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Offline moomoose

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487202#msg487202
« Reply #72 on: April 25, 2012, 01:14:47 pm »
Squee!

moose dont say moo.

Offline killsdazombies

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487215#msg487215
« Reply #73 on: April 25, 2012, 02:00:45 pm »
awww pufferfish was changed.

Offline YoungSot

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487221#msg487221
« Reply #74 on: April 25, 2012, 02:21:30 pm »
Liking this update, especially the beautiful art (thx vrt and pepo)!

I am trying my best to take a second, possibly more inspired look at Elements and I am trying to eliminate sources of frustration, while keeping the game challenging.

^ Those are exactly the kind of words I love to hear from a developer!


Offline Jenkar

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487223#msg487223
« Reply #75 on: April 25, 2012, 02:25:50 pm »
Just, for the love of you, don't remove denial.
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Offline mesaprotector

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487224#msg487224
« Reply #76 on: April 25, 2012, 02:30:02 pm »
Love Psion, suddenly Mono-Aether rush is viable without having to have 4 nymphs.

The new art is nice, but it's so different from what already exists.

Liking this update, especially the beautiful art (thx vrt and pepo)!

I am trying my best to take a second, possibly more inspired look at Elements and I am trying to eliminate sources of frustration, while keeping the game challenging.

^ Those are exactly the kind of words I love to hear from a developer!



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Offline Drake_XIV

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487225#msg487225
« Reply #77 on: April 25, 2012, 02:30:50 pm »
Firefly Queen and Pharaoh buff?  YES!

But I will miss the Firefly Queen art.  I had grown rather... attached to it.

Nonetheless, I'm liking the updates a lot.

Offline TheManuz

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R: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487229#msg487229
« Reply #78 on: April 25, 2012, 02:37:37 pm »
Thanks Zanz, Vrt and Pepokish! Awesome art! And I really like the pharaoh buff!
Also, Zanz, can you tell us what are the next elements that will receive new cards? Do you have a specific order or do you choose from time to time what cards to add?
Also, it will give a great boost to community if you could pick cards from Armory at regular intervals, I don't know, maybe you could give us some kind of guidelines on how you choose cards, maybe fixed dates or something like that, and other details about card creation.

Offline Jenkar

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487231#msg487231
« Reply #79 on: April 25, 2012, 02:48:35 pm »
Also, it will give a great boost to community if you could pick cards from Armory at regular intervals
Disagreed. Card voting is, imo, a flawed process, and hence best cards often don't go to armory, sometimes not even to forge.

, I don't know, maybe you could give us some kind of guidelines on how you choose cards, maybe fixed dates or something like that, and other details about card creation.
Bad again, in my opinion. This would severely limit imagination by putting ''rules'' on what a card should be.
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Offline moomoose

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487243#msg487243
« Reply #80 on: April 25, 2012, 03:24:34 pm »
the process by which community ideas are incorporated into the game seems to be based on novelty and taste, not forum rank.  a few cards from level 1 and 2 have made it in (minotaur and voodoo doll, for example iirc), and all of the cards in level 4 bring something new to the table rather than alterations on existing mechanics. 

on the few occasions that zanz has requested input (FGs and most recently shards), it has led to user ideas being incorporated-
so personally i would love more direction for card designers to focus on in the future, should zanz have have an issue arise where he would like to see the game expand in a particular direction.  as is, for the most part the two considerations when designing cards are "is this cool?" and "is this what the game needs?", productivity may be increased when the latter is removed and the focus on the former.  just my 2 :electrum , because as is, today im so happy i could pee myself haha.
moose dont say moo.

Offline Jocko

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487261#msg487261
« Reply #81 on: April 25, 2012, 04:28:49 pm »
Great patch, looking forward to its release.
Btw, Psion's text mispelled spell. (hah!)
And Colossal dragon still says "Art by fotosynthesis"
« Last Edit: April 25, 2012, 04:31:32 pm by Jocko »

Offline Naesala

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487267#msg487267
« Reply #82 on: April 25, 2012, 04:43:42 pm »
Looking over some posts here, I kind of agree with a few art things. 1) a more sapphire-y charger would be nice 2) Pufferfish and FFQ original art will be missed, and I like the idea of the unupped/upped split. Im kind of leaning towards the -old- art being the elite queen, it just seems more "firey" to me, while the new art is very "light". Nothing against vrt's wonderful wonderful art, but thats kind of how I feel.
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Offline Pothos2004

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg487269#msg487269
« Reply #83 on: April 25, 2012, 04:45:57 pm »
I look forward to this!
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