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Offline rob77dp

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089698#msg1089698
« Reply #72 on: July 30, 2013, 04:04:07 am »
Am I the only one wondering what 'NPC' means besides "decks people make and submit for this new EtG 1.4 release"?  (So, what does 'NPC' mean?)
Non-player Character
Being an Elements noob-Master is one thing...

Asking what an NPC is... is just absurd?

FIFY.
;)

Apparently, my gaming experience is quite limited and lacking knowledge of many (most?) acronyms.  I doubt this is the last time my limited experience will show!
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Offline Jyiber

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089701#msg1089701
« Reply #73 on: July 30, 2013, 04:37:45 am »
Apparently, my gaming experience is quite limited and lacking knowledge of many (most?) acronyms.  I doubt this is the last time my limited experience will show!
Oh, I know where your coming from. I had to go through a similar process... sometimes I forget I had no idea what anyone was talking about either for the longest time. It get's worse with every new game you play, too. Any given game can have their own little abbreviations and acronyms.

It's just that NPC is a very common one that's been in use for a while. You should have heard it at some point in the past 10 years unless you're young or have been living under a rock.
<^> Curiosity killed the cat. Now what if I told you Curiosity was the name of my dog?
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Offline TheAccuso

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089702#msg1089702
« Reply #74 on: July 30, 2013, 04:50:20 am »
As far i tested some decks with the new tool, i noticed that maybe somewhat of a boost/bonus/ card/decks spell, benefit, imo, should be implied, to make said quests more "human".
Maybe we can have those via oracle along the fg prediction, electrums etc.etc.
Watcha think?
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Offline Marsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089710#msg1089710
« Reply #75 on: July 30, 2013, 08:01:26 am »
My only concern for the new update is that this might make the game less noob-friendly which, in my honest opinion, is a bad direction to go.
I play this game on Kongregate and regularly chat in the Elements chat. I see noobs struggling enough to farm and, if it gets any harder for noobs to start off, I think they'll just give up playing. Please just keep that in mind while experimenting with new features for 1.4 ^.^

Dunno why you could possibly think so. The way Elements is atm, new players have a blast at first and then suddenly hit a wall with AI4 and Arena.
With this patch, we will finally have a fluent passage between those grades of difficulty.

Offline Leodip

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089712#msg1089712
« Reply #76 on: July 30, 2013, 08:16:53 am »
My only concern for the new update is that this might make the game less noob-friendly which, in my honest opinion, is a bad direction to go.
I play this game on Kongregate and regularly chat in the Elements chat. I see noobs struggling enough to farm and, if it gets any harder for noobs to start off, I think they'll just give up playing. Please just keep that in mind while experimenting with new features for 1.4 ^.^

Dunno why you could possibly think so. The way Elements is atm, new players have a blast at first and then suddenly hit a wall with AI4 and Arena.
With this patch, we will finally have a fluent passage between those grades of difficulty.
I said what Beef said about a couple pages ago, because it'll make it less farmable. Farming is a regular part of gaming here and in a lot of other games, expecially CCGs.

Offline BeefSupreme

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089718#msg1089718
« Reply #77 on: July 30, 2013, 09:16:05 am »
My only concern for the new update is that this might make the game less noob-friendly which, in my honest opinion, is a bad direction to go.
I play this game on Kongregate and regularly chat in the Elements chat. I see noobs struggling enough to farm and, if it gets any harder for noobs to start off, I think they'll just give up playing. Please just keep that in mind while experimenting with new features for 1.4 ^.^

Dunno why you could possibly think so. The way Elements is atm, new players have a blast at first and then suddenly hit a wall with AI4 and Arena.
With this patch, we will finally have a fluent passage between those grades of difficulty.

I don't know how often you're on Kongregate, but that's not really the case. A lot of people have a rough time starting off and they don't like how much grinding it takes to be "good" at this game. I just fear that the harder the grinding gets, the less people will spend their time on this game.
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Offline Fippe94

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089721#msg1089721
« Reply #78 on: July 30, 2013, 09:31:20 am »
Well, I get the feeling this patch will make the "grinding" a lot more varied and thus more fun.
Try Fragments, my card game!

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Offline Blacksmith

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089727#msg1089727
« Reply #79 on: July 30, 2013, 11:00:16 am »
I'm sure zanz will balance this thing to a grindable lv for noobs too, no worries. I also think that most questions will be answered in time so right I think it's best to see how this evolve first and then give feedback. After all this can't be implemented in the game in less than a month probably 2.
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Offline treebeard xiii

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089728#msg1089728
« Reply #80 on: July 30, 2013, 11:01:14 am »
Well this is amazing news a mega patch that I can't wait to be implemented how or when could be anytime. If people are so worried about it being newb unfriendly then you could always implement a training area for each difficulty level where the only decks are the original ai decks or the colliseum that I believe was suggested earlier in the thread where old ais are still available, if money earning is the hard bit the provide more rewards for the wins maybe based on a comparison to your playing experience like pvp does where you beeter a higher level opponent the boost is much greater or if you want something even some games i've played ccgs in particular had a area where until you achieved a certain leel there was an easy area that provided the same rewards but was a lot easier to win in maybe even give newer players slightly higher rewards so it is not so hard to start off as that is the only drawback for this game I'll admit I recently tried running an alt from the beginning and I soon realised at the beginning this game is actually challenging even for a old player like me.
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Offline Helston

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089730#msg1089730
« Reply #81 on: July 30, 2013, 11:09:28 am »
* Helston's jaw drops.

And here I was expecting a smaller update, ala the ones that introduced newer shards.
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Offline vrt

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089731#msg1089731
« Reply #82 on: July 30, 2013, 11:10:12 am »
zanzarino,

If you'd still like some art made for Elements to go with this new patch, you have my email. It'd be nice to occasionally get a reply, too. ;)
So long and thanks for all the fish!

Offline SnoWeb

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089733#msg1089733
« Reply #83 on: July 30, 2013, 11:51:26 am »
The whole idea looks good. I'm waiting to see more before I say more.

All this developing of the game is great. I just hope it won't prevent Zanz to produce a couple of new cards and fix some balances on those existing.


 

anything
blarg: