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Offline rowcla

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091699#msg1091699
« Reply #360 on: August 10, 2013, 06:05:03 am »
b) These are.... options the players have now. Noone's freaking forcing you to play against those opponents! And before someone starts the electrum/score talk: I personally killed less than 50 FG's... In about 10.000 games. Up until now, the opponent I play most is AI3 (!), with an unupped deck. And still - to end this as I started this - I'm rich like Rush Limbaugh is fat, imagine that. :>

As it is, you cant simply choose a vague difficulty and end up with a random opponent though. If you want to keep playing against AI3s, you need to go round everywhere finding all the different decks and playing them, and even then you lose the randomness. Likewise, AI4s and 5s need to be found and selected, rather than have the randomness. on top of this, since you'll know your opponent, rather than just building a general good deck, player's will be more inclined to build the best positioned deck against their opponent, no matter how bad it would normally be.

Elements was a challenge enough before, but after this update, I think we'll see the new users for EtG go up a lot, then drop to an all-time low once they realize how much more difficult and time-consuming it is.

What the? That's exactly the opposite of the truth. HOW is it more difficult and time-consuming? It is EASIER, how can you even fail to see that? There are level 0-10, 10-20, 20-30 decks and so on. That means there's NO more gap like the one after AI3 before, which is what killed everyones fun, which you would know had you made one or two RL friends join (and see them quit after a time) like me. You're simply confusing the option to go even further than FG's with an increase in difficulty, and that's not true. Rares were best farmed in Bronze before and might now become very easy to farm, because you can just "camp" somewhere where NPC with rare x keeps spawning, have you ever thought about that? I get the feeling you two guys simply want to be unhappy, sorry. :p

Again, the map forces players to waste a lot more time there to efficiently do a lot of things. The only real non-time consuming way is to simply build one deck which is strong against a specific opponent, then simply grind that one opponent. Which naturally, is a LOT worse than the previous issue of grinding.

I for one enjoy facing an opponent with 900 Hp and an unsurmountable ammount of power that is thought to be unbeateble... but then again, I am one who enjoys a challenge, not a cheat book...

Likewise, i enjoy a challenge, particularly one which comes down strategy and skill. Rather than luck, time and of course, building a deck which is specifically designed to have as much of an advantage against that opponent, Which incidentally, a lot of people would call cheating.
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Offline Marsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091700#msg1091700
« Reply #361 on: August 10, 2013, 06:10:22 am »
Well, you didn't mention that this lack of randomness is what concerns you before. I have to agree on that - see my post on the last page.

Offline rowcla

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091702#msg1091702
« Reply #362 on: August 10, 2013, 06:18:19 am »
To be honest, i think a fairly good fix for this issue would be to give players the option to switch between modes. I dunno how viable this is in terms of the technical capabilities, but it would work if this was just an option.
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Offline BeefSupreme

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091703#msg1091703
« Reply #363 on: August 10, 2013, 06:19:17 am »
To be honest, i think a fairly good fix for this issue would be to give players the option to switch between modes. I dunno how viable this is in terms of the technical capabilities, but it would work if this was just an option.
I like this. Maybe zanz could make it work, but that's up to him.
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Offline Marsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091704#msg1091704
« Reply #364 on: August 10, 2013, 06:20:07 am »
You are not the only one unhappy, but you're of the minority.

Gold/Score reward won't go down. Wanna bet? It is rather naive to think it would to be honest.

Oh, and the meta won't change because there are tougher PvE opponents, rofl. Again, you can become insanely rich without ever fighting a FG (or something above).

/e: (again) A really good 'fix' - if there is need for one in the first place - would be if Zanz creates an area with 'hidden random NPC's' as suggested by me on the previous page. That's all that is needed in addition, really. Also, I'm going out now, so no more comments for the time being. :p

Offline zanzarinoTopic starter

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091706#msg1091706
« Reply #365 on: August 10, 2013, 06:28:16 am »
If the lack of randomness is what worries some of you so much all I'll have to do is put back those levelX buttons on the side of the map.

As for 1.4 in its entirety is way too early to judge it. What you see in the development page is nowhere close to what 1.4 will be like.

For sure using a single deck to farm a single mob is NOT going to be an option, player will have to move and try different zones where new random opponents will appear.
The deck can be changed only from a palace, which means that changing a deck to grind each specific opponent is not feasible, on a few occasions adjusting a deck to beat a specific boss-like opponent is instead possible.


The only zone that is somewhat close to being finished is the oracle (palace excluded) in the middle of the map. I just updated the development page with it, try to farm those mobs and see what happens.

Offline rowcla

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091708#msg1091708
« Reply #366 on: August 10, 2013, 06:32:36 am »
The deck can be changed only from a palace

NONONONONONONONONONONONO!!!!!

Please, dont implement that, I understand thats part of your fix, but that just adds to the amount of time people waste on travel, for people like myself who like to build decks then test them a bit, swapping in a tower here or there, and all that, this is going to be REALLY bad. Please dont force us to go to specific locations to change decks!
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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091709#msg1091709
« Reply #367 on: August 10, 2013, 06:38:43 am »
If the lack of randomness is what worries some of you so much all I'll have to do is put back those levelX buttons on the side of the map.

As for 1.4 in its entirety is way too early to judge it. What you see in the development page is nowhere close to what 1.4 will be like.

For sure using a single deck to farm a single mob is NOT going to be an option, player will have to move and try different zones where new random opponents will appear.
The deck can be changed only from a palace, which means that changing a deck to grind each specific opponent is not feasible, on a few occasions adjusting a deck to beat a specific boss-like opponent is instead possible.


The only zone that is somewhat close to being finished is the oracle (palace excluded) in the middle of the map. I just updated the development page with it, try to farm those mobs and see what happens.
So, zanz, I'm still waiting to do that interview with you. (For, actually, over 6 months now.)

Offline bripod

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091711#msg1091711
« Reply #368 on: August 10, 2013, 06:57:02 am »
I for one enjoy facing an opponent with 900 Hp and an unsurmountable ammount of power that is thought to be unbeateble... but then again, I am one who enjoys a challenge, not a cheat book...
Hey, can you stop being 6 for about 30 seconds and talk like a big boy? Thanks.
I have never once cheated at this game and I would hardly consider using rush decks "a cheat book."


Lol, I'm almost old enough to be your grand father... time to become a big boy yourself, and face change... ;)

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091715#msg1091715
« Reply #369 on: August 10, 2013, 07:08:54 am »
I for one enjoy facing an opponent with 900 Hp and an unsurmountable ammount of power that is thought to be unbeateble... but then again, I am one who enjoys a challenge, not a cheat book...
Hey, can you stop being 6 for about 30 seconds and talk like a big boy? Thanks.
I have never once cheated at this game and I would hardly consider using rush decks "a cheat book."


Lol, I'm almost old enough to be your grand father... time to become a big boy yourself, and face change... ;)

No need for either of you to be attacking eachother. Calm down. Different people play the game different ways and have different expectations.
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Offline jarozaoz

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091726#msg1091726
« Reply #370 on: August 10, 2013, 08:59:52 am »
Now, if you understand, MAKE NPC FOR EACH LVL!  :D
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This endless power. which can kill you like insignificant bug.
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Offline treebeard xiii

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091731#msg1091731
« Reply #371 on: August 10, 2013, 10:00:35 am »
I think I shall chip in here or this spiel about it being harder to grind I have to disagree have either of you actually played the npcs on the development page with the entropy starter deck (not nearly the best) I played for 30 mins beating low level opponents and made more money in that time then an hour of pounding ai3 with a fully upped rush in fact the grinding will take less time than than you think, and I'm sure when the map is finished there will be more than one of each palace per element spread across the map or it won't be as much a trek to get to your nearest palace so that won't be a problem either. Personally I think your hating for the sake of hating because you want more cards trust me that is not always the best option I play another ccg that gets 7 or 8 new cards every week and that makes sod all difference I still play the same 6 different decks constantly because they are the most effective more cards is not the answer to increase deck options what you need is a way that inspires the use of different decks not more cards.
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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