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Offline moomoose

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401788#msg401788
« Reply #420 on: September 30, 2011, 09:12:13 pm »
its been said before, stone skin can be changed to account for the change in quanta cap.

on another note, minor phoenix immo rush still works great, it just doesnt super power firebolts so much.  take the lava destroyers and be happy with it.
moose dont say moo.

Offline russianspy1234

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401790#msg401790
« Reply #421 on: September 30, 2011, 09:15:42 pm »
its been said before, stone skin can be changed to account for the change in quanta cap.

on another note, minor phoenix immo rush still works great, it just doesnt super power firebolts so much.  take the lava destroyers and be happy with it.
unless you cant afford upgrades yet.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401801#msg401801
« Reply #422 on: September 30, 2011, 09:31:10 pm »
Quote
TEST, THEN COMPLAIN, not the other way around.
QFT.  That said, without any testing done on my part, I'm for all of these changes except the quanta cap.  My kneejerk uninformed reaction is that it should be 100.

Now I'll go test. :)

First result: Deja Vu skill acts oddly; you can't use it just once if you want to.  The first click does nothing, then the second click produces 2 Deja Vus.  End Result: Little Miss Fire just went into overdrive. :)  You cannot TU a Readied Deja Vu and use it on the same turn; the TU still has a 0 cost but isn't Ready. The two-uses doesn't transfer over either; the next turn it just activates as normal. There is no way to use multiple SoRs to activate a Deja Vu more than twice in one turn, no matter when you cast the SoR relative to activating the 2 Deja Vu clicks.

All told: A+ on the SoR.  Is good.


Second Result: SoSac.

Is good!  I was surprised; I didn't think it would work out, but it's good for one simple reason: the life loss is now large enough that you have to activate it relatively early in the game even if your opponent doesn't have huge damage out -- and if they don't, you might not regain all of the life you lost over the two turns it's in effect. You can now relatively easily counter SoSac just by putting out 16 points of tough-to-kill damage and leaving it there. :)
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Offline moomoose

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401808#msg401808
« Reply #423 on: September 30, 2011, 09:42:20 pm »
its been said before, stone skin can be changed to account for the change in quanta cap.

on another note, minor phoenix immo rush still works great, it just doesnt super power firebolts so much.  take the lava destroyers and be happy with it.
unless you cant afford upgrades yet.
yeah, thats a problem with the game as a whole, so you can say that about just about every deck that isnt labeled "unupped".  everyone else has put the time in, so basically you have to too.
moose dont say moo.

Offline russianspy1234

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401813#msg401813
« Reply #424 on: September 30, 2011, 09:46:37 pm »
its been said before, stone skin can be changed to account for the change in quanta cap.

on another note, minor phoenix immo rush still works great, it just doesnt super power firebolts so much.  take the lava destroyers and be happy with it.
unless you cant afford upgrades yet.
yeah, thats a problem with the game as a whole, so you can say that about just about every deck that isnt labeled "unupped".  everyone else has put the time in, so basically you have to too.
yeah but with every other deck you could say "build immorush and grind AI3s until you can afford a semiupped deck.  you cant say that anymore.
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Offline TheManuz

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401823#msg401823
« Reply #425 on: September 30, 2011, 10:10:27 pm »
yeah but with every other deck you could say "build immorush and grind AI3s until you can afford a semiupped deck.  you cant say that anymore.
I believe immorush would still work, only in different forms. And other rushes will appear, thanks to new cards.
No need to worry!  ;D

Offline moomoose

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401828#msg401828
« Reply #426 on: September 30, 2011, 10:18:35 pm »
i grinded with grab/shrieker rush, you can too.

also, i just played with a pillarless unupped immo photon destroyer deck, it still works against ai 3.
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401835#msg401835
« Reply #427 on: September 30, 2011, 10:31:28 pm »
its been said before, stone skin can be changed to account for the change in quanta cap.

on another note, minor phoenix immo rush still works great, it just doesnt super power firebolts so much.  take the lava destroyers and be happy with it.
unless you cant afford upgrades yet.
yeah, thats a problem with the game as a whole, so you can say that about just about every deck that isnt labeled "unupped".  everyone else has put the time in, so basically you have to too.
yeah but with every other deck you could say "build immorush and grind AI3s until you can afford a semiupped deck.  you cant say that anymore.
Youre also forgetting the VERY LARGE CHANGE that helps newbies. Aka, shards being usable unupped. That more than makes up for the immorush not being as powerful.
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Offline aqwsz0

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401843#msg401843
« Reply #428 on: September 30, 2011, 10:47:07 pm »
its been said before, stone skin can be changed to account for the change in quanta cap.

on another note, minor phoenix immo rush still works great, it just doesnt super power firebolts so much.  take the lava destroyers and be happy with it.
unless you cant afford upgrades yet.
yeah, thats a problem with the game as a whole, so you can say that about just about every deck that isnt labeled "unupped".  everyone else has put the time in, so basically you have to too.
yeah but with every other deck you could say "build immorush and grind AI3s until you can afford a semiupped deck.  you cant say that anymore.
Youre also forgetting the VERY LARGE CHANGE that helps newbies. Aka, shards being usable unupped. That more than makes up for the immorush not being as powerful.
Yeah.  For newbs, when they get a shard, they dont have to play that long to get the upgrade that helps a bit, either way, upped or not, it helps everyone.

Offline russianspy1234

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401848#msg401848
« Reply #429 on: September 30, 2011, 11:18:06 pm »
its been said before, stone skin can be changed to account for the change in quanta cap.

on another note, minor phoenix immo rush still works great, it just doesnt super power firebolts so much.  take the lava destroyers and be happy with it.
unless you cant afford upgrades yet.
yeah, thats a problem with the game as a whole, so you can say that about just about every deck that isnt labeled "unupped".  everyone else has put the time in, so basically you have to too.
yeah but with every other deck you could say "build immorush and grind AI3s until you can afford a semiupped deck.  you cant say that anymore.
Youre also forgetting the VERY LARGE CHANGE that helps newbies. Aka, shards being usable unupped. That more than makes up for the immorush not being as powerful.
[/quote]

yeah thats defnitely gonna help.  make up for?  possibly.  i am just pointing out that these changes majorly cripple two of the most newbie friendly grinder decks
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Offline moomoose

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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401849#msg401849
« Reply #430 on: September 30, 2011, 11:21:04 pm »
"destroyer yes, golemn? not so much."

yes, golem.  my apologies for using the wrong name despite having stated unupped.  ::)
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Re: Elements 1.29 https://elementscommunity.org/forum/index.php?topic=31187.msg401850#msg401850
« Reply #431 on: September 30, 2011, 11:21:15 pm »
A decrease in grinding deck strength is an extremely small cost for a better metagame. And have you all forgotten that Arena was released the update before this? Arena was extremely helpful to grinding, especially with new rares coming out. It makes sense that grinding can be a little bit harder this update after Arena made grinding easier.
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