Fixed max HP bugs.
Added Mark of Chroma (the name of the mark is up for debate) that generates 3 random quanta per turn.
And the Rainbow lovers rejoice! (myself included)
But on a more serious note, this update sounds amazing and to those saying it will make the game less newb-friendly, i strongly believe the opposite. With more varied opponents, stricter level zones(and decks within those zones), it can only make this game more friendly for new players. If anything it will affect the long time players the least since I imagine anything below a certain level zone will be much too easy for them. Plus the idea of a quest system also increases the new player grabbing and staying ability of this game. Heck, I think some new people might stay only because it will have quests. The want and desire to fulfill some sort of in-game requirement is and most likely always will be a big staple in games because it is pretty addicting.
But if we talk about addicting, adding in game achievements or badges to Elements would be the ultimate addiction, at least for myself and lots of others.