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Offline furballdn

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494604#msg494604
« Reply #288 on: May 08, 2012, 01:29:48 am »
Not sure about the buff. It turns awesome but impractical reusable spell casters into awesome yet practical heavy hitters with great stats along with great reusable abilities. While nymphs do deserve a buff, this is too much imo.

Offline dragonsdemesne

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494606#msg494606
« Reply #289 on: May 08, 2012, 01:30:40 am »
Rootranger and I disagree on almost everything, and even I agree with him here, so take that to the bank :p  The nymphs, other than death, did not need buffing.  (I agree with buffing the death nymph)  Since obtaining nymphs is currently luck-based, it affects all levels of elements play when they become that much stronger.

Offline Onizuka

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494625#msg494625
« Reply #290 on: May 08, 2012, 01:42:46 am »
Auburn nymph>Shrieker/Stone dragon
Nymph Queen>Ice Dragon
Light nymph is arguably the equivalent of Golden Dragon.

Go nymphs that are as strong as dragons!
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Offline AP579

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494629#msg494629
« Reply #291 on: May 08, 2012, 01:46:59 am »
I really think only Death and Water need buffing. Not many people like :water at all as is, I'm afraid.

Life buff is OK. I don't like the aether nymph ATK increase...

Drop the increased stats please. Around 4|6, preferably.
« Last Edit: May 08, 2012, 01:49:09 am by AP579 »
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I like nymphs.

Offline Absol

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494631#msg494631
« Reply #292 on: May 08, 2012, 01:47:59 am »
Seeing the discussion here, nymphs have changed from borderline UP to borderline OP.
Either drop the stats increasement (preferable, reduce the buff) or raise the costs (will probably just make it harder to play)
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Offline RRQJ

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494652#msg494652
« Reply #293 on: May 08, 2012, 02:07:55 am »
Buffing the nymphs gives "lucky" players more options.  That is true.  However, unless one of the buffed nymphs forms a game-breaking deck, I don't follow how that makes PvP more luck based.
Oh, please. If a deck using nymphs is even competitively viable, PvP becomes more luck based than if that deck is not competitively viable. The stronger that deck is, the more luck-based PvP becomes. Zanz is making Nymphs far stronger, which makes PvP more luck based, even if those decks aren't "game-breaking."

I see your definition of luck is applied much more broadly than mine.  In that case, there's nothing I can say.

I will leave this quote from zanz (through teffy).  Assuming he hasn't changed his stance since this post, it would appear that he is indeed intending on "increasing luck."

This here is one of zanz´s posts, which shows his opinion about nymphs a bit.
[...]
9. Wait, didn't I create the nymphs to add rare, unusual cards that will promote deck variety in the first place?

In fact... you might expect more nymph-like cards in the future, cards that will do something that is already in the game, but in a different way. My goal is to have people actually creating their very own deck instead of everyone playing with the very same deck. That means that there is a price to pay: the chance that you will never get to have a specific card -ever- because it simply is too rare.

Offline Newbiecake

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494658#msg494658
« Reply #294 on: May 08, 2012, 02:15:11 am »
[...]
9. Wait, didn't I create the nymphs to add rare, unusual cards that will promote deck variety in the first place?

In fact... you might expect more nymph-like cards in the future, cards that will do something that is already in the game, but in a different way. My goal is to have people actually creating their very own deck instead of everyone playing with the very same deck. That means that there is a price to pay: the chance that you will never get to have a specific card -ever- because it simply is too rare.


Yeah, we should respect Zanz's view. I do like Nymph decks but they just weren't viable enough; now it's going to create some very interesting additions of decks. My vote on the Nymph buffs is strongly agree. :>
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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494666#msg494666
« Reply #295 on: May 08, 2012, 02:28:26 am »
Sorry for double post, but since Zanz was recently online, thought I should throw this out here:

I think the Shard Golem is in need of a buff because it is so rarely used in any decks other than a deck based around purely Shards. Adding Shards to the Golem should also upgrade its ability. For example, you create a Shard Golem with 2 Shards of Freedom, 1 Shard of Wisdom, 1 Shard of Integrity, which will give it Queen (Tier 2  :air ability). Adding another Shard of Freedom (bringing the Golem to 3 SoFr, 1 SoW, 1 SoI) will give it Sniper (Tier 3  :air ability), or instead adding 2 Shards of Wisdom to give it Lobotomize (Tier 3  :aether ability) because it is now the dominant Shard type (3 SoW, 2 SoFr, 1 SoI).

What do you guys think?
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Offline zanzarinoTopic starter

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494685#msg494685
« Reply #296 on: May 08, 2012, 03:00:04 am »
I think that I should explain the nymph buff a bit better:

I simply want to see what nymphs can do, this is also supposed to be a good buff for water.

Please test them and the stats will be adjusted accordingly until decks based on nymphs are viable but not game-breaking.
7/9 for a water nymph, for instance, is clearly too much, please have fun making new decks and post in the beta decks area the best combos you can find.

Offline dragonsdemesne

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494696#msg494696
« Reply #297 on: May 08, 2012, 03:08:34 am »
Fair enough; it's not like the nymph changes are set in stone yet.  The SoR/queen (or tears) deck was probably about the worst that the nymph changes could produce.  I think the earth nymph should definitely be toned down a lot in attack power, though; it's almost got the attack of shrieker or the dragon, but cheaper, and with a much better ability.  The light one has the same problem, but to a lesser degree, as it's not as powerful.

I know you've said before you want nymphs to be purely luck-based from the oracle, but it would be nice if there were a way to obtain them via a skill-based method.  I don't know what you have planned for those trials, but I really look forward to them; they sound like a lot of fun!  If you are dead set on leaving nymphs purely luck-based, perhaps a similar set of cards could be created that could be obtained only by mastering the trials.

Offline furballdn

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494698#msg494698
« Reply #298 on: May 08, 2012, 03:09:49 am »

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Re: Elements 1.31 https://elementscommunity.org/forum/index.php?topic=39146.msg494700#msg494700
« Reply #299 on: May 08, 2012, 03:12:34 am »
I know you've said before you want nymphs to be purely luck-based from the oracle, but it would be nice if there were a way to obtain them via a skill-based method.

Use Nymph Tears.

 

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