b) These are.... options the players have now. Noone's freaking forcing you to play against those opponents! And before someone starts the electrum/score talk: I personally killed less than 50 FG's... In about 10.000 games. Up until now, the opponent I play most is AI3 (!), with an unupped deck. And still - to end this as I started this - I'm rich like Rush Limbaugh is fat, imagine that. :>
As it is, you cant simply choose a vague difficulty and end up with a random opponent though. If you want to keep playing against AI3s, you need to go round everywhere finding all the different decks and playing them, and even then you lose the randomness. Likewise, AI4s and 5s need to be found and selected, rather than have the randomness. on top of this, since you'll know your opponent, rather than just building a general good deck, player's will be more inclined to build the best positioned deck against their opponent, no matter how bad it would normally be.
Elements was a challenge enough before, but after this update, I think we'll see the new users for EtG go up a lot, then drop to an all-time low once they realize how much more difficult and time-consuming it is.
What the? That's exactly the opposite of the truth. HOW is it more difficult and time-consuming? It is EASIER, how can you even fail to see that? There are level 0-10, 10-20, 20-30 decks and so on. That means there's NO more gap like the one after AI3 before, which is what killed everyones fun, which you would know had you made one or two RL friends join (and see them quit after a time) like me. You're simply confusing the option to go even further than FG's with an increase in difficulty, and that's not true. Rares were best farmed in Bronze before and might now become very easy to farm, because you can just "camp" somewhere where NPC with rare x keeps spawning, have you ever thought about that? I get the feeling you two guys simply want to be unhappy, sorry. :p
Again, the map forces players to waste a lot more time there to efficiently do a lot of things. The only real non-time consuming way is to simply build one deck which is strong against a specific opponent, then simply grind that one opponent. Which naturally, is a LOT worse than the previous issue of grinding.
I for one enjoy facing an opponent with 900 Hp and an unsurmountable ammount of power that is thought to be unbeateble... but then again, I am one who enjoys a challenge, not a cheat book...
Likewise, i enjoy a challenge, particularly one which comes down strategy and skill. Rather than luck, time and of course, building a deck which is specifically designed to have as much of an advantage against that opponent, Which incidentally, a lot of people would call cheating.