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Offline RavingRabbid

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403249#msg403249
« Reply #516 on: October 03, 2011, 07:50:45 am »
Am I the only fan of the new life background?
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Offline Onizuka

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403318#msg403318
« Reply #517 on: October 03, 2011, 10:43:38 am »
Am I the only fan of the new life background?
<---Fan of new life background
You're just as selfish as I am. You're just not as good at it yet.

hendrydext

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403324#msg403324
« Reply #518 on: October 03, 2011, 10:56:03 am »
im not fan of the new SOR.. use a time ability twice? big deal? 5 time creatures to use that with? scarab, pharoah, nymph, deja vu, and fate egg... or a possible mutated creature thats time with an ability... more or less nerfed it to useless for time imo. also the huge health loss for SOSac i think is too much now to use. 20-30 was acceptable but 40 is way too high.. near half your life to stop more often than not (early game) less than 40 damage.. better off just taking the damage and using healing methods as usual.
Why would you be using SoS in the early game? SoS costs 40|32 hp and becomes efficient if your opponent fields 11|9 attack. If the opponent has not breached this threashold then it will take them a minimum of 6|9 turns to prevent you from using SoS. The 6th|9th turn is not early game in my opinion.
I am agree with Bored Ninja..
I have tried SoSac in beta. SoSac is not "playable" because of its high damage (This issue has been there even its initial damage is 30. I think 30 is high).. It is not about attack 11/9. Playing SoSac is never predictable.. What if the enemy summon monster with ?/? atk in next turn so you have hp below 32 in your turn, then SoSac is not playable anymore...

You should try it in beta too..

Offline TheManuz

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403340#msg403340
« Reply #519 on: October 03, 2011, 11:21:20 am »
Am I the only fan of the new life background?
<---Fan of new life background
<---Me too!

kirchj33

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403366#msg403366
« Reply #520 on: October 03, 2011, 11:57:45 am »
Am I the only fan of the new life background?
<---Fan of new life background
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I love the new background.  It's vibrant and aLI(F)VE!

Ok.... bad pun.  I really need to see new vs. old side by side to be able to make a fair assessment but they all seem like improvements to me (especially unupped earth!).

Offline artimies7

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403369#msg403369
« Reply #521 on: October 03, 2011, 12:07:18 pm »
Am I the only fan of the new life background?
<---Fan of new life background
<---Me too!
I love the new background.  It's vibrant and aLI(F)VE!

Ok.... bad pun. (Yah, rly.)  I really need to see new vs. old side by side to be able to make a fair assessment but they all seem like improvements to me (especially unupped earth!).
I think that some ppl dislike it (new life BG) for the lack of contrast. I say, if it's not perfect now, all you need to do is turn it sideways and add some more shadows.

As of now, it's pretty good.
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Offline OldTrees

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403438#msg403438
« Reply #522 on: October 03, 2011, 02:31:39 pm »
im not fan of the new SOR.. use a time ability twice? big deal? 5 time creatures to use that with? scarab, pharoah, nymph, deja vu, and fate egg... or a possible mutated creature thats time with an ability... more or less nerfed it to useless for time imo. also the huge health loss for SOSac i think is too much now to use. 20-30 was acceptable but 40 is way too high.. near half your life to stop more often than not (early game) less than 40 damage.. better off just taking the damage and using healing methods as usual.
Why would you be using SoS in the early game? SoS costs 40|32 hp and becomes efficient if your opponent fields 11|9 attack. If the opponent has not breached this threashold then it will take them a minimum of 6|9 turns to prevent you from using SoS. The 6th|9th turn is not early game in my opinion.
I am agree with Bored Ninja..
I have tried SoSac in beta. SoSac is not "playable" because of its high damage (This issue has been there even its initial damage is 30. I think 30 is high).. It is not about attack 11/9. Playing SoSac is never predictable.. What if the enemy summon monster with ?/? atk in next turn so you have hp below 32 in your turn, then SoSac is not playable anymore...

You should try it in beta too..
I have tried it in beta. Yes there is unpredictability, your opponent could be under 11|9 attack and jump without warning to over that knocking you below 40|32 hp. Have you considered the power of using Sundial to delay while the opponent increases their fielded attack to above the threshold? Alternatively you could include some of the generic quanta cost instant healing like SoD or Holy Light (timing dependent on mark).
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hendrydext

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403444#msg403444
« Reply #523 on: October 03, 2011, 02:59:56 pm »
I have tried it in beta. Yes there is unpredictability, your opponent could be under 11|9 attack and jump without warning to over that knocking you below 40|32 hp. Have you considered the power of using Sundial to delay while the opponent increases their fielded attack to above the threshold? Alternatively you could include some of the generic quanta cost instant healing like SoD or Holy Light (timing dependent on mark).
If it is use with healing, such as SoD + SoSac, then it is slightly equivalent with dimensional shield +protect artifact.
Playable but rather not very useful...  :(

Offline OldTrees

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403446#msg403446
« Reply #524 on: October 03, 2011, 03:04:08 pm »
I have tried it in beta. Yes there is unpredictability, your opponent could be under 11|9 attack and jump without warning to over that knocking you below 40|32 hp. Have you considered the power of using Sundial to delay while the opponent increases their fielded attack to above the threshold? Alternatively you could include some of the generic quanta cost instant healing like SoD or Holy Light (timing dependent on mark).
If it is use with healing, such as SoD + SoSac, then it is slightly equivalent with dimensional shield +protect artifact.
Playable but rather not very useful...  :(
Closer to Dim Shield + SoD. Playable and useful but not top tier/OP anymore.
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Angelic_Dawn

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403467#msg403467
« Reply #525 on: October 03, 2011, 03:42:59 pm »
Love the new Dark & Earth  :D   <3

Not to fond of the new green tho, it looks kinda sickly and poisony/Acidy to me.  Doesnt really Feel Life-ish.

But thats my oppinion   :)

Offline bucky1andonly

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403720#msg403720
« Reply #526 on: October 03, 2011, 11:37:33 pm »
The idea of SoSa is you play it while you have quite a bit of hp still so that you are not taking damage any more.  Don't think of it as a card that is meant to heal you back up when you are low on hp, that is completely wrong.  It is used at high hp, and you take damage, and if your opponent doesn't heal you up for that amount of damage, then you played it at a bad time, oh well, if you get back to 100%, play another one after that.  It's basically 2 turns of complete invulnerability without your opponent being able to cancel the effect.

Offline dragonsdemesne

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg403723#msg403723
« Reply #527 on: October 03, 2011, 11:44:31 pm »
Any word yet on when 1.29 will be out of beta?

 

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