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forrestugly

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg411632#msg411632
« Reply #792 on: October 17, 2011, 09:20:03 pm »
ahhh thanks!
my brain kinda didnt see the little time quanta picture there xD

rgurgelles1

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg412027#msg412027
« Reply #793 on: October 18, 2011, 05:40:13 pm »
does the shard of readiness make Deja Vu use its effect twice too?
It did the first few days it was in, but it doesn't anymore.  It made an absolutely devastating OP deck until that change.
awww...i hope i figure it out early...so i had tried it before they undo it...

Offline bucky1andonly

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg412429#msg412429
« Reply #794 on: October 19, 2011, 09:18:30 am »
Could the AI be set to double check/loop through playable skills in play.  So far it's the creature in the 1st slot only that I've noticed this for.  AI played a mitosis on a devonion dragon, then an SoR, but did not use the skill.  Later in the game, in the 2nd creature slot, on the same turn, same set up, the AI did use mitosis. 

This happens for a couple scenarios, where the AI can use a skill or card from hand, but doesn't because it couldn't the first time through, but a double check is needed.

-edit-
and then of course i play against my arena deck again to test it and it plays the mitosis/sor then actually uses the skill.

-and another game, AI only used the skill once : /

Offline vidurkhanna

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg414121#msg414121
« Reply #795 on: October 22, 2011, 09:27:00 am »
i liked everything about the new patch!!

especially the new shards!! :D

would have loved it if a few new creatures were added too!! :D

Offline Chapuz

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg414179#msg414179
« Reply #796 on: October 22, 2011, 01:52:40 pm »
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Offline Higurashi

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg414185#msg414185
« Reply #797 on: October 22, 2011, 02:04:00 pm »
Yes, it always has.
:aether  http://elementscommunity.org/forum/guilds/991-thunderbolts-ho!-991/ :aether
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Offline doublecross

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg415907#msg415907
« Reply #798 on: October 26, 2011, 05:51:38 am »
As of yesterday, when you put a momentum on a fate egg, then used SoR, only one of the two resulting creatures would have momentum. Is this the desired functionality?
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Offline Orichalcum

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg417024#msg417024
« Reply #799 on: October 28, 2011, 04:33:25 pm »
hmm... when Oty eats something with a poison counter, he gains a single counter.
Is this new or has it been implemented since the 1.29 release?

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg417035#msg417035
« Reply #800 on: October 28, 2011, 05:11:38 pm »
hmm... when Oty eats something with a poison counter, he gains a single counter.
Is this new or has it been implemented since the 1.29 release?
It's not depending on the poison counter. It depends on the passive skill Poisonous. You can see it by holding for a few seconds your mouse pointer over some cards, like scorpions, chrysaora, pufferfish.
In the future, if you're not sure, just ask things like this in the general section, because this thread is for patches and new versions, and when people see a new post here, they get excited thinking "yay, new cards!" and then they are disappointed since there are no real news!
It happened to me just now!  :P

iTry

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg417282#msg417282
« Reply #801 on: October 29, 2011, 05:05:19 am »
Liking the new updates.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg417402#msg417402
« Reply #802 on: October 29, 2011, 02:03:29 pm »
hmm... when Oty eats something with a poison counter, he gains a single counter.
Is this new or has it been implemented since the 1.29 release?
It's not depending on the poison counter. It depends on the passive skill Poisonous. You can see it by holding for a few seconds your mouse pointer over some cards, like scorpions, chrysaora, pufferfish.
In the future, if you're not sure, just ask things like this in the general section, because this thread is for patches and new versions, and when people see a new post here, they get excited thinking "yay, new cards!" and then they are disappointed since there are no real news!
It happened to me just now!  :P
Its a question about the update, so it is pretty relevant. New cards will come in a new patch.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg417778#msg417778
« Reply #803 on: October 30, 2011, 05:55:48 am »
1.292 now live.
Updated OP.

 

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