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Offline choongmyoungTopic starter

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Pillars, Pendulums, This https://elementscommunity.org/forum/index.php?topic=43679.msg1002572#msg1002572
« on: September 25, 2012, 06:26:07 am »


This is just an example. :gravity and :darkness are chosen from random.


When you want to make duo deck with one element dependent, you will select a mark for the second element. (like :air wyvn rush with 6 Chaos Powers and :entropy mark)

So this kind of quanta generator will allow you to make 1 element dependent even trio.
Or something that you need so little specific quanta for your deck but the mark.

The major problem is, if this card gets on a series, then there will be 132 of them. (except the mono)

Any ideas?
« Last Edit: September 25, 2012, 06:36:18 am by choongmyoung »
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Re: Pillars, Pendulums, This https://elementscommunity.org/forum/index.php?topic=43679.msg1002573#msg1002573
« Reply #1 on: September 25, 2012, 06:28:34 am »

Offline choongmyoungTopic starter

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Re: Pillars, Pendulums, This https://elementscommunity.org/forum/index.php?topic=43679.msg1002574#msg1002574
« Reply #2 on: September 25, 2012, 06:32:00 am »
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Offline summerz88

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Re: Pillars, Pendulums, This https://elementscommunity.org/forum/index.php?topic=43679.msg1002578#msg1002578
« Reply #3 on: September 25, 2012, 07:42:53 am »
Yeah, the other one generates more quanta than a normal pillar/pendulum, so is probably OP to some degree, but this simply generates 1 different quanta when played, and then resorts to being a normal pillar.  I like the idea, but as you said it would generate 132 different types to be purchased from the bazar, which just wouldn't work, so I would recommend you take the middle road between the 2 ideas and say "generates 1 quanta when played for (insert element of card) and then generates quanta matching your mark."

I realise this still works very differently to your card because you cant do the following situation:
    "I NEED 12 Air quanta, and I want to get it all in 6 turns, so I can't just run it off the mark: enter new card, play 6 of the new fountain and gain 6 air quanta, but then continuously generate life" (because life doesn't match your mark) And in this same situation playing 12 fountains just isn't realistic.

+1 for the idea, but I don't see how it would be viable in its current form, unless you can select the continuous quanta when the card is played, and that would also be OP because then you just choose what ever you're lacking quanta in = no quanta issues ever.

Edit:
(Maybe have it so that all fountains in play will only ever generate 1 element, and only the first element you selected so you cant just choose your pillar types as they come out)
« Last Edit: September 25, 2012, 07:45:10 am by summerz88 »

Offline choongmyoungTopic starter

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Re: Pillars, Pendulums, This https://elementscommunity.org/forum/index.php?topic=43679.msg1002587#msg1002587
« Reply #4 on: September 25, 2012, 09:19:00 am »
Yeah, the other one generates more quanta than a normal pillar/pendulum, so is probably OP to some degree, but this simply generates 1 different quanta when played, and then resorts to being a normal pillar.  I like the idea, but as you said it would generate 132 different types to be purchased from the bazar, which just wouldn't work, so I would recommend you take the middle road between the 2 ideas and say "generates 1 quanta when played for (insert element of card) and then generates quanta matching your mark."

I realise this still works very differently to your card because you cant do the following situation:
    "I NEED 12 Air quanta, and I want to get it all in 6 turns, so I can't just run it off the mark: enter new card, play 6 of the new fountain and gain 6 air quanta, but then continuously generate life" (because life doesn't match your mark) And in this same situation playing 12 fountains just isn't realistic.

+1 for the idea, but I don't see how it would be viable in its current form, unless you can select the continuous quanta when the card is played, and that would also be OP because then you just choose what ever you're lacking quanta in = no quanta issues ever.

I am trying to avoid "quanta type matching your mark".
This implies Main Element + Mark Element + Fountain Element that is trio but focused in one element.

Examples:
- Quicksand + Discord + Blackhole which needs 12 :earth and little :entropy only(early discord). You may use Gravity mark, Entropy-Earth Fountain and Entropy Pendulum.
- Chaos Power + Blessing + Pegasus(or Wyrm) which needs 6 :entropy and little :air only. Air mark, Light-Entropy Fountain will work.
- OTK idea that needs 13 of specific elements. (12 from SNs, 1 from Time-Sth Fountain)
- Any deck that needs a little of other additional type of element that cannot be supported by mark.

Quote
Edit:
(Maybe have it so that all fountains in play will only ever generate 1 element, and only the first element you selected so you cant just choose your pillar types as they come out)
Nice idea.
« Last Edit: September 25, 2012, 09:24:54 am by choongmyoung »
Circular Logic is true. Thus, Circular Logic is true.

 

anything
blarg: