Okay, so, each quantum type has one vanilla dragon. Well, then, how about each colour having a little creature to ride them?
I suggest a base 2
![Rainbow :rainbow](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/rainbow18x18.png)
cost, for a base 1|2 and an ability that aids adjacent dragons. Some ideas:
2
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
- Dragonmage. 1|2; adjacent Dragons are immaterial for as long as Dragonmage is beside them.
2
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
- Wind Rider. 2|2; adjacent Dragons generate
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
every turn for as long as Wind Rider is beside them.
2
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
- (insert thematic name here). 0|1; adjacent Dragons gain the skill Vampire for as long as (...) is beside them.
2
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
- Bone Jockey. 1|1; adjacent Dragons gain Venom for as long...
2
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
- Scale Polisher. 0|3; adjacent Dragons gain +0|+3 ...
2
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
- Dragonblood Geneticist. 1|1; ... gain 4
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
: Supernova ...
2
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
- Dragon Tamer. 3|0; ... attack twice per turn ...
2
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
- Dragon Trainer. 2|2; ... gain 2
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
: Gravity Pull.
2
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
- Dragon Nurse. 1|2; ... heal up to 3 HP/turn ...
2
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
- Dragon Missionary. 2|2 ... generate
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
each turn ...
2
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
- Worm Archivist. 1|2 ... gain 2
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
:Hasten ...
2
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
- Dragon Tiderider. 3|2 ... gain 3
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
Freeze ...
2
![Rainbow :rainbow](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/rainbow18x18.png)
- Dragon's Egg. 0/6. Whenever damage would be dealt to Dragon's Egg, all adjacent Dragons attack that damage's source.
These are rough ideas, for unupped versions only. I ask you all, is this a concept worth developing? Does anyone have suggestions for names, stats, and abilities?
The one thing I would like to see is for all of them to have the same casting cost, and for all of them to give a buff related to their element to any adjacent Dragon.
Justification: Dragons are fun.
CLARIFICATIONS: "Adjacent" refers to any Dragons directly to the left and to the right of the Dragon-kin on the playing field. When multiple Dragon-kin of the same element are played to either side of the same Dragon, effects DO NOT stack. When multiple Dragon-kin of differing elements are played beside the same Dragon, the effects of the last Dragon-kin played will replace any pre-existing buffs, other than any to attack/HP.
edit: clarified idea a little, at the suggestion of Pineapple.