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Hodari

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354060#msg354060
« Reply #144 on: June 20, 2011, 03:12:53 pm »
  Yeah, I'm definitely looking forward to a new challenge, but balancing this could be tough.  The false gods are already difficult to beat more than say 50% of the time as it is(not counting oracle predictions).  The one thing that makes them at least somewhat manageable is that there are still a fairly limited number of them, so with a well-designed deck you can at least beat SOME of them most of the time.  Even then, for any given deck, there will always be some fg's that are virtually unbeatable(aside from the extremely rare case where you get a perfect draw and they get an unusually bad one).  With t500, not only will the decks be even harder, but there will be MUCH greater variety(and especially at the highest levels, these will even be continually adapting to the more popular counter-decks ;) ).  It's not too hard to imagine some of these decks being almost completely unbeatable or at least only beatable at all by choosing exactly the right counter(which would then lose against 99% of the other decks).

  I'm not sure what can be done to balance this enough to make it at least somewhat possible to win.  Having some way to predict what deck you'll be facing would obviously help a lot but unlike the fg oracle predictions, just having a name wouldn't help you any since the decks could be changing every day...you'd have to know what the actual cards in it were.  Doing something like that would probably defeat much of the purpose of having t500 to begin with.  Adding some new cards might help, but of course this can also go both ways as those new cards will be available for the t500 decks as well.  Still something like Mark destruction(at least one mark should probably be untargetable to stop these from completelty shutting down a deck too easily though) or damage per card drawn might be nice as these would cut into the advantages the t500 decks would have.  Some other sort of restrictions might need to be placed on t50 decks as well to keep them somewhat manageable, though hard to say what these could be.

  In any case, it's safe to say that the days of mindlessly spamming the same CCYB-type deck all day will probably be over :)

Offline YoungSot

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354062#msg354062
« Reply #145 on: June 20, 2011, 03:16:23 pm »
Yeah. That's actually something I'm worried about; that the higher Leagues (especially Platinum) are just too frustrating to play. I'm pretty sure that even with those 5 copies of a card requirement I could make decks that are just about unbeatable, and even highly unfavourable if you take a direct counter. Just think about a beefed up Rainbow that has a better quanta balance, Supernovas and some superior choices, like Pulverizer instead of Eagle's Eye. Doesn't really matter which five cards he has to feature, the rest of the deck will still be insane.

An idea I had to possibly fix this: What if your level not only determined the deck you can submit but also your options when you go fight against the T500. So you might fight against triple mark decks but at least you have a triple mark of your own. This seems quite exciting as it would really add another dimension to PvE deckbuilding.
Of course, your options should probably still be limited according to what league your fighting in at the moment, e.g. you can't bring full FG powers while grinding bronze league.

Offline Acsabi44

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354063#msg354063
« Reply #146 on: June 20, 2011, 03:18:10 pm »
I, for one, don't see t500 as the source of huge amounts of income, but rather as the source of endless fun.
I really don't (won't) aim for beating them most of the time (well, atleast not the platinum), but to see "what's hot", and to play fun games everyday.
Of course if I can come up with a tech that beats them regularly, all the better  ;)
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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354064#msg354064
« Reply #147 on: June 20, 2011, 03:21:02 pm »
An idea I had to possibly fix this: What if your level not only determined the deck you can submit but also your options when you go fight against the T500. So you might fight against triple mark decks but at least you have a triple mark of your own. This seems quite exciting as it would really add another dimension to PvE deckbuilding.
Best. Idea. Ever.
We can haz FG vs. FG fights? :D

No seriously, if we were allowed to do that to our decks when playing the T500, it would put it on so many levels of awesome, as well as expanding on the "RPG" feel of elements (Score = XP)   Just checking though - how would the game check to see if we had too many upgraded cards when we enter T50, and would we be limited to Level X of powers in lower leagues? (Like level 30 at Bronze, Level 50 at Silver, etc...)

One other possible idea is to put "Uncommon" types of cards into decks (similar to how some of the recent new cards were first put in random T50 decks), so that people would keep playing to try to get these cards. (Zanz did mention making more shards, too 8) )

Not only does it increase the card pool, it also encourages more people to play T500 to get more cards that aren't as rare as rares, but still give you something to strive for,

Hodari

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354066#msg354066
« Reply #148 on: June 20, 2011, 03:22:42 pm »
An idea I had to possibly fix this: What if your level not only determined the deck you can submit but also your options when you go fight against the T500. So you might fight against triple mark decks but at least you have a triple mark of your own. This seems quite exciting as it would really add another dimension to PvE deckbuilding.
Yeah, that would definitely work and would also encourage people to level up rather than sitting at level 59 so they can stay at the upper level of gold league rather than having to face platinum. 

Hodari

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354069#msg354069
« Reply #149 on: June 20, 2011, 03:33:58 pm »
I, for one, don't see t500 as the source of huge amounts of income, but rather as the source of endless fun.
I really don't (won't) aim for beating them most of the time (well, atleast not the platinum), but to see "what's hot", and to play fun games everyday.
Of course if I can come up with a tech that beats them regularly, all the better  ;)
Yeah, it's unlikely to be a good option for electrum farming or for score.  The challenge and variety will probably be the bigger reason to do this, but hopefully it will also be there will also be some other rewards you can only get from here such as rare cards(maybe even nymphs if you can maintain a long enough winning streak?). 

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354081#msg354081
« Reply #150 on: June 20, 2011, 04:17:59 pm »
Yeah like platinum league's player are awesome I think that for this guy ONLY nymph and mark can be win from the spins
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Offline Newbiecake

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354093#msg354093
« Reply #151 on: June 20, 2011, 05:00:57 pm »
Again, besides the endless as Acsabi has said I would also want to reap great rewards, such as upgraded cards. Maybe upgraded cards should be spin-able at Platinum League or something? I would like a greater diversity of upgraded cards besides the ones that can be won from FGs and I don't want to upgrade them myself, as this is a huge waste of electrum (refer to Kevkev's money management thread).
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Offline Essence

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354140#msg354140
« Reply #152 on: June 20, 2011, 07:07:14 pm »
I concur with the notion that Platinum League will definitively become the 'endgame' -- the True Gods, as it were; the challenge beyond FGs that everyone seems to have always wanted. 

As such, I think we should allow t500 spins to produce upgraded cards in a limited fashion: in Bronze League, no upgraded cards may be spun.  In Silver League, only the last spin will allow upgraded cards.  In Gold League, only the first spin will auto-downgrade the cards.  In Platinum League, all spins allow upgraded cards.

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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354150#msg354150
« Reply #153 on: June 20, 2011, 07:15:01 pm »
An idea I had to possibly fix this: What if your level not only determined the deck you can submit but also your options when you go fight against the T500. So you might fight against triple mark decks but at least you have a triple mark of your own. This seems quite exciting as it would really add another dimension to PvE deckbuilding.
Best. Idea. Ever.
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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354168#msg354168
« Reply #154 on: June 20, 2011, 07:41:11 pm »
I actually don't like it so much.  Going FG-on-FG sounds cool at first, but it essentially makes the leagues variations on the same level of challenge.  I'd rather have the ultimate challenge of the Platinum League to pit myself against than have the PL be a place where my opponent and I were still on an even keel but just with different rules.  That sounds like t50 with complications, not like a whole new level of PvE experience.
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Re: A few details about T500 https://elementscommunity.org/forum/index.php?topic=27523.msg354173#msg354173
« Reply #155 on: June 20, 2011, 07:50:07 pm »
I also don't like buffing yourself that much because that's like playing the main character of a puzzle platformer and then, on the last level, giving your character the ability to fly and phase through walls. The reason it's difficult to play against them is because they're buffed up and we're still...normal. Both players having 200 HP and 20 attack is not a more "epic" match than both players having 100 HP and 10 attack.

 

anything
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