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Offline bored_ninja777

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407787#msg407787
« Reply #696 on: October 11, 2011, 12:30:07 am »
and adding a card to the game that could be over exploited in arena is not something to think about?
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Offline Bloodshadow

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407792#msg407792
« Reply #697 on: October 11, 2011, 12:44:25 am »
I've been told to ask this question here.

@Zanz: Is the Shard of Void inspired by my Voidwalker | Voidstalker (http://elementscommunity.org/forum/index.php/topic,21456.0.html)?

If yes, someone please put it in the Reliquary. If not, ignore this post.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407794#msg407794
« Reply #698 on: October 11, 2011, 12:47:00 am »
and adding a card to the game that could be over exploited in arena is not something to think about?
The problem is that The new shard isnt what ends up being the problem card. The problem card ends up being Black Hole.

You dont need a thousand copies of the shard. all you need is a ton of copies of black hole. Sure the shard opens up this problem, but the only reason the shard is focused on is because it is coming second. If The Shard already existed and black hole was being introduced, people would be complaining about how OP black hole is going to be.

And no, it being exploitable in the arena isnt something to think about. If the card is already balanced, then it wont end up being a problem in the arena.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407796#msg407796
« Reply #699 on: October 11, 2011, 12:50:41 am »
@Zanz: Is the Shard of Void inspired by my Voidwalker | Voidstalker (http://elementscommunity.org/forum/index.php/topic,21456.0.html)?

If yes, someone please put it in the Reliquary. If not, ignore this post.
what he said, but substitute his card for my shard of restraint (#1) haha
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Offline Bhlewos

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407804#msg407804
« Reply #700 on: October 11, 2011, 12:58:20 am »
Slightly unrelated, but is there a way to track how the stats of Elements cards changes over time? Like what's going on here (http://elementsthegame.com/liststats.php), but  with a history of previous stats, maybe fixed to show their usage relative to each other. I'm particularly interested in seeing the usage of SoG seeing as it's 2nd in the upped list right now, but general consensus seems to be that it's been neutered, for lack of a better word.

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407809#msg407809
« Reply #701 on: October 11, 2011, 01:11:29 am »
Slightly unrelated, but is there a way to track how the stats of Elements cards changes over time? Like what's going on here (http://elementsthegame.com/liststats.php), but  with a history of previous stats, maybe fixed to show their usage relative to each other. I'm particularly interested in seeing the usage of SoG seeing as it's 2nd in the upped list right now, but general consensus seems to be that it's been neutered, for lack of a better word.
http://elementscommunity.org/wiki/resources/patch-notes/
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407811#msg407811
« Reply #702 on: October 11, 2011, 01:16:09 am »
Slightly unrelated, but is there a way to track how the stats of Elements cards changes over time? Like what's going on here (http://elementsthegame.com/liststats.php), but  with a history of previous stats, maybe fixed to show their usage relative to each other. I'm particularly interested in seeing the usage of SoG seeing as it's 2nd in the upped list right now, but general consensus seems to be that it's been neutered, for lack of a better word.
http://elementscommunity.org/wiki/resources/patch-notes/
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Offline Sevs

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407813#msg407813
« Reply #703 on: October 11, 2011, 01:26:48 am »
Slightly unrelated, but is there a way to track how the stats of Elements cards changes over time? Like what's going on here (http://elementsthegame.com/liststats.php), but  with a history of previous stats, maybe fixed to show their usage relative to each other. I'm particularly interested in seeing the usage of SoG seeing as it's 2nd in the upped list right now, but general consensus seems to be that it's been neutered, for lack of a better word.
http://elementscommunity.org/forum/index.php?topic=4093.0
Since these are images I figure they are frozen in time from the time of posting. since there weren't that many major changes, I think the new stats can be compared.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407880#msg407880
« Reply #704 on: October 11, 2011, 03:57:42 am »
As Far as Black Hole+the new shard goes,
Remember, you only have 6 black holes. You can only stall for so long. Amber nymphs on the other hand will be even more powerful.
Arena. (as I mentioned in the shard thread)
Which should not be considered when it comes to determining a cards balance.

Arena, Pvp Events (including war), False Gods, or ANY type of AI should not be considered when balancing cards. Only pvp 1/2 should be considered.
how about the consideration that if PVE becomes broken enough, no one will be able to earn the cards they need to pvp?
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407888#msg407888
« Reply #705 on: October 11, 2011, 04:09:32 am »
As Far as Black Hole+the new shard goes,
Remember, you only have 6 black holes. You can only stall for so long. Amber nymphs on the other hand will be even more powerful.
Arena. (as I mentioned in the shard thread)
Which should not be considered when it comes to determining a cards balance.

Arena, Pvp Events (including war), False Gods, or ANY type of AI should not be considered when balancing cards. Only pvp 1/2 should be considered.
how about the consideration that if PVE becomes broken enough, no one will be able to earn the cards they need to pvp?
For normal (non arena) AI, change the deck until balance is restored. The balance of PvE of this type is ensured through predetermined decks.

Arena AI is more accurately termed asynchronous PvP. PvP 1, PvP 2, PvP Duel and PvP Arena are the 4 areas whose balance relies on the card effects because the players have the ability to make their own deck.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407901#msg407901
« Reply #706 on: October 11, 2011, 04:33:02 am »
the shard of sacrifice is a permanent i think since it last a few turns...isn't is?

i don't like the look of shard of divinity....:(
Nope, it's a spell. It would be easier to counter as a perm, and possibly more balanced. As is, the only counter is Silence since you'd have to act pro-actively to counter it. There are also some soft counters like Sundial and Shard of Patience. You can also try freezing your own creatures with Squid (or delaying with Auburn Nymph), but the lost offensive power while the opponent can still attack is a pretty terrible deal.
oh i see, i had been confused by the shard beside it in the pics....since it both last 2 turns

Offline Anthraxx

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg407953#msg407953
« Reply #707 on: October 11, 2011, 07:33:42 am »
Is it too early to whine about terrible bonus spins? 10hrs of farming platinum, 50+ spins and I've never seen a single new shard in the spin (not even talking about winning it...). Should I clear some browser cache? Version displayed seems to be correct - 1.291.

Erm, bad luck? =/
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