Epilogue:I decided to put it to the test and find out how time intensive it really is to start from scratch and get a fully upped FG grinder. Once you have a fully upped FG grinder, I reasoned, it'd be relatively easy to grind up electrum and upped decks. I think a lot of vets would point to having a fully upped FG grinder as sort of a coming of age.
Here was my plan:Day 1: Start up an alt and change it to a mono-death AI3 grinder ASAP. Grind until I have enough electrum to buy The Essential Halfblood Farmer and then grind until I can afford my RoL/Hope with 6 upped RoLs. (Note: after grinding AI4 with Essential I can say it's definitely more efficient than the standard advice to grind AI3 for 9k electrum. Slower games and lower winrates, but winning an upped card is worth 1150 and it happens more often than I'd thought.)
Day 2: If I didn't find a 2nd lobo against AI3 and AI4 yesterday, find 1-2 in bronze.
Day 3: Use my mostly unupped RoL/Hope to grind FGs, upping itself in the process.
Here's how it worked out:Day 1: I created an account at ~9am on a weekday and by ~4pm I had a RoL/Hope with 6 upped RoLs and one lobo. Yay.
Day 2: Where all the lobos at? I grinded bronze a good chunk of the day and never found one.
Day 3: Until I found more lobos, there's really no point in grinding FGs. My winrate would be worse, but more importantly I set out to get a fully upped RoL/Hope and that includes the lobos. Here's how it
would work out, in theory:
- I'd need to win about 30 cards (sell value of ~1150 each enough to up ~24 cards I need)
- I'd win about 0.5 upped cards per FG I beat, so I'd need to beat about 60 FGs.
- Starting unupped, a winrate of ~30% is prolly an okay assumption. That means I'd need to play about 200 games.
Conclusion:I'm told Limitless Speed (an FG grinder utilizing 0 rares) has a good winrate. If that's true, I'm pretty confident getting a fully upped FG grinder on a brand new account could be done in less than 24 hours. That's the advice I'd give new players.
The real problem facing new players is that many of the community's tried-and-true decks use rares. And finding the rares you need, with one exception, is 100% due to circumstance. Kami recently asked
what kinds of quests and rewards zanz should add, and I think this post answers the question. Grinding for electrum isn't tough if you have the rares.