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Offline dawn to dusk

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089734#msg1089734
« Reply #84 on: July 30, 2013, 11:58:00 am »
Ok, so far, we are on page 7 on phase 1. Say there are 4 phases (I really have no idea), that equals 28 pages for an update. So busy! :D

EDIT: my post is on the top of page 8 :P

Offline suxerz

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089778#msg1089778
« Reply #85 on: July 30, 2013, 04:18:12 pm »
This is awesome!

Maybe I'm just overestimating this, but I imagine this update is going to be something really big. I feel that we definitely need at least one new kong badge to attract more people to play. It would also be great to have a special page for in-game achievements. Few ideas about the achievements - beating a specific AI/NPC, reaching a certain score/level and clearing particular areas. Of course there'll be more.


Kinda off-topic:
I can see in the bestiary that we have an official mark for "others". Do we already have that somewhere in the forum? If not, it'll be great if zanz or someone could share it here so we can add it to the forum. Btw, what did we use to represent "others" before? Is it  :underworld or  :rainbow ?

Offline Blacksmith

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089782#msg1089782
« Reply #86 on: July 30, 2013, 04:47:01 pm »
It's not until now when I've made some Ntc decks I understand how great this actually is. More hp, quanta and higher draw power really makes ALL combos in this game viable no matter how week they are. Arena was great but the number of different decks are low, in this map I can hundreds of different decks. Once again Zanz thank you.
« Last Edit: July 30, 2013, 04:48:41 pm by Blacksmith »
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Offline Drake_XIV

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089789#msg1089789
« Reply #87 on: July 30, 2013, 05:42:52 pm »
This is awesome!

Maybe I'm just overestimating this, but I imagine this update is going to be something really big. I feel that we definitely need at least one new kong badge to attract more people to play. It would also be great to have a special page for in-game achievements. Few ideas about the achievements - beating a specific AI/NPC, reaching a certain score/level and clearing particular areas. Of course there'll be more.


Kinda off-topic:
I can see in the bestiary that we have an official mark for "others". Do we already have that somewhere in the forum? If not, it'll be great if zanz or someone could share it here so we can add it to the forum. Btw, what did we use to represent "others" before? Is it  :underworld or  :rainbow ?

:rainbow is used more often to represent the cost of Other cards.

Offline Anarook

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089800#msg1089800
« Reply #88 on: July 30, 2013, 06:15:44 pm »
I have to throw this out there...

@Zanz - will you be revisiting and possibly restructuring old code to make future updates more viable
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Offline zanzarinoTopic starter

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089802#msg1089802
« Reply #89 on: July 30, 2013, 06:34:12 pm »
Fixed max HP bugs.

Added Mark of Chroma (the name of the mark is up for debate) that generates 3 random quanta per turn.

Offline Kamietsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089804#msg1089804
« Reply #90 on: July 30, 2013, 06:40:47 pm »
Fixed max HP bugs.

Added Mark of Chroma (the name of the mark is up for debate) that generates 3 random quanta per turn.

And the Rainbow lovers rejoice! (myself included)

But on a more serious note, this update sounds amazing and to those saying it will make the game less newb-friendly, i strongly believe the opposite. With more varied opponents, stricter level zones(and decks within those zones), it can only make this game more friendly for new players. If anything it will affect the long time players the least since I imagine anything below a certain level zone will be much too easy for them. Plus the idea of a quest system also increases the new player grabbing and staying ability of this game. Heck, I think some new people might stay only because it will have quests. The want and desire to fulfill some sort of in-game requirement is and most likely always will be a big staple in games because it is pretty addicting.

But if we talk about addicting, adding in game achievements or badges to Elements would be the ultimate addiction, at least for myself and lots of others.
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Offline Rutarete

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089808#msg1089808
« Reply #91 on: July 30, 2013, 07:13:48 pm »
But if we talk about addicting, adding in game achievements or badges to Elements would be the ultimate addiction, at least for myself and lots of others.
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Offline Acsabi44

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089817#msg1089817
« Reply #92 on: July 30, 2013, 08:27:42 pm »
:rainbow is used more often to represent the cost of Other cards.
I remember differently....  :underworld is for other cards.  :rainbow is for "rainbow" (whic is ofc not a card but a deck)
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Offline rob77dp

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089820#msg1089820
« Reply #93 on: July 30, 2013, 08:40:42 pm »
:rainbow is used more often to represent the cost of Other cards.
I remember differently....  :underworld is for other cards.  :rainbow is for "rainbow" (whic is ofc not a card but a deck)

I think I used :rainbow as indicating the "colorless" quanta usage (Luciferin, Animate Weapon...) and :underworld as "other" element (Quantum Pillar, the generic weapons, Relic, 1.31-shards...).  This somewhat agrees with Acs here.  In the end, the context of the usage of either should give away what you were meaning (generally).
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Offline treebeard xiii

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089828#msg1089828
« Reply #94 on: July 30, 2013, 09:10:28 pm »
Fixed max HP bugs.

Added Mark of Chroma (the name of the mark is up for debate) that generates 3 random quanta per turn.

er mah gerd a rainbow mark is it only for npcs or are you considering adding it into player deckbuilding as well.
love makin my decks unusual if able. Chaos and luck are widely regarded as different i beg to differ just refer to :entropy but for those in the know also refer to :time and :death.

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Offline suxerz

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1089830#msg1089830
« Reply #95 on: July 30, 2013, 09:17:08 pm »
:rainbow is used more often to represent the cost of Other cards.
I remember differently....  :underworld is for other cards.  :rainbow is for "rainbow" (whic is ofc not a card but a deck)
I think I used :rainbow as indicating the "colorless" quanta usage (Luciferin, Animate Weapon...) and :underworld as "other" element (Quantum Pillar, the generic weapons, Relic, 1.31-shards...).  This somewhat agrees with Acs here.  In the end, the context of the usage of either should give away what you were meaning (generally).

In any case, I think we should start using "Chroma" now. I would also go as far as renaming "Other" to "Chroma" since it sounds better.
So... anyone kind enough to put/recreate that image for public use? It'll be nice if we could use that as an icon in our post here in the forum. Oh, and don't forget the 120x120 version too!

 

anything
blarg: