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Offline EmeraldTigerTopic starter

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Health Cost Ideas https://elementscommunity.org/forum/index.php?topic=42745.msg532997#msg532997
« on: August 14, 2012, 01:08:18 pm »
Health Cost Bolt Spell [element?]

How much would someone be willing to pay?
What should the scale of damage be?
What else needs to be considered before designing such a card?

Health Cost Shield :earth
My Thoughts:
a prompt would appear requesting payment
the shields DR is = to payment
down side DR decreases by 1 each turn
player can activate a rebuild skill for 1-2 :earth but must pay health to add back to the DR.
« Last Edit: August 14, 2012, 04:31:30 pm by EmeraldTiger »
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Offline AnonymousRevival

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Re: Health Cost Bolt Spell https://elementscommunity.org/forum/index.php?topic=42745.msg532999#msg532999
« Reply #1 on: August 14, 2012, 01:10:29 pm »
Hmmm......I thought I've seen a health bolt before. It was like fire lance except it was green in colour.
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Offline EmeraldTigerTopic starter

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Re: Health Cost Ideas https://elementscommunity.org/forum/index.php?topic=42745.msg533066#msg533066
« Reply #2 on: August 14, 2012, 04:33:23 pm »
added idea to OP.
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Offline Rutarete

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Re: Health Cost Ideas https://elementscommunity.org/forum/index.php?topic=42745.msg533120#msg533120
« Reply #3 on: August 14, 2012, 06:37:12 pm »
How about a blood version of Dissipation Shield? The ratio would be much greater than the 1:3 right now, because Hp is worth more and you could very well die using it. But backed up with healing, it could be very useful I think.
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Offline OdinVanguard

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Re: Health Cost Ideas - Blood Pillar https://elementscommunity.org/forum/index.php?topic=42745.msg533196#msg533196
« Reply #4 on: August 14, 2012, 10:48:32 pm »
I've been working on making a series of this "Blood" Mechanic... I'm starting out with a pillar.
Since it is so close to Odideph's "Blood Price" spell, I sent him a PM and I'm waiting till he gets back to me before I post in smithy, but here it is for consideration... any pre-smithy feedback would be helpful.

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Spoiler for Mechanics / notes:

The idea is simple: A pillar which drains the owner's health and stores it as blood.
The blood can then be used to power spells and skills in place of quanta.
Additionally, any spell or skill cost that involves hitpoint loss will drain blood instead at a rate of 1 blood to 2 HP.

The blood will be stored on the pillar / tower stack itself

If the stack is completely destroyed, the blood is lost

If a pillar is stolen, the opponent gets one pillar, but no blood gets transferred / lost (unless they steal the last one)

If a spell / skill costs more than the amount of blood stored, the balance will be deducted from quanta as normal.

If the player doesn't have enough combined blood + quanta, the spell / skill cannot be used (as normal)

When activated, the transfuse effect will highlight the players quanta pool in red to let them know they are paying in blood. The effect wears off at the start of next turn.

If the effect is left running and a skill auto-activates to draw quanta, the blood is drawn instead (e.g. dissipation shield would draw blood before :entropy if this is left running)

Help balancing of HP per Blood is welcome. For reference, it was suggested that 1  :underworld = 4 HP ... in the case of the "Blood Price" card, it is a 1  :underworld = 3 HP ratio.
This pillar would give a 2  :underworld = 3 HP ratio, but at the cost of needing time to build up (like normal quanta).
The pillar buildup mechanic is intended to:
1) Slow use of very large cards early on (as was a problem with Blood Price)
2) Give a way to store up power for later (again to help deal with the inverted casting pace that HP based mechanics encourage)
3) Provide a "pseudo-quanta" type for thematic use under various elements
Some future ideas:
"Vial of Half God's Blood" - Pay small quanta and moderate health for instant Blood stores
"Blood Spirit" - Creature that attacks owner and stores up Blood in return

...I think a Blood symbol may be needed if this takes off.
« Last Edit: August 14, 2012, 10:54:09 pm by OdinVanguard »
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If your zombie plan is
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Offline EmeraldTigerTopic starter

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Re: Health Cost Ideas https://elementscommunity.org/forum/index.php?topic=42745.msg533197#msg533197
« Reply #5 on: August 14, 2012, 10:53:20 pm »
do u want my blood background and mark?
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Offline OdinVanguard

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Re: Health Cost Ideas https://elementscommunity.org/forum/index.php?topic=42745.msg533200#msg533200
« Reply #6 on: August 14, 2012, 10:55:53 pm »
Definitely! By adding them to the pillar card, it will relieve the need to spell out "Blood" in every card... though making the pictures in the card editor will be a little tricky... but worth the effort I think.

This could make for a very neat pseudo element to be used for thematics under other elements
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline EmeraldTigerTopic starter

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Re: Health Cost Ideas https://elementscommunity.org/forum/index.php?topic=42745.msg533213#msg533213
« Reply #7 on: August 14, 2012, 11:32:00 pm »


a weapon
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Offline OdinVanguard

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Re: Health Cost Ideas https://elementscommunity.org/forum/index.php?topic=42745.msg533224#msg533224
« Reply #8 on: August 15, 2012, 12:24:55 am »
Health Cost Bolt Spell [element?]

How much would someone be willing to pay?
What should the scale of damage be?
What else needs to be considered before designing such a card?

Health Cost Shield :earth
My Thoughts:
a prompt would appear requesting payment
the shields DR is = to payment
down side DR decreases by 1 each turn
player can activate a rebuild skill for 1-2 :earth but must pay health to add back to the DR.
If used in conjunction with "Blood" storage mechanics, you could have the shield drain a target of stored blood and convert it to DR.

Modified the pillar card to use your mark.
Got a go ahead from Odideph. Here is the Smithy post topic: Blood Pillar | Blood Tower
The "Vial of Half God's Blood" will be ready soon too (once renderer finishes)
« Last Edit: August 15, 2012, 04:22:48 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: