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Offline Zso_Zso

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091324#msg1091324
« Reply #300 on: August 08, 2013, 01:36:14 pm »
If you look at the map, the middle region where the elements are states low levels, starting from 0 for the oracle (center) and around 10-15 at the element palaces, slowly growing as you move further out. You can only reach 80 at the far left corners (on the right goes to 65 only), while buffed opponents with 1000HP would be level over 100.

Which means you need to seek the high levels at the far fringes of the map, and the 1000HP may not even be possible, or only with very bad other stats (no ups, too few cards, no double draw or mark).
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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091326#msg1091326
« Reply #301 on: August 08, 2013, 02:01:03 pm »
NPCs shouldn't be placed in the map-moving hexagons (the ones with the arrows), right?
Also, sometimes thinga like thi happen. Is this mark x2, x3 or x5?

« Last Edit: August 08, 2013, 02:09:50 pm by Chapuz »
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Offline BluePriest

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091329#msg1091329
« Reply #302 on: August 08, 2013, 02:42:18 pm »
QUESTION!! umm since there is like an opponent with 1000 HP
will it mean that the 60 card limit will be broken
                                 or
Will there be a MAJOR buff for a lot of cards
                               or even
A third stage of upping


or none of the above?
They are essentially MEANT to have all the odds against you when you fight these decks. They will have great rewards (and bragging rights) if you manage to defeat them.
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Offline Turlututu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091331#msg1091331
« Reply #303 on: August 08, 2013, 03:19:50 pm »
/unlurk

Sometimes when changing screen, or when moving the mouse pointer too fast, Flash will freeze (I suppose from trying to do several things at the same time). I don't know if it's a problem with the game or with my Flash being outdated (I'm still on 10, because my computer is old), but it's a bother when it keeps happening.

Anyway, keep up the awesome work!

(back to lurking now)

Offline Marsu

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091341#msg1091341
« Reply #304 on: August 08, 2013, 04:02:31 pm »
- Is testing (and voting) in the trainer still relevant? Because decks have been added to the map already... even though it's not the real map yet, so I guess yes, but would be good to know.

- Will there be an option to simply fight a random opponent level x-y? I think many people would like it if there was such an option, as the ability to pick your opponent is something mostly newer players profit from.

Offline ggabriel2

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091346#msg1091346
« Reply #305 on: August 08, 2013, 04:20:44 pm »
Will there be further adjustment to NPC level? There are still a fair number of decks I recognize that seem to have disproportionately high/low level.

Offline Drake_XIV

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091348#msg1091348
« Reply #306 on: August 08, 2013, 04:27:32 pm »
We can assume that the deck/concept is the main part and can/will be subjected to further balancing.

Offline yee

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091351#msg1091351
« Reply #307 on: August 08, 2013, 04:47:44 pm »
Where do you see the new version of map?
I only see the one under development, but that is the first version, that Zanz posted.

Offline Kakerlake

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091354#msg1091354
« Reply #308 on: August 08, 2013, 05:08:41 pm »
Where do you see the new version of map?
I only see the one under development, but that is the first version, that Zanz posted.
ctrl+f5 = hard refreshing the page. meaning you won't load the page from your memory (old version) but from the internet (new version)

Offline zanzarinoTopic starter

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091360#msg1091360
« Reply #309 on: August 08, 2013, 05:40:21 pm »
Questions:

-When moving across a zone, will you be forced to engage in battles if your path crosses over them?

-If the latter is yes, will all enemies in a zone be visible? (Example for reference, moving through grass in a Pokemon game.)

-Will zones be locked to players for any reason (e.g. new players can't wonder into higher level zones until quests are complete?)

-Where will PvP be on the map, or will it be separate?

If the NPC is higher level then you yes, they will attack when you are moving closer to them and I will probably limit movements to one hexagon per click because of that. If the NPC is lower in level they will not attack (otherwise you would be forced to have meaningless fights with a level 10 every time you need to visit a palace.

Enemies are visible but I might add later on an ambush mode where you will find yourself suddenly surrounded on all six sides by enemies and force to fight at least one of them to get out.

I will probably hide parts of the map based on the player level.

PvP stays exactly the same for right now.

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091361#msg1091361
« Reply #310 on: August 08, 2013, 05:45:13 pm »
Where do you see the new version of map?
I only see the one under development, but that is the first version, that Zanz posted.
ctrl+f5 = hard refreshing the page. meaning you won't load the page from your memory (old version) but from the internet (new version)
I have tryed that, but it still the first posted version :(

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Re: Elements 1.4 https://elementscommunity.org/forum/index.php?topic=50550.msg1091362#msg1091362
« Reply #311 on: August 08, 2013, 05:45:54 pm »
I'm guessing no new art is needed or wanted.


Eh, works.

New art is ALWAYS needed!

I have been particularly bad at reading emails on my old accounts and I do not know yet where exactly we want your sexy art in the new version; I have been using inexpensive (size-wise) vectors for the zones background because I did not want the game to blow up to 10 Mb but once the map is finalized maybe you feel like drawing it? We will discuss this as I get closer to a final version of 1.4

 

anything
blarg: