I dunno about other people, but i dont really care much for the rewards themselves. Personally, i just dont like playing against opponents who have extra advantages and losing to those reasons alone. I much prefer to play around with decks against people with equal advantages to me. Something which is much easier with the current system.And so do I. But since the ai never gonna be able to play as good as a player that wouldn't work. + giving an ai for example more hp makes it able to beat more decks for example rush decks. If all fg's had 100 hp the best grinder would eb a rush deck this would mean that all the fg's had to have anti rush cards that would really decrease the versatility of decks and that would make them week to other decks such as Ug stalls and so on. SO having more hp card draw marks really helps to make more decks different decks for ai.
The ai isnt that bad, if they're playing an excellent list, provided its not too complicated a deck to play, its still going to be challenging to play against. Anyway, PvP is always an option.
For starters, you refer to "the meta" However there is really more than one meta. with multiple ranges of opponents you have meta decks for each individual area of play. At any rate, this sort of update does not really affect any of that, so...
I don't see how adding a new meta won't affect that besides that you are right.
My point is that it doesnt add a new meta. Yes there are new opponents, however the basic standards remain the same. A really high level opponent is effectively the same as platinum, and a bit lower than that is like gold, and so on. Overall it doesnt really create a new meta.
The biggest thing that elements needs right now is variance.I totally agree This adds to replayability and gives players a lot more freedom. Even if new decks dont become part of "the meta" it still benefits the game greatly. Adding 10 new cards which are all like voodoo doll, in that they have a lot of potential for deck concepts, could potentially create 100s of new deck ideas. Which the game would benefit from much more than a glorified remake of the arena.
I agree with that but the last sentence. Adding new cards is very good but adding a new Area for playing is also very important to do once in a while. For example imagine this game still having T50 and instead of T500 and arena we would have 100 new cards. Even if those cards would make the meta bigger I bet that many players would leave anyway since only T50 would be to boring. It's the combination of adding new areas and new card that makes it more fun and variance
Please dont misunderstand, I am not saying that the arena is a bad thing. On the contrary, i believe that Arena was an excellent move that provided a lot for elements. My point in saying that its merely a "glorified arena" is that its effectively the same thing, except clunkier and, well, glorified. As it is, i dont believe there are really any problems with the arena, and that adding in new levels to it would not really support the game nearly as much as adding new cards. At least at this point.
Creating opponents has always been possible, besides the arena, theres even been functions in trainer.
True but even if they are relatives 1,4 will give this creating new decks a whole new meaning.
Its effectively the same thing as Arena however. Certainly, its still a glorified version of the arena. But nonetheless.
Grinding decks being different depends on where your grinding.Yes. This has always been the case in elements, and since the overall concepts of each level does not change, the decks wont really end up being different
But that is also true for arena, the ai's and so on. And when having over 1000different decks to play against I'm pretty sure that you will end up having loads of viable different decks.
At the highest levels of play, do you really think that an aggro deck is viable? Anyway, what i was saying was merely to point out that the metas for each level of play doesnt change.
I fail to see how stronger opponents mean that you can make more decks, or that they make weaker decks better.
Nah thats not really how I meant. There are many combos in elements some are stronger some are weeker. Having more hp etc etc makes even the weak combos viable and in that way it's gives more versatility to the deck building.
Since only opponents get these benefits, i cant really say this is much of a benefit overall. Even if it can be kinda interesting to see oppponents like that. At any rate, again, this has always been the case in the Arena.
There also isnt really much that applies to. Particularly since a lot of combo decks cant be used by the ai.
The biggest problem with arena is that people submit the strongest decks, in this map the strongest deck could be any deck.
Basically your saying that the "strongest deck" wont be the strongest deck? Interesting...
Correct. With 900 hp an antlion deck might beat a miracle/sod deck with 100hp. In other words with other things that make the deck stronger any deck could be the best.
So your saying that when that deck is stronger than any other deck, and is the best. It is not the "strongest deck" despite it being the strongest deck.
At last I just want to say that we want the same thing, variation. But I guess we have different opinions on how to reach that goal. I guess that only time could tell who was right about patch 1,4, maybe we will bot h be right.
True, I would like to think that my opinions come from long term studying of CCG mechanics and contributors to the growth of the system. However im certainly not one to think of myself as being any authority on the matter, so I cant really say that I'm right, and certainly not that your wrong.