Okay, so, each quantum type has one vanilla dragon. Well, then, how about each colour having a little creature to ride them?
I suggest a base 2
cost, for a base 1|2 and an ability that aids adjacent dragons. Some ideas:
2
- Dragonmage. 1|2; adjacent Dragons are immaterial for as long as Dragonmage is beside them.
2
- Wind Rider. 2|2; adjacent Dragons generate
every turn for as long as Wind Rider is beside them.
2
- (insert thematic name here). 0|1; adjacent Dragons gain the skill Vampire for as long as (...) is beside them.
2
- Bone Jockey. 1|1; adjacent Dragons gain Venom for as long...
2
- Scale Polisher. 0|3; adjacent Dragons gain +0|+3 ...
2
- Dragonblood Geneticist. 1|1; ... gain 4
: Supernova ...
2
- Dragon Tamer. 3|0; ... attack twice per turn ...
2
- Dragon Trainer. 2|2; ... gain 2
: Gravity Pull.
2
- Dragon Nurse. 1|2; ... heal up to 3 HP/turn ...
2
- Dragon Missionary. 2|2 ... generate
each turn ...
2
- Worm Archivist. 1|2 ... gain 2
:Hasten ...
2
- Dragon Tiderider. 3|2 ... gain 3
Freeze ...
2
- Dragon's Egg. 0/6. Whenever damage would be dealt to Dragon's Egg, all adjacent Dragons attack that damage's source.
These are rough ideas, for unupped versions only. I ask you all, is this a concept worth developing? Does anyone have suggestions for names, stats, and abilities?
The one thing I would like to see is for all of them to have the same casting cost, and for all of them to give a buff related to their element to any adjacent Dragon.
Justification: Dragons are fun.
CLARIFICATIONS: "Adjacent" refers to any Dragons directly to the left and to the right of the Dragon-kin on the playing field. When multiple Dragon-kin of the same element are played to either side of the same Dragon, effects DO NOT stack. When multiple Dragon-kin of differing elements are played beside the same Dragon, the effects of the last Dragon-kin played will replace any pre-existing buffs, other than any to attack/HP.
edit: clarified idea a little, at the suggestion of Pineapple.