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Offline Wizardcat

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351457#msg351457
« Reply #96 on: June 14, 2011, 11:00:27 pm »
The Oracle provides the five copies of the spun card. Nymph days will be even more fun once it's implemented.
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Offline Rainbowninja

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351470#msg351470
« Reply #97 on: June 14, 2011, 11:18:50 pm »
Looks great, so do the players get to customize the stuff?
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Offline teffy

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351481#msg351481
« Reply #98 on: June 14, 2011, 11:47:19 pm »
Quote from: zanzarino
The oracle will pick a card for you; your T500 deck is going to have 5 copies of the Oracle's card.
As far as I know, rainbow decks normally don´t have 5 copies of a card, this means, that many of the created decks in the 4 leagues could be NOT rainbow.
How can we solve this problem (or is it no problem)?

[...]
I am also thinking about making the reward system dynamic as well. If the bronze league is played much more than the silver league the coin reward for the bronze league will go down and the silver league reward will go up.
On the other side the chance to get a rare card will remain constant, after a few consecutive wins (6 for bronze, 5 for silver ... 3 for platinum) a special bonus spin is awarded with a high chance (maybe even 100%) to win a rare card.
One way to implement the extra spins could be this : The bonus spin only chooses rare cards from the last deck (or maybe the decks of the row). If there ´s only 1 kind of  rare card in the deck, it´s a safe rare card. If not - could be bad for you.
If there´s no rare card in the deck - don´t know.
This way , the bonus spins maintains the rarity of cards - more common rares are given more often.
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Offline Marvaddin

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351489#msg351489
« Reply #99 on: June 15, 2011, 12:01:08 am »
I agree that we need sub levels in dexterity thing. In fact, more than 1 sub level. We could have something like "max cards in hand to double draw":
- no double draw
- 0 (double draw if hand is empty)
- 1 (double draw if hand has max 1 card)
- 2 (AI5)
.
.
.
- 6 (FG)

Also, dexterity shouldnt double your deck, I think we could have another attribute to do it. Maybe 1 to allow more cards in deck, and other to allow more than 6 copies of a card (so its possible to create decks with 120 different cards), but this could be complicated and underused. Anyway, I think drawing 2 and doubling deck should be different things.

But, about attributes, I really think they shouldnt be given same cost. Of course HP is less useful tha double draw, so I think increasing it could be easier, coming to 200 in like 10 points, while double draw could easily cost 30. Another way to show their importance is to allow 1 of the attributes each new league, so gold and lower cant use double draw, for example, or maybe can use it up to a given sub level.

About submitting decks, how will the Oracle know its a valid deck? I suppose from Oracle screen I can open the deck submission screen with the cards already in deck, right? What if I skip submitting? I feel it wont affect my previous submissions, same if I submit, so 1 people could really have more than 1 deck in T500, although old decks (like 1 week?) will be removed, so not really many submissions.

Curious thing to think about. If I can be a FG at lv 80, what level you think its fair to be an AI5? 40? 50? 60? Lets discuss :D

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351491#msg351491
« Reply #100 on: June 15, 2011, 12:01:52 am »
Quote from: zanzarino
The oracle will pick a card for you; your T500 deck is going to have 5 copies of the Oracle's card.
As far as I know, rainbow decks normally don´t have 5 copies of a card, this means, that many of the created decks in the 4 leagues could be NOT rainbow.
How can we solve this problem (or is it no problem)?
It's not a problem. Rainbow decks can easily have 5 copies of a card.

Offline Essence

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351493#msg351493
« Reply #101 on: June 15, 2011, 12:30:47 am »
Also, dexterity shouldnt double your deck, I think we could have another attribute to do it. Maybe 1 to allow more cards in deck, and other to allow more than 6 copies of a card (so its possible to create decks with 120 different cards), but this could be complicated and underused. Anyway, I think drawing 2 and doubling deck should be different things.
I'm fairly certain that the card-drawing and deck-doubling attributes of FGs are a single chunk of source code and not worth extricating from one another. I'm also pretty sure that the AI5 drawing algorithm is a pre-existent chunk of code and would be easy to work into the existing system; I'm not so sure it would worth Zanz' time to add more steps than 'normal, AI5, AI6' to the Dexterity meter. 
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Offline Marvaddin

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351521#msg351521
« Reply #102 on: June 15, 2011, 01:49:19 am »
I'm fairly certain that the card-drawing and deck-doubling attributes of FGs are a single chunk of source code and not worth extricating from one another. I'm also pretty sure that the AI5 drawing algorithm is a pre-existent chunk of code and would be easy to work into the existing system; I'm not so sure it would worth Zanz' time to add more steps than 'normal, AI5, AI6' to the Dexterity meter.
Double draw and double deck can really be the same thing, but I doubt adding more draw rates would be difficult. The game already checks how many cards you have in hand a lot, for different effects, like drawing itself, discarding at turn end, Fractal or Nightmare creating copies. Probably this would just be some lines of code, and most of them probably could be copied of AI5 thing. However, dunno if he would like the idea. Most probable like 2, 4 and 6 is enough anyway.

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351557#msg351557
« Reply #103 on: June 15, 2011, 03:09:15 am »
I love how every topic Zanz creates instantly goes viral...

The t500 system seems wonderful. more than  I was expecting. Adds an rpg element to the game that is very interesting and unique.
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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351559#msg351559
« Reply #104 on: June 15, 2011, 03:11:20 am »
How long do you have to keep your deck in T500 before you can make a new one?

Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351593#msg351593
« Reply #105 on: June 15, 2011, 04:52:23 am »
Quote from: zanzarino
The oracle will pick a card for you; your T500 deck is going to have 5 copies of the Oracle's card.
As far as I know, rainbow decks normally don´t have 5 copies of a card, this means, that many of the created decks in the 4 leagues could be NOT rainbow.
How can we solve this problem (or is it no problem)?

Rainbows are laaaame.
Unused/Monos/Duos/Trios/will finally have their place.

There are still Quantum Pillar, Supernova, and of course, lots of rainbows in PvP1 and 2, so they won't die out.

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351622#msg351622
« Reply #106 on: June 15, 2011, 07:45:58 am »
What is great is that higher league player can make decks for lower leagues players. Am I right?
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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg351670#msg351670
« Reply #107 on: June 15, 2011, 01:38:48 pm »
What is great is that higher league player can make decks for lower leagues players. Am I right?
Not yet decided AFAIK. There's a discussion about it (http://elementscommunity.org/forum/index.php/topic,27601.0.html).

Can a player with a high score (e.g. lvl 40) generate decks for lower leagues (e.g. Bronze)?
This is something I am actually thinking about:

Letting high level player submit decks in low level leagues might cause a flattening in variety (bronze league have mostly lvl19, silver lvl39, etc.).
However, higher level leagues will yield more coins per win, giving players a reason to move to a higher league.

Not letting high level players in low level leagues might cause certain leagues to overcrowd over time. Right now the score limits are set to divide the entire game population in 4 fractions that are about 25% each; my guess is that the gold league will overcrowd over time.

The discussion about this particular issue is open.

 

blarg: