*Author

Active members:
Vineroz(1) Hawkeye0440(1) calindu(1) Atom_heart(1) BloodlinE(1) moehrpi(1) kvothe1990(1) nireus(1) Terroking(1) DANIEELA(1) Helston(1) nelde59(1) Kuroaitou(1) Shantu(1) Tiko(1) dracomageat(1) Onizuka(1) mesaprotector(1) justaburd(1) Pyrodinium(1) WexMajor(1) AngelSpirit(1) PlayerOa(1) KSmash(1) The Chosen One(1) Turlututu(1) benshi03(1) courgi(1) kaempfer13(1) Daguerreo(1) smallanimal(1) shileka(1) TheManuz(1) willng3(1) The_Mormegil(1) brgst13(1) FIQ(1) jsrjohnny(1) farscape(1) coinich(1) Krzysiekxd(1) Squidymon(1) furballdn(1) Odii Odsen(1) Jangoo(1) Haruko(1) Jaydos99(1) ButtercupSaiyan(1) Rastafla(1) ishner(1) hypnotank(1) MasN(1) skyironsword(1) Aneninen(1) Avenger(1) jahaswel(1) Tempestfury(1) hickit(1) seulintse(1) Regulus(1) iDaire(1) ssingeitus(1) d1puffpuff(1) dworthy(1) VegeForsaken(1) ZephyrPhantom(1) Smaug(1) Ginyu(1) Spielkind(1) Shinki12345(1) DaveA(1) MasterofPun(1) js-number(1) inthisroom(1) worldwideweb3(1) Vangelios(1) aaronk474(1) The Spartan(1) danil(1) Sqantic Pilau(1) flyingcat(1) trashduke(1) CleanOnion(1) Espithel(1) Waterloo7(1) Caffre(1) Trois(1) Wyand(1) laxnut90(1) snapecot(1) MasterWalks(1) choongmyoung(1) Zyardran(1) fbparis(1) chrispybacon84(1) Luminous(2) RavingRabbid(2) Belligerence(2) Dm1321(2) moomoose(2) mrpaper(2) Pineapple(2) SnoWeb(2) Anarook(2) G_Girl34(2) qwerter(2) jarozaoz(2) Wolfunit(2) vindices(2) xyan(2) Pella(2) Essence(2) storyteller(2) asymmetry(2) hongkong(2) Laxadarap(2) Zawadx(2) eljoemo(2) Snopel(2) haidao0923(2) TobiMcNamobi(2) estava(2) Narabo(2) ginandtonic(2) UTAlan(2) Gunthar(2) Phaser(2) foxrain4(2) Barragor(2) Falconian(2) Treldon(2) MaxG-(2) Manuel(2) godisnowonline(2) Linkcat(2) Junkers(2) artimies7(3) Atico(3) suxerz(3) Dragoon(3) Raptor6789(3) ioiui(3) Submachine(3) EmeraldTiger(3) Mathematistic(3) nerd1(3) J6U(3) iancudorinmarian(3) maxy123(3) Frozengaia(3) StreptoFire(3) CactusKing(3) omegareaper7(4) Annele(4) ggabriel2(4) THEACCUSO(4) vrt(4) CuCN(4) Shrink(4) TheonlyrealBeef(4) jacker(4) serprex(4) BluePriest(4) andretimpa(4) AD TienzuStorm(4) InsignificantWeeaboo(4) Acsabi44(5) Noobiecakes(5) Fippe94(5) Gandora(5) Nox(5) Zergva(5) Kakerlake(5) TribalTrouble(5) godofdeath500(5) Monox D. I-Fly(5) russianspy1234(6) antiaverage(6) Theboss1248(7) dawn to dusk(7) teffy(7) Zso_Zso(7) bripod(7) fabian771(7) FunkyFox(7) dragonsdemesne(8) Naesala(8) ddevans96(8) dragtom(8) rowcla(8) yee(9) Kamietsu(9) OdinVanguard(9) ColorlessGreen(11) eaglgenes101(11) majofa(12) Drake_XIV(13) Higurashi(14) Keolino(14) rob77dp(15) Rutarete(17) Leodip(17) Keeps(18) Chapuz(19) treebeard xiii(20) Jyiber(22) BeefSupreme(27) Blacksmith(27) Marsu(30) zanzarino(42)

Offline Jyiber

  • Sr. Member
  • ****
  • Posts: 553
  • Reputation Power: 0
  • Jyiber hides under a Cloak.
  • a.k.a Jyi (Now w/o medication!!!)
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091810#msg1091810
« Reply #384 on: August 10, 2013, 08:54:27 pm »
After seeing some of the general anxiety about change and what it might mean I have a blanket counter statement.

I think 1.4 will be a success, and all growing fears about it are completely unfounded. IMHO because you don't see the bigger picture.

Rushes are not going to be useless, after much grinding, I've found that they work as good as before.

Before you become concerned about all the AIs having too much health and other bonuses, remember that there will be plenty of variety. I think part of the lack of AI3 leveled decks is that people are having too much fun submitting powerful decks. If that's your concern, go to the bestiary and submit a bunch of good 100hp unupped decks with no bonuses. I think we need a few anyways.

Making the map inefficient being bad is an opinion based statement, because I find exploration to be 10x more fun (also an opinion).
<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
<^> All things must come to an end. The things that you loved, and things you hate, but much more pressingly, the timer to the bomb that's in the room with us.

Offline ioiui

  • Newbie
  • *
  • Posts: 6
  • Reputation Power: 1
  • ioiui is a Spark waiting for a buff.
  • New to Elements
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091825#msg1091825
« Reply #385 on: August 10, 2013, 09:57:18 pm »
I'm all in favour of 1.4, as there will be a greater variety of intelligent decks (once the wheat and chaff have been sorted) and potential for themed quests sounds great.  I would like to be able to win upgraded non rare cards by fighting strong enemies as I think there's more sense of achievement than spending money to upgrade stuff. E.g. for level 60+ish decks make all the spins give upgraded cards, not just the special spin like it was in the arena.

I would however be dubious as to only being able to change your deck in a palace, as I can see myself spending a lot of time traveling back and forth between the higher level areas at the edge of the map and the palace just so I can adjust pillars/cards and test them at the appropriate level.  If you wanted to stop someone using a specific deck to beat a mob, then don't have a mob of the same enemy - make the opponents in the map area you occupy reset after a battle or have a greater variety of enemies within one map tile so you can't easily fight the same enemy twice in succession.  If you still insist on only changing your deck in a palace, at least include some sort of fast travel or similar.

Zanz: On a separate note I've noticed there are a few bugs in the bestiary/trainer it would be nice if you could fix.

1) The mark in the bestiary is bugged so that multiple marks play as single marks when testing decks pre submission, I think others have already pointed this one out

2) Triple dexterity is bugged in that it works when testing in the bestiary but when playing it in the trainer it uses single draw with a deck that's three times the size of the original deck, which hurts even more than if it simply didn't work (see "Ninja" deck for an example).

It would be great if you could fix both of these as its quite difficult to gauge atm how a deck is actually going to perform once its submitted, thank you.

Offline Keeps

  • Full Member
  • ***
  • Posts: 440
  • Reputation Power: 9
  • Keeps is a Spark waiting for a buff.
  • New to Elements
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091849#msg1091849
« Reply #386 on: August 11, 2013, 12:40:22 am »
I think this will make the grind easier and less tedious and boring.  I think this a very solid approach to expanding elements.
Additional expansions can be made on the map as necessary, the home base towers can be utilized to setup arena, different dynamics, and events in game.  Having the NPCs also allows for story structure and quests.  Of course it's not there yet, but it allows for a game to be continuously having things to do.

This can handle the single player element of the game.

Additional cards, pvp events as well as scoreboards to rank players is needed for the multiplayer element, but we can wait until 1.5.

I for one am happy with what's going on here.  Not for where 1.4 might be, but where 1.5 or 1.6 will be.

 

Offline Blacksmith

  • Legendary Member
  • ******
  • Posts: 2123
  • Country: se
  • Reputation Power: 30
  • Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.
  • Happy to help!!
  • Awards: Slice of Elements 10th Birthday Cake11th Trials - Master of Earth10th Trials - Master of EarthWeekly Tournament WinnerWeekly Tournament Winner7th Trials - Master of EarthWeekly Tournament WinnerWeekly Tournament WinnerBattle League 3/2012 3rd PlaceWeekly Tournament Winner
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091891#msg1091891
« Reply #387 on: August 11, 2013, 09:21:21 am »
I'm all in favour of 1.4, as there will be a greater variety of intelligent decks (once the wheat and chaff have been sorted) and potential for themed quests sounds great.  I would like to be able to win upgraded non rare cards by fighting strong enemies as I think there's more sense of achievement than spending money to upgrade stuff. E.g. for level 60+ish decks make all the spins give upgraded cards, not just the special spin like it was in the arena.

I would however be dubious as to only being able to change your deck in a palace, as I can see myself spending a lot of time traveling back and forth between the higher level areas at the edge of the map and the palace just so I can adjust pillars/cards and test them at the appropriate level.  If you wanted to stop someone using a specific deck to beat a mob, then don't have a mob of the same enemy - make the opponents in the map area you occupy reset after a battle or have a greater variety of enemies within one map tile so you can't easily fight the same enemy twice in succession.  If you still insist on only changing your deck in a palace, at least include some sort of fast travel or similar.

Zanz: On a separate note I've noticed there are a few bugs in the bestiary/trainer it would be nice if you could fix.

1) The mark in the bestiary is bugged so that multiple marks play as single marks when testing decks pre submission, I think others have already pointed this one out

2) Triple dexterity is bugged in that it works when testing in the bestiary but when playing it in the trainer it uses single draw with a deck that's three times the size of the original deck, which hurts even more than if it simply didn't work (see "Ninja" deck for an example).

It would be great if you could fix both of these as its quite difficult to gauge atm how a deck is actually going to perform once its submitted, thank you.
ioiul I guess you haven't read this.
Spoiler for Hidden:
The spin reward will probably be something like
level 0-10: 1 spin
level 10-20: 2 spins
level 20-30: 3 spins (as in current level 3)
level 30-40: 5 spins
level 40-50: 1 upped spin
level 50-60: 2 upped spins
level 60-70: 3 upped spins (as in current FG)
level 70-80: 4 upped spins
level 80-90: 5 upped spins
level 90 and above: 5 upped spins + 1 special spin for rares
About the palace thingy, I think we shall wait with criticism about that until it actually been implemented in the development testing.
Purple Hillbilly reporting, ready for teamwork and shiny times. 

Offline Daguerreo

  • Sr. Member
  • ****
  • Posts: 650
  • Country: it
  • Reputation Power: 8
  • Daguerreo is a Spark waiting for a buff.
  • Glu Glu Glu
  • Awards: Slice of Elements 4th Birthday Cake
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091921#msg1091921
« Reply #388 on: August 11, 2013, 02:48:33 pm »
Why don't remove the general bazaar and add it to the maps in differents area with differents prizes like a geolocated market?

Offline smallanimal

  • Newbie
  • *
  • Posts: 1
  • Reputation Power: 1
  • smallanimal is a Spark waiting for a buff.
  • New to Elements
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091923#msg1091923
« Reply #389 on: August 11, 2013, 02:59:23 pm »
Chaos mode needs to stay, makes everything so much more interesting

Offline vrt

  • Hero Member
  • *****
  • Posts: 1545
  • Country: us
  • Reputation Power: 40
  • vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.vrt soars like the Phoenix, unable to be repressed.
  • Elitist Graphics Whore
  • Awards: Slice of Elements 4th Birthday CakeBrawl #1 Winner - Team Nyan SharksSlice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday CakeCard Art Competition 1st Place
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091945#msg1091945
« Reply #390 on: August 11, 2013, 06:58:52 pm »
New art is ALWAYS needed!

I have been particularly bad at reading emails on my old accounts and I do not know yet where exactly we want your sexy art in the new version; I have been using inexpensive (size-wise) vectors for the zones background because I did not want the game to blow up to 10 Mb but once the map is finalized maybe you feel like drawing it? We will discuss this as I get closer to a final version of 1.4

Haha, alright. Just send me an email at vrt@vrt-designs.com when you have an idea of what you need/want for the new patch. Also, have a glance over here >.>
So long and thanks for all the fish!

Offline Gandora

  • Hero Member
  • *****
  • Posts: 1170
  • Reputation Power: 18
  • Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.Gandora is a Blue Crawler starting to think about his first run.
  • Awards: Slice of Elements 5th Birthday Cake
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091946#msg1091946
« Reply #391 on: August 11, 2013, 07:11:12 pm »
So, I just checked up my NPC in trainer.
Last time it had 8 Wins and 0 Losses, now it says 'no data yet'.
I'm wondering if my deck was the only one who suffers a reset of stats? :)
And also if anyone knows what could be the reason.
Who likes poems? :) Here are mine.

Offline treebeard xiii

  • Hero Member
  • *****
  • Posts: 1451
  • Country: gb
  • Reputation Power: 18
  • treebeard xiii is a Blue Crawler starting to think about his first run.treebeard xiii is a Blue Crawler starting to think about his first run.treebeard xiii is a Blue Crawler starting to think about his first run.
  • sose is all i need and all i give
  • Awards: Slice of Elements 6th Birthday CakeSlice of Elements 5th Birthday CakeSlice of Elements 4th Birthday Cake
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091949#msg1091949
« Reply #392 on: August 11, 2013, 07:18:32 pm »
So, I just checked up my NPC in trainer.
Last time it had 8 Wins and 0 Losses, now it says 'no data yet'.
I'm wondering if my deck was the only one who suffers a reset of stats? :)
And also if anyone knows what could be the reason.

I've had that as well not sure why but might have something to do with a voting phase when certain npcs are removed the reset them all to start the processs again but i'm not sure
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

The nymphs of tree

Offline Atico

  • Full Member
  • ***
  • Posts: 347
  • Reputation Power: 4
  • Atico is a Spark waiting for a buff.
  • New to Elements
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091954#msg1091954
« Reply #393 on: August 11, 2013, 07:58:08 pm »
@zanz - Arts and maps looks fantastic, but they aren't intuitional. Version 2D would be much better. In 3D I wanted to click into circle with deck card, not on a hexagon. What is more - cards hide a lot of hexagons. For me deck card must be in hexagon... Think about it.

Second problem - a lot of games = a lot of spins (especially in 1.4, when I can win 4-5 spins). Spins are always waste our time, and a lot of players avoid it. I think that after each game Player should choose one card from 2/3/4/5 copies. Or if You didn't want this change, please add cumulating of spins. Then we will cumulate spins, go for a dinner and draw a cards ;)

Offline Marsu

  • Hero Member
  • *****
  • Posts: 1440
  • Country: de
  • Reputation Power: 18
  • Marsu is a Blue Crawler starting to think about his first run.Marsu is a Blue Crawler starting to think about his first run.Marsu is a Blue Crawler starting to think about his first run.
  • Green.
  • Awards: Winner of Booster Draft #2 - PvP EventBattle League 2/2013 Third Place7th Trials - Master of LifeSlice of Elements 4th Birthday CakeBattle League 1/2013 WinnerWeekly Tournament Winner
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091963#msg1091963
« Reply #394 on: August 11, 2013, 08:25:25 pm »
@zanz - Arts and maps looks fantastic, but they aren't intuitional. Version 2D would be much better. In 3D I wanted to click into circle with deck card, not on a hexagon. What is more - cards hide a lot of hexagons. For me deck card must be in hexagon... Think about it.[...]

The first point is not too relevant. I made that mistake too... the first 20 seconds. And never again. So it's totally fine.

I agree however on the second point, some fields are a bit hidden by NPC descriptions and harder to click. That should probably somehow be worked on.

Offline zanzarinoTopic starter

  • Lead Developer
  • ****************
  • Posts: 420
  • Reputation Power: 496
  • zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.zanzarino is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • Once we accept our limits, we go beyond them
Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091971#msg1091971
« Reply #395 on: August 11, 2013, 08:46:50 pm »
So, I just checked up my NPC in trainer.
Last time it had 8 Wins and 0 Losses, now it says 'no data yet'.
I'm wondering if my deck was the only one who suffers.  reset of stats? :)
And also if anyone knows what could be the reason.

When a NPC wins more than 50% of the games or less than 10% its level is changed accordingly, it is moved to a new area and its win/loss stats are reset. The rating is not reset but the % is not displayed until a few more games are played against the NPC in the new area.

 

blarg: