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Offline lokiburn4

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355757#msg355757
« Reply #192 on: June 24, 2011, 04:07:23 am »
I'm expecting a mix of rainbow rushes, poison stalls and destroyer rushes, possibly some other intresting decks once in a while. No matter the 5 cards rule, you can almost always create one of those archetypes.
This is a very good point (along with the rest of your message). Perhaps one way to avoid this monotony would be to have a counter that tallies the use of every card in every deck of a particular T500 league, then gives the pay out for successful T500 decks based off some sort of logarithmic scale where lesser used cards are worth significantly more rewards to the deckbuilder. If this were the case, it would far less profitable to use a carbon copy deck.

------ >>>>

And while we are on automated deck analysis, it would be great if players could have more than one t500 deck running at a time, particularly if the cards in each deck differed by some set amount (say 40% different). I would hate to think that uber creative people could only have one great thing going at a time. (I would love to see what Jmdt could do unhindered!)

Peace - Lokiburn

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355788#msg355788
« Reply #193 on: June 24, 2011, 04:49:58 am »
This is a very good point (along with the rest of your message). Perhaps one way to avoid this monotony would be to have a counter that tallies the use of every card in every deck of a particular T500 league, then gives the pay out for successful T500 decks based off some sort of logarithmic scale where lesser used cards are worth significantly more rewards to the deckbuilder. If this were the case, it would far less profitable to use a carbon copy deck.

Calculating that for every single game(or even once for every time someone submits a deck) would probably be far too much work to be worthwhile

Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355790#msg355790
« Reply #194 on: June 24, 2011, 04:53:52 am »
This is a very good point (along with the rest of your message). Perhaps one way to avoid this monotony would be to have a counter that tallies the use of every card in every deck of a particular T500 league, then gives the pay out for successful T500 decks based off some sort of logarithmic scale where lesser used cards are worth significantly more rewards to the deckbuilder. If this were the case, it would far less profitable to use a carbon copy deck.

Calculating that for every single game(or even once for every time someone submits a deck) would probably be far too much work to be worthwhile
I'm pretty sure there will be some people who submit different t500 decks just for the sake of having different decks in there.  I mean whats the reward for having a good deck in t500 anyways?  A bit of electrum?

Hodari

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355794#msg355794
« Reply #195 on: June 24, 2011, 05:03:04 am »
There's also the fact that if a certain deck type becomes too popular, everyone will start using a deck which specifically counters that type and it will become less effective, thus there will be more of a reward anyway for coming up with strong but original decks.

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355813#msg355813
« Reply #196 on: June 24, 2011, 06:08:18 am »
There's also the fact that if a certain deck type becomes too popular, everyone will start using a deck which specifically counters that type and it will become less effective, thus there will be more of a reward anyway for coming up with strong but original decks.
Except that nobody really figured out a true counter to buffed-up Rainbow, Hermes AND Scorpio...
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Offline lokiburn4

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355880#msg355880
« Reply #197 on: June 24, 2011, 09:39:36 am »
This is a very good point (along with the rest of your message). Perhaps one way to avoid this monotony would be to have a counter that tallies the use of every card in every deck of a particular T500 league, then gives the pay out for successful T500 decks based off some sort of logarithmic scale where lesser used cards are worth significantly more rewards to the deckbuilder. If this were the case, it would far less profitable to use a carbon copy deck.

Calculating that for every single game(or even once for every time someone submits a deck) would probably be far too much work to be worthwhile
Oh. I'm not a coder so i don't know. Seems straight forward compared to the majority of computer tech that I don't begin to have a clue about how it works, but like I said.  As far as being worthwhile, I think anything that encourages creativity and innovation from the player base is very worthwhile, and the original post I was responding to painted a potentially bleak outcome, which may or may not be the case at all, but if so, should be addressed.

Guess we'll just see what happens

s0n1k

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355884#msg355884
« Reply #198 on: June 24, 2011, 10:33:40 am »
Really great, as always!!!!!!
Compliments!  ;) ;) ;) ;)

Offline Acsabi44

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355916#msg355916
« Reply #199 on: June 24, 2011, 12:32:01 pm »
There's also the fact that if a certain deck type becomes too popular, everyone will start using a deck which specifically counters that type and it will become less effective, thus there will be more of a reward anyway for coming up with strong but original decks.
Except that nobody really figured out a true counter to buffed-up Rainbow, Hermes AND Scorpio...
in theory, a good DBH can beat anything except immodecks. A good DBH with AMs can even beat immodecks, but I don't (yet) know how to squeeze those in...
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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355936#msg355936
« Reply #200 on: June 24, 2011, 01:26:07 pm »
Well, not really. Adding antimatters will either weaken the damage or denial, causing you to lose to stalls or rainbows.
Somehow still around, somewhat

Offline Acsabi44

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355944#msg355944
« Reply #201 on: June 24, 2011, 01:53:29 pm »
by 'in theory', I meant "with a perfect draw" (i.e. drawing the DBH engine when needed and drawing AMs when the opponent plays the Destroyers/dragons.)
In theory, that deck has all the answers.
 :P
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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355980#msg355980
« Reply #202 on: June 24, 2011, 03:28:54 pm »
maybe adding 1/2 GP will be enough to beat destroyer rushes.. Anyway I hope this will be very fun !
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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg355997#msg355997
« Reply #203 on: June 24, 2011, 03:47:19 pm »
in theory, a good DBH can beat anything except immodecks. A good DBH with AMs can even beat immodecks, but I don't (yet) know how to squeeze those in...
Until of course someone Oracles up some Sanctuaries. ;)
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