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Offline vrt

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024428#msg1024428
« Reply #228 on: December 21, 2012, 09:13:34 pm »
One down?

So long and thanks for all the fish!

Offline jawdirk

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024442#msg1024442
« Reply #229 on: December 21, 2012, 09:42:43 pm »
A lot of people are worried about the phase salvager, but I think it will be fine. It doesn't work with the classic mono aether because one of the strengths of that deck is that it has no targetable creatures. The phase salvagers would eat all the CC and accomplish nothing. And good luck trying to squeeze quintessence in there with it (the other strength of mono aether is its reliability). What it might do is make some other aether decks more viable. My guess is that it will not be a particularly strong card. I do hope that we get some soft PC in other elements soon though.
« Last Edit: December 21, 2012, 10:05:07 pm by jawdirk »

Offline Kuroaitou

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024443#msg1024443
« Reply #230 on: December 21, 2012, 09:45:46 pm »
One down?



Everyone can go home after they +1 rep vrt.

Getting a double-dose of your fabulous artwork is too much to handle. Thank you vrt - if this is the 'grungy' salvager for Gravity, I'm guessing Aether's version will be much more... eloquent, eh? ;)

[PERSONAL NOTE: If zanzarino is still reading this thread (which is a lot, considering that there are now 20~ pages and going...), I wonder if he knows how popular Elements is nowadays on Kongregate, considering SG's publicity is absent.]
« Last Edit: December 21, 2012, 09:47:17 pm by Kuroaitou »

Offline Elbirn

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024451#msg1024451
« Reply #231 on: December 21, 2012, 10:00:05 pm »
Amazing work as always vrt, +rep. He looks like Wall-E combined with a Big Daddy from Bioshock. :D
I still kinda think that this card could be Graviton Mercenary, or even replace it, but I suppose card variety is better.
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Offline ddevans96

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024460#msg1024460
« Reply #232 on: December 21, 2012, 10:30:48 pm »
Amazing work as always vrt, +rep. He looks like Wall-E combined with a Big Daddy from Bioshock. :D

Yep. He even said in chat it felt like Wall•E meets Bioshock :3
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Offline moomoose

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024461#msg1024461
« Reply #233 on: December 21, 2012, 10:32:35 pm »
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Offline Laxadarap

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024465#msg1024465
« Reply #234 on: December 21, 2012, 10:37:10 pm »
Shard of Bravery is very scarily fast in Cremation rushes atm.  I'd expect a normal response to that to be, "So what?  Your opponent's drawing cards at the same rate as you are!", but the problem here is that SoBe takes away nearly all of a Cremation rush's former inconsistency thanks to increased drawing, and can produce quanta much more quickly than most decks unless they're using another similar quanta production accelerator.  I've been using a deck with Crimson Dragons and Seraphs with Minor Phoenixes and it's easily getting 4-5 TTWs consistently; not having enough quanta through Cremation alone rarely matters when you can expect your deck to win in 4-5 turns regardless.  No PC, though.  But if this is how fast it is in a Mono Fire based Cremation rush, I'd be terrified to think of what it's capable of in a Rainbow based Cremation rush.

I honestly think it needs to be bumped up to 3 :fire as 2 would likely still be too cheap.

Honestly, this was here and even better before this "nerf".  In my opinion, the game needs a super fast rush, and sobe immorushes are just that, very frail and fail to things such as an early dim (thats why I run sobree), but they actually took a bit of a nerf in immorushes, and a buff in other decks, which in my opinion is how it should be.  For example,  all of my immorushes run without towers/pends, and a seraph is 1 turn + 1 cremation.  If you are using SoBe, then it takes 2 cremations to get out a seraph, and you might as well be using Rubies.  As slight as it is, it's still a nerf.  For the record, these rushes didn't really dominate CL (a good guage of upped meta), as they can be countered pretty easily, and SoI rushes were just as competitive.  I've been outrushed by powerful wyrms with this, as the faster you draw, the faster they draw. 
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Offline Chapuz

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024466#msg1024466
« Reply #235 on: December 21, 2012, 10:40:30 pm »
I still kinda think that this card could be Graviton Mercenary, or even replace it
I am in favour of making every "middle of the road" creature have an ability, even if it's simple or weak. Graviton Mercenary could have a 1-turn self momentum and  Blue Crawler a 1-turn 1-slot flooding in your field, for example.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024467#msg1024467
« Reply #236 on: December 21, 2012, 10:40:48 pm »
Maybe a little more touch up on it? (otherwise, looks good)

Offline ddevans96

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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024468#msg1024468
« Reply #237 on: December 21, 2012, 10:42:07 pm »
It looks unrefined in full size, but it doesn't need to be completely fluid to look great in the game. And the game is where it actually matters.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024469#msg1024469
« Reply #238 on: December 21, 2012, 10:46:12 pm »
[PERSONAL NOTE: If zanzarino is still reading this thread (which is a lot, considering that there are now 20~ pages and going...), I wonder if he knows how popular Elements is nowadays on Kongregate, considering SG's publicity is absent.]

Sorry to say but none of that was from SG but I would say myself and the core set of regulars.
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Re: Elements 1.32 https://elementscommunity.org/forum/index.php?topic=45197.msg1024470#msg1024470
« Reply #239 on: December 21, 2012, 10:46:39 pm »
Shard of readiness will let a :time creature use its skill twice in a turn - just like before - but no more than twice, cost reduced to 3/2
So Bye Bye Instosis. I think it's good, it will give less monotony to FG grinding (sorry Sevs)

It's not dead yet~
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9 card combo?

Yeah, but only if you include chimera. It's much more unreliable, but still faster (because it requires less quanta generation) than alternatives such as limitless speed.

 

anything
blarg: