Haven't been posting for a long while. Someone informed me about 1.4, and IMO it's excellent. Making grinding feel more like an RPG would help restoring some of the fun. However...
We need more new cards.....
http://elementscommunity.org/forum/index.php/board,393.0.html
No we don't. Instead, we need to think of (non-buff) ways that old cards will be useful. Well, the Pareto principle has been quite true in a lot of things, especially in elements card usage. My approximation is that 20% of the cards are used 80% of the time. The real figure might be less uneven, but around half of the cards are seldom touched (if at all, see Antlion) and a quarter of them are niche cards. Adding a new card is essentially gambling development time for a chance in 1 extra card in meta. I'm all for elements moving forward, but adding new cards is not the efficient way.
Instead, I would suggest
Deckbuilding from (at least partially) Random Cardpools. A new interface could be developed for that. From what I observe, new interfaces are generally very, very successful. Arena changed elements a whole lot. So will this AI grind revamp. Also, cards need to be more fulfilling to get, too. Releasing a card that goes straight to bazaar or have players to grind arena *insert number* times to rarespin it out isn't that fulfilling of an experience. I noticed something in the new interface that says "reputation with this element". In addition to special marks, maybe we could buy special cards with this reputation? That would be a good way to implement new cards, instead of the common/rare/nymph threefold division.
Pardon my organisation. But my main points are:
1. Make grinding fun. RPG-styled grinding feels less tedious than matching up with random AIs.
2. Making new cards isn't all that necessary. But, if you decide to make new cards, make sure there are special ways to obtain them (especially in the new interface), so that in addition to the metagame improvement gamble you can enhance your new interface.
3. New interfaces are good. We should be seeing more and better interfaces. Think about it this way. An interface is where you use the cards. One new interface is a new way to play elements. The improvement it brings is immense.
4. Think of ways to make unused cards useful. Elements has a lot of cards, yet quite a large batch of them are underused placeholders. Mass-buffing is bottomless pit (in fear of powercreep), so I wouldn't suggest it. Making players salvage and build from random cardpools is, on the other hand, a good way to recycle the placeholders into the game.
Hopefully 1.4 will be the AED of elements.