bluepriest is right, no element is suposed to be "complete" and how could they? almost every card effect in elements can be explained in some way, a crusader is a knight, so it's logical that he can pick up a weapon and swing it, water creatures can breathe under water, so it's logical that they survive flooding, and to bring back the "fire should have healing" example, how are you suposed to explain healing wounds with an open flame? last time i checked you can only inflict wounds with fire
Quote from: shileka on December 26, 2012, 08:50:31 ambluepriest is right, no element is suposed to be "complete" and how could they? almost every card effect in elements can be explained in some way, a crusader is a knight, so it's logical that he can pick up a weapon and swing it, water creatures can breathe under water, so it's logical that they survive flooding, and to bring back the "fire should have healing" example, how are you suposed to explain healing wounds with an open flame? last time i checked you can only inflict wounds with fireJust in defense of thematics, cauterization can be seen as a form of 'healing,' but only by burning away infected flesh.However, you can't just go about completing Elements. Because then there is no clear difference between them and destroys the purpose of even separating them.But this is a separate conversation altogether. This thread is just for the latest patch.
Quote from: dragonsdemesne on December 25, 2012, 10:57:04 amQuote from: eaglgenes101 on December 25, 2012, 10:09:45 amTheres a good reason I say, "If it ain't broke, don't wreck it."My opinion is, although some shards were op, their concept wasn't. Monoing them deprives the game of what shards offered: an easy way to splash an effect, whenever it be healing, mass boosting, or PC, into any deck that needs it.Ditto this. The SoR change Zanz is proposing would fix that card even if it were left in other. Shards of sacrifice and focus would still need balancing, but the rest of them I think are largely fine as is. The new gravity shard of focus is more balanced than it was, but by balancing it, the other shards are suffering by being removed from other.So much true. SoD was important because it is healing for any element. SoR was important because it could fit any duo to make it mono.
Quote from: eaglgenes101 on December 25, 2012, 10:09:45 amTheres a good reason I say, "If it ain't broke, don't wreck it."My opinion is, although some shards were op, their concept wasn't. Monoing them deprives the game of what shards offered: an easy way to splash an effect, whenever it be healing, mass boosting, or PC, into any deck that needs it.Ditto this. The SoR change Zanz is proposing would fix that card even if it were left in other. Shards of sacrifice and focus would still need balancing, but the rest of them I think are largely fine as is. The new gravity shard of focus is more balanced than it was, but by balancing it, the other shards are suffering by being removed from other.
Theres a good reason I say, "If it ain't broke, don't wreck it."My opinion is, although some shards were op, their concept wasn't. Monoing them deprives the game of what shards offered: an easy way to splash an effect, whenever it be healing, mass boosting, or PC, into any deck that needs it.
I take it that new artwork for the Salvagers hasn't been implemented...yet.Finding non-copyrighted art must be a non-easy task.
Quote from: deidmann on December 26, 2012, 10:02:07 amI take it that new artwork for the Salvagers hasn't been implemented...yet.Finding non-copyrighted art must be a non-easy task.They're done, courtesy of vrt.
Merry Christmas Everyone!I am out of town for a few days but I'll be back January the 2nd.
Quote from: Drake_XIV on December 26, 2012, 09:19:20 amQuote from: shileka on December 26, 2012, 08:50:31 ambluepriest is right, no element is suposed to be "complete" and how could they? almost every card effect in elements can be explained in some way, a crusader is a knight, so it's logical that he can pick up a weapon and swing it, water creatures can breathe under water, so it's logical that they survive flooding, and to bring back the "fire should have healing" example, how are you suposed to explain healing wounds with an open flame? last time i checked you can only inflict wounds with fireJust in defense of thematics, cauterization can be seen as a form of 'healing,' but only by burning away infected flesh.However, you can't just go about completing Elements. Because then there is no clear difference between them and destroys the purpose of even separating them.But this is a separate conversation altogether. This thread is just for the latest patch.oh yeah, forgot that, thx, and yeah you're right, but i felt like i had to say something, not that many people pay atention to me
SoSe won't be practical in decks we use. But it could fit well in Dream Catcher and arena decks with 3x mark.