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Offline desire

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg489422#msg489422
« Reply #168 on: April 29, 2012, 07:02:38 am »
Now half bloods will be easier!!! Thanks :))

Offline asymmetry

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg489514#msg489514
« Reply #169 on: April 29, 2012, 01:57:34 pm »
Made a new account just to comment how much I love this
UI:
New lycanthrope, pufferfish, colossal dragon, sapphire charger and firefly queen art (by vrt and pepokish)
♥.999999

Also, the whole 1.31 thing :) Zanz is a genius.
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Offline RavingRabbid

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg489949#msg489949
« Reply #170 on: April 30, 2012, 08:19:31 am »
... it would be cool to keep the old for one version of the card ...

Yes, it would.
However, the current game client file is about 4Mb in size, if I double the amount of art, it would end up being about 7Mb.
Or... I could download the art from the server as the game needs it... but I do not personally like to see a "loading" thingy every time I click on something.

Bottom line is: the old art has to be worth the time you wait for the game to download it.
Does this mean the old rustler is about to disappear? Or is it worth it?

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Offline TheManuz

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg489973#msg489973
« Reply #171 on: April 30, 2012, 09:52:14 am »
... it would be cool to keep the old for one version of the card ...

Yes, it would.
However, the current game client file is about 4Mb in size, if I double the amount of art, it would end up being about 7Mb.
Or... I could download the art from the server as the game needs it... but I do not personally like to see a "loading" thingy every time I click on something.

Bottom line is: the old art has to be worth the time you wait for the game to download it.
Does this mean the old rustler is about to disappear? Or is it worth it?
Mhhh... i'll put this here: maybe you could add a button in settings (or elsewhere) saying "download additional resources".
This would let only people that are willing to wait to download the old art and use them (only if available) on unupped cards.
But this could be a useless complication, i'm not sure. Maybe it's not worth it, or maybe it is, you should evaluate pro and cons.

Offline Xenocidius

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg489978#msg489978
« Reply #172 on: April 30, 2012, 10:03:17 am »
Is it really that much of a problem? Everything will be cached, so players won't have to go through the loading process very often. Having a small client file and pulling images from the server may be a good idea though, so as not to initially put off potential new players.

That said, I don't really see the need for keeping the old, (arguably) inferior art. Ideally we should aim to get rid of Spore art, not hold onto it like fond grandmothers onto their old radios.
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Offline Jenkar

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg489979#msg489979
« Reply #173 on: April 30, 2012, 10:09:30 am »
inferior art.
Beauty is in the eye of the viewer. You are entitled to think it is, but many do not. I like both rustler & leaf dragon art, for example.
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Offline The_Mormegil

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg489989#msg489989
« Reply #174 on: April 30, 2012, 10:23:36 am »
Is it really that much of a problem? Everything will be cached, so players won't have to go through the loading process very often. Having a small client file and pulling images from the server may be a good idea though, so as not to initially put off potential new players.

That said, I don't really see the need for keeping the old, inferior art. Ideally we should aim to get rid of Spore art, not hold onto it like fond grandmothers onto their old radios.

While not necessarily inferior, I like how we are growing out of Spore art. I like the new art much more. Another thanks to the artists is in order.
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Offline n00b

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg490020#msg490020
« Reply #175 on: April 30, 2012, 11:56:19 am »
I know that a while ago/whenever you were last in chat, I had asked you about the new quests, and you said that they wouldn't come in v1.30 but most likely in v1.31, and I was wondering if that's still the plan or will they be in a later update
Gone for awhile now, though I still pop by from time to time.

Offline Captain Scibra

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg490027#msg490027
« Reply #176 on: April 30, 2012, 12:07:34 pm »
I know that a while ago/whenever you were last in chat, I had asked you about the new quests, and you said that they wouldn't come in v1.30 but most likely in v1.31, and I was wondering if that's still the plan or will they be in a later update

Considering the speed of this update, it likely will be later, as he may need time to think about how they will be made/balanced, and I doubt it is as simple as sitting down like he would when working on the game code.
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Offline BluePriest

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg490075#msg490075
« Reply #177 on: April 30, 2012, 02:53:37 pm »
People need to stop complaining about the art. It was spore art. We get art that is now 100% community made and unique.

I really dont understand how FFQ looking fiery was a plus in the first place. It was a wind creature that generated a wind creature that generated fire. Firefly could look fiery, but I see no reason for FFQ to require looking fiery.
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Offline Poker Alho

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg490083#msg490083
« Reply #178 on: April 30, 2012, 03:06:00 pm »
People need to stop complaining about the art. It was spore art. We get art that is now 100% community made and unique.

I really dont understand how FFQ looking fiery was a plus in the first place. It was a wind creature that generated a wind creature that generated fire. Firefly could look fiery, but I see no reason for FFQ to require looking fiery.
^this

no good reason to maintain FFQ's old art

Offline Zaealix

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg490125#msg490125
« Reply #179 on: April 30, 2012, 04:36:42 pm »
I think I'm more fond of the new art...It looks...more appropriate, plus it has the FFQ in question interacting with what appears to be balls of light, which can be assuming to be the Fireflies she creates. IDK about the anthromorphism, of directly giving her a face, but ehh.
Sapphire Charger I like the new art on. See, the old charger, to me at least, had all these weird spikes and curves to it that made figuing out the shape of it (to me at least) very difficult. All I really could tell was that it was a quadraped creature.
And a nice touch to the new gravity creature art: The creatures have a recurring theme in the background of their world...Almost suggests with a bit of filler work, Vrt could do a sort of 'wildlife savanna' picture with all the gravity creatures hanging out together (maybe in a very early stage of chimera creation?)
Lycantrope looks a bit more like a proper werewolf which is nice.
Pufferfish now looks more specific to being an aquatic creature. Yea, old one had fins, but that thing also had legs that pointed it more toward being amphibian than aquatic...
« Last Edit: April 30, 2012, 04:38:56 pm by Zaealix »
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