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Offline majofa

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090222#msg1090222
« Reply #192 on: August 01, 2013, 05:53:17 pm »
Is it still reverting back to 500hp for everyone else? Is triple draw working?

The mark is now staying at x1.
« Last Edit: August 01, 2013, 05:56:07 pm by majofa »

Offline Nox

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090226#msg1090226
« Reply #193 on: August 01, 2013, 06:09:38 pm »
Is it still reverting back to 500hp for everyone else? Is triple draw working?

The mark is now staying at x1.

HP still goes up to 900 for me. Mark has remained an issue though

Offline Leodip

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090228#msg1090228
« Reply #194 on: August 01, 2013, 06:19:11 pm »
How long do you think it'll take till the definitive update? (I'm not rushing this, it is just a random info)

Offline omegareaper7

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090229#msg1090229
« Reply #195 on: August 01, 2013, 06:27:29 pm »
Am I the only one not able to submit a deck? I try to and it just takes me back to the deck building menu.
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Offline ColorlessGreen

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090230#msg1090230
« Reply #196 on: August 01, 2013, 06:29:42 pm »
Am I the only one not able to submit a deck? I try to and it just takes me back to the deck building menu.

Yup, just you. Didn't you see the change notes earlier that said "Players named Omegareaper will not be able to submit decks"?

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Offline jacker

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090243#msg1090243
« Reply #197 on: August 01, 2013, 07:25:11 pm »

The most thumbed up deck of the day are: Cedric, Squire and Gale with a 100% positive feedback.


Yaiii for my Cedric, Squire :D Please check also Cedric, Knight (level 33) and Cedric, Royal Knight (level 72)

Offline Rutarete

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090245#msg1090245
« Reply #198 on: August 01, 2013, 07:28:55 pm »
Is it still open to submissions, or are they closed?
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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090268#msg1090268
« Reply #199 on: August 01, 2013, 09:27:06 pm »
How long do you think it'll take till the definitive update? (I'm not rushing this, it is just a random info)
My guess would be 1-2 months before it will be implemented in game.
Is it still open to submissions, or are they closed?
It's still open.
Purple Hillbilly reporting, ready for teamwork and shiny times. 

Offline Leodip

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090274#msg1090274
« Reply #200 on: August 01, 2013, 09:52:11 pm »
How long do you think it'll take till the definitive update? (I'm not rushing this, it is just a random info)
My guess would be 1-2 months before it will be implemented in game.
Is it still open to submissions, or are they closed?
It's still open.
Oh, good. I wanted to crazy farm FGs in this time to gain lotta electrums and upped cards because probably new NPCs won't be that farmable. I'd prefer having a good card pool by then, so that I can enjoy the new NPCs at their fullest.

Offline Shrink

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090276#msg1090276
« Reply #201 on: August 01, 2013, 09:58:30 pm »
...because probably new NPCs won't be that farmable.

Speaking of this. It would be cool if we could see what NPC we are to face, then by the name, mark, and description we can build a deck and attempt to beat it.
I've never been a huge fan of going into the Arena blind, so this would be a cool fix :x
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Offline rob77dp

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090279#msg1090279
« Reply #202 on: August 01, 2013, 10:07:14 pm »
...because probably new NPCs won't be that farmable.

Speaking of this. It would be cool if we could see what NPC we are to face, then by the name, mark, and description we can build a deck and attempt to beat it.
I've never been a huge fan of going into the Arena blind, so this would be a cool fix :x

I really do not want to see it work this way - at least not in the current form of it being a new 'twist' on AI2/3/4+FG with seeing which you are about to face.  Once per day for a FG prediction already generated threads (rightfully so) for "use this deck vs this opponent" watering down the trial and error and variation.  Imagine if you knew which AI4 you were about to face every time... check forum to find proper counter, use counter deck to win, and rinse-and-repeat over and over.

Perhaps NPC stuff will get implemented with enough "twist" to them that knowing which you face wouldn't become a massive deck-switching-to-counter bore but otherwise I hope they are more-or-less random (at least from a set of 3 or so you _could_ face next).
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Offline Blacksmith

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1090281#msg1090281
« Reply #203 on: August 01, 2013, 10:11:11 pm »
Spoiler for Hidden:
...because probably new NPCs won't be that farmable.

Speaking of this. It would be cool if we could see what NPC we are to face, then by the name, mark, and description we can build a deck and attempt to beat it.
I've never been a huge fan of going into the Arena blind, so this would be a cool fix :x

I really do not want to see it work this way - at least not in the current form of it being a new 'twist' on AI2/3/4+FG with seeing which you are about to face.  Once per day for a FG prediction already generated threads (rightfully so) for "use this deck vs this opponent" watering down the trial and error and variation.  Imagine if you knew which AI4 you were about to face every time... check forum to find proper counter, use counter deck to win, and rinse-and-repeat over and over.

Perhaps NPC stuff will get implemented with enough "twist" to them that knowing which you face wouldn't become a massive deck-switching-to-counter bore but otherwise I hope they are more-or-less random (at least from a set of 3 or so you _could_ face next).
I can't do other than agree with rob this time. Especially since many decks is able to beat several decks, maybe it would be a switch between a few decks that is able to beat all decks together.

This makes me answer the question, how many different decks per lv will this NPC thing have?  10,20,50,100?
Purple Hillbilly reporting, ready for teamwork and shiny times. 

 

anything
blarg: