
°Time Misfit | Time Misfit - Analamic - After this card is played, it will enter the game at a random time during the next two turns for you or your opponent.Enters the game on your field.
°Pendulaic Clockwork | Pendulaic Clockwork - Tick [No relation to the card in the Armory] - Activate all passive abilities [Undead, Mummy, Mutation, [Shapeshift]. Pretty sure I missed something...]