TEST, THEN COMPLAIN, not the other way around.
QFT. That said, without any testing done on my part, I'm for all of these changes except the quanta cap. My kneejerk uninformed reaction is that it should be 100.
Now I'll go test.
![Smiley :)](https://elementscommunity.org/forum/Smileys/solosmileys/smiley.gif)
First result: Deja Vu skill acts oddly; you can't use it just once if you want to. The first click does nothing, then the second click produces 2 Deja Vus. End Result: Little Miss Fire just went into overdrive.
![Smiley :)](https://elementscommunity.org/forum/Smileys/solosmileys/smiley.gif)
You cannot TU a Readied Deja Vu and use it on the same turn; the TU still has a 0 cost but isn't Ready. The two-uses doesn't transfer over either; the next turn it just activates as normal. There is no way to use multiple SoRs to activate a Deja Vu more than twice in one turn, no matter when you cast the SoR relative to activating the 2 Deja Vu clicks.
All told: A+ on the SoR. Is good.
Second Result: SoSac.
Is good! I was surprised; I didn't think it would work out, but it's good for one simple reason: the life loss is now large enough that you have to activate it relatively early in the game even if your opponent doesn't have huge damage out -- and if they don't, you might not regain all of the life you lost over the two turns it's in effect. You can now relatively easily counter SoSac just by putting out 16 points of tough-to-kill damage and leaving it there.