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Offline Poker Alho

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg503810#msg503810
« Reply #492 on: May 25, 2012, 08:43:58 pm »
Some combinations of hybrids are difficult to thematically put together.

and impossible when you factor in that the current game code just doesnt allow it

And IIRC Zanz shot down the idea already.

if thats true, it was a bad decision imo, hybrids could open a lot of new and interesting ideas/mechanics thus making the game better and more fun to play

Offline TheManuz

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg503827#msg503827
« Reply #493 on: May 25, 2012, 09:01:30 pm »
Some combinations of hybrids are difficult to thematically put together.

and impossible when you factor in that the current game code just doesnt allow it

And IIRC Zanz shot down the idea already.

if thats true, it was a bad decision imo, hybrids could open a lot of new and interesting ideas/mechanics thus making the game better and more fun to play
Well, i agree with Zanz here.
I feel that some elements still need to be developed and explored, introducing hybrid elements would be too much for now.

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg504097#msg504097
« Reply #494 on: May 26, 2012, 06:31:35 am »
Well, i agree with Zanz here.
I feel that some elements still need to be developed and explored, introducing hybrid elements would be too much for now.

Agreed, I like the elemental identity of EtG. That's also the reason I strongly dislike shards.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg504217#msg504217
« Reply #495 on: May 26, 2012, 12:54:11 pm »
Well, i agree with Zanz here.
I feel that some elements still need to be developed and explored, introducing hybrid elements would be too much for now.
Agreed, I like the elemental identity of EtG. That's also the reason I strongly dislike shards.
I agree too, there are also several powerful mono shard decks... it's like wtf's that?
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Offline Poker Alho

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg504402#msg504402
« Reply #496 on: May 26, 2012, 11:12:41 pm »
i wasnt saying that putting hybrid cards in the game now is more important than completing some elements first, but taking that out of the picture, is there a real reason in terms of balacing and thematics against hybrids?

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg504429#msg504429
« Reply #497 on: May 27, 2012, 12:51:00 am »
i wasnt saying that putting hybrid cards in the game now is more important than completing some elements first, but taking that out of the picture, is there a real reason in terms of balacing and thematics against hybrids?
Theres a real reason in terms of game code. The game code does NOT allow it, period.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg504476#msg504476
« Reply #498 on: May 27, 2012, 03:04:25 am »
i wasnt saying that putting hybrid cards in the game now is more important than completing some elements first, but taking that out of the picture, is there a real reason in terms of balacing and thematics against hybrids?
Theres a real reason in terms of game code. The game code does NOT allow it, period.
Or at least it would take a huge restructuring of the code before it happened.
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg504490#msg504490
« Reply #499 on: May 27, 2012, 03:43:51 am »
Yes, it would take a bit (lot) of coding, but is certainly possible. That said, there is one good thematic reason against them: the game is called Elements, not Compounds. :)
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg504494#msg504494
« Reply #500 on: May 27, 2012, 03:49:33 am »
Yes, it would take a bit (lot) of coding, but is certainly possible. That said, there is one good thematic reason against them: the game is called Elements, not Compounds. :)
Oh man. Can you imagine if this game was like chemistry? With all the elements? Yes, I'd like some dientropytetragravity please.

Offline Xamuel

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg507217#msg507217
« Reply #501 on: June 03, 2012, 01:23:59 pm »
i wasnt saying that putting hybrid cards in the game now is more important than completing some elements first, but taking that out of the picture, is there a real reason in terms of balacing and thematics against hybrids?
Theres a real reason in terms of game code. The game code does NOT allow it, period.
As a programmer myself, it's a bit of a pet peeve when people speak of things as being impossible, just because they're not *currently* programmed.

>Before the most recent update, a card like Psion was "impossible" for the same reason
>And then there's something like Shard of Freedom.  The dodge-targeting effect (which I must say is quite clever) was completely unthinkable within the game code!!  ...at least, until Zanz coded it.

Zanz programmed the entire game from scratch, I'm pretty sure if he wanted to add hybrid creatures, he could do it without much difficulty  ;D  Hell, knowing him, he'd do it in some snazzy stylish way we can't even imagine right now

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg507304#msg507304
« Reply #502 on: June 03, 2012, 07:01:49 pm »
i wasnt saying that putting hybrid cards in the game now is more important than completing some elements first, but taking that out of the picture, is there a real reason in terms of balacing and thematics against hybrids?
Theres a real reason in terms of game code. The game code does NOT allow it, period.
As a programmer myself, it's a bit of a pet peeve when people speak of things as being impossible, just because they're not *currently* programmed.

>Before the most recent update, a card like Psion was "impossible" for the same reason
>And then there's something like Shard of Freedom.  The dodge-targeting effect (which I must say is quite clever) was completely unthinkable within the game code!!  ...at least, until Zanz coded it.

Zanz programmed the entire game from scratch, I'm pretty sure if he wanted to add hybrid creatures, he could do it without much difficulty  ;D  Hell, knowing him, he'd do it in some snazzy stylish way we can't even imagine right now
Spell Damage was already coded in game.
Zanz already said that including dual quanta costs would require rewriting the whole code.
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Offline 2481jr

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg507322#msg507322
« Reply #503 on: June 03, 2012, 08:12:02 pm »
Yay! Half bloods were changed!
good news that half blood hp is reduced!

 

blarg: