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Offline OldTrees

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg414858#msg414858
« Reply #96 on: October 23, 2011, 04:41:46 pm »
Cost  1 :darkness 1 :light (yes both)
Not going to happen anytime soon if ever. Card costs are 2 variables (Integer, Type)
2 ( :darkness or  :light) would mean  :darkness :darkness:darkness :light or  :light :light. This is a more likely addition.
Then where is the Element specified?
Do you mean the type of quanta used or the card background? The type of quanta used is that 2nd variable ( :aether, :air, :darkness, :death, :earth, :entropy, :fire, :gravity, :life, :light, :time, :water, or undefined).
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Offline Rutarete

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg414923#msg414923
« Reply #97 on: October 23, 2011, 08:25:49 pm »
Cost  1 :darkness 1 :light (yes both)
Not going to happen anytime soon if ever. Card costs are 2 variables (Integer, Type)
2 ( :darkness or  :light) would mean  :darkness :darkness:darkness :light or  :light :light. This is a more likely addition.
Then where is the Element specified?
Do you mean the type of quanta used or the card background? The type of quanta used is that 2nd variable ( :aether, :air, :darkness, :death, :earth, :entropy, :fire, :gravity, :life, :light, :time, :water, or undefined).
So Type in this case refers to the element and not creature spell or permanent?
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Offline OldTrees

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg414930#msg414930
« Reply #98 on: October 23, 2011, 08:38:58 pm »
Cost  1 :darkness 1 :light (yes both)
Not going to happen anytime soon if ever. Card costs are 2 variables (Integer, Type)
2 ( :darkness or  :light) would mean  :darkness :darkness:darkness :light or  :light :light. This is a more likely addition.
Then where is the Element specified?
Do you mean the type of quanta used or the card background? The type of quanta used is that 2nd variable ( :aether, :air, :darkness, :death, :earth, :entropy, :fire, :gravity, :life, :light, :time, :water, or undefined).
So Type in this case refers to the element and not creature spell or permanent?
Wrong again. Type refers to the type of quanta cost. In game we have ( :aether, :air, :darkness, :death, :earth, :entropy, :fire, :gravity, :life, :light, :time, :water, or undefined) however Pseudoquanta cost types are theoretical alternative quanta cost types.

Animate Weapon is an Air Element, Spell Card Type, Undefined Cost Type, 1 Cost Value.
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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg414946#msg414946
« Reply #99 on: October 23, 2011, 09:23:58 pm »
Would an affect that protects player's quanta pool from forced decrease and denies opponent an increase.

Edit: Let me elaborate on what I was thinking. My thoughts were Light's primary function is protection of resources. Darkness primary function is to use or deny opponent's resources. So with that in mind I came up the rough concept of a mechanic. I am thinking this should be a temporary affect. The light side would use something like sanctuary's quanta protection affect. the darkness side is the inverse of that against the opponent. I think the inverse is where opponent can not gain any quanta above the point of the highest quanta pool at the time the spell is cast.

Thank you for the feedback so far and any yet to come.
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Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg415072#msg415072
« Reply #100 on: October 24, 2011, 03:20:04 am »
What do you mean? Any of these cards I think is always is any cost combination of the 2 elements involved.
It is, but not the way Brontos proposed it. Normal Dual Cost cards cost X and Y, while Hybrid(aka "Duality") cards cost X or Y. The difference is that you could theorectically mono with a Hybrid card although it might not be as good as a mono card.

Quote
Darkness creatures lose Vampirism and gain +2/+0.
Light creatures gain -2/+0 and Vampirism.
This seems like a decent idea, considering that it works both for and against the Elements it associates with though. 4 Darkness/Light seems like a fair cost, given the mass-buffing nature.


Slightly offtopic:
I like the original border you came up with, ET. Could you make a  :darkness:death and an  :aether:entropy one ?
Do you want them set up the same as in stripes?
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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg415084#msg415084
« Reply #101 on: October 24, 2011, 04:37:00 am »
Would an affect that protects player's quanta pool from forced decrease and denies opponent an increase.

Edit: Let me elaborate on what I was thinking. My thoughts were Light's primary function is protection of resources. Darkness primary function is to use or deny opponent's resources. So with that in mind I came up the rough concept of a mechanic. I am thinking this should be a temporary affect. The light side would use something like sanctuary's quanta protection affect. the darkness side is the inverse of that against the opponent. I think the inverse is where opponent can not gain any quanta above the point of the highest quanta pool at the time the spell is cast.

Thank you for the feedback so far and any yet to come.
Something like Sanctuary's protection effect? How would it differ? Since Sanctuary is such a hard counter to quanta denial, I imagine this would be more of a soft counter?

An effect like the one you described there, where the opponent cannot gain any quanta in a pool if it is higher than your highest quanta pool. That way, it would serve both as soft protection AND soft denial.
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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg415150#msg415150
« Reply #102 on: October 24, 2011, 12:07:02 pm »
Shades of Grey:
Spell.
Cost: 1  :darkness 1 :light   (yes Old Tree, again  :P )

During two turns, no quanta can be gained or lost for something else but paying cards casting costs and activation costs.

Offline EmeraldTigerTopic starter

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Re: EmeraldTiger's Workshop https://elementscommunity.org/forum/index.php?topic=26257.msg415238#msg415238
« Reply #103 on: October 24, 2011, 05:10:33 pm »
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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anything
blarg: