Poll

What, if anything, should be done to Reverse Time?

Nothing - it's fine just the way it is.
103 (54.2%)
It should reverse changes done to creatures (suggested in topic)
9 (4.7%)
It should return creatures to the player's hand, not deck.
53 (27.9%)
It should have it's cost increased significantly - including on Eternity.
21 (11.1%)
It should be removed from the game entirely.
1 (0.5%)
Other - specify in reply
3 (1.6%)

Total Members Voted: 190

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Offline Acsabi44

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1071109#msg1071109
« Reply #144 on: May 17, 2013, 01:51:35 pm »
It would also remove the infinite-stall feature of RT
I think that having the option of decking out the opponent by infinitely drawing is an important factor to the game as a whole (even if nobody uses it)
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Offline lordwok

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1093202#msg1093202
« Reply #145 on: August 18, 2013, 07:54:03 am »
a one shot kill for 2 quanta is so OP
forget about the fact that you now have to redraw the same card next turn or that you have to pay the quanta cost again to play that creature

being able to kill a creature in one shot for 2 quanta is silly
« Last Edit: August 18, 2013, 07:56:35 am by lordwok »

Offline jawdirk

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1093205#msg1093205
« Reply #146 on: August 18, 2013, 08:48:31 am »
a one shot kill for 2 quanta is so OP
forget about the fact that you now have to redraw the same card next turn or that you have to pay the quanta cost again to play that creature

being able to kill a creature in one shot for 2 quanta is silly

If creatures did no damage the turn they came into play, reverse time would be very OP. As it is, it is almost balanced. It doesn't slow the damage of the enemy. It trades 2  :time for whatever it costs to recast the creature. However, it does nothing to defend against the creature. It may prevent the enemy from putting more cards into play, but casting reverse time also prevents you from putting another card into play. The dominant strategy in Elements is rush, and reverse time doesn't help against rush.


Offline noneshallpass

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1093399#msg1093399
« Reply #147 on: August 19, 2013, 08:16:15 pm »
I am not very scared of reverse time. In my eyes it's a balanced card and doesn't have much impact on the game because the creature is not neutralized but only "delayed".

I voted for "put it on owners hand" though. Reason:
Reverse Time is not OP but it's getting boring when you're facing a Reverse Time spam because you like always see the same card.
So why not putting it back into owners hand? It would be "nice" when the owner has a full hand and then has to get rid of a card.

Offline omegareaper7

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1093413#msg1093413
« Reply #148 on: August 19, 2013, 10:28:56 pm »
I am not very scared of reverse time. In my eyes it's a balanced card and doesn't have much impact on the game because the creature is not neutralized but only "delayed".

I voted for "put it on owners hand" though. Reason:
Reverse Time is not OP but it's getting boring when you're facing a Reverse Time spam because you like always see the same card.
So why not putting it back into owners hand? It would be "nice" when the owner has a full hand and then has to get rid of a card.
If its not overpowered, there is no reason to nerf. Especially a nerf like that. That would ruin a lot of decks outs, and have to redo game mechanic (what does it do when there hand is full).
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Offline jawdirk

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1093416#msg1093416
« Reply #149 on: August 19, 2013, 10:54:36 pm »
Reverse time would be nearly useless if it put the card in the owner's hand because you would lose card advantage. It might be ok if it put the creature in the owner's hand and you drew a card.

Offline rob77dp

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1093419#msg1093419
« Reply #150 on: August 20, 2013, 12:06:41 am »
a one shot kill for 2 quanta is so OP
forget about the fact that you now have to redraw the same card next turn or that you have to pay the quanta cost again to play that creature

being able to kill a creature in one shot for 2 quanta is silly

1st - Reverse Time | Rewind does not "kill" any creatures.

2nd - RT is devastating against small-quanta-margin deck types or super combo's (Adrenaline'd Flying Momentum Druidic Staff for example) but try stopping anything+Fractal with RT or simple vanilla-creature spam with RT.  Hint:  the latter is quite ineffective.


Summary - RT is not overpowered right now and it does not kill.
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Offline Naesala

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1093450#msg1093450
« Reply #151 on: August 20, 2013, 04:19:45 am »
To chirp in on the "RT does not kill" comment:

Would it not be considered killing if I had a card that was essentially reverse time but put it on the bottom of the deck? The player would never get that creature back (unless they were against a deck out) and would lose all investment in it.

I continue to feel that RT is overpowered because of how much it shut down. People keep claiming "card advantage!" but what you have right now is a 2quanta 1 card cost card that gives 1 turn draw denial (meaning our card advantage is equal), X quanta denial (cost of the card reversed), X turns of "delaying" the creature (however long before it can be played again), and it eliminates the benefit of every card used to buff (Quanta and card advantage). It can slow rushes enough to set up a solid defense. Only decks that produce much excess quanta and draw power can effectively deal with it. What I would like to see is a counter to it just like there is a counter to other creature control cards, the Heavy mechanic I've seen in particular appeals. This would allow combo decks to risk having some other buffs in favor of being able to avoid it and perhaps give some options in Semi-vanilla creatures to buff or use against it.
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Offline Chapuz

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1093452#msg1093452
« Reply #152 on: August 20, 2013, 04:24:00 am »
I still think creatures should be RTd with the same stats and abilities it had before. No, it's not only because of Voodoos... Maybe... Probably... Who knows...
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Offline jawdirk

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1093465#msg1093465
« Reply #153 on: August 20, 2013, 06:13:23 am »
I still think creatures should be RTd with the same stats and abilities it had before. No, it's not only because of Voodoos... Maybe... Probably... Who knows...

If you reverse time a voodoo doll everything you did in your last turn should be undone, of course.  ;)

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1093492#msg1093492
« Reply #154 on: August 20, 2013, 01:18:45 pm »
Voted for cost increase. The effect is fine and fits some strategies, but the fact you are forcing the opponent to spend more quanta should make it slightly more expensive (3|2 is my opinion)
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Offline lordwok

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Re: Reverse Time https://elementscommunity.org/forum/index.php?topic=39465.msg1094660#msg1094660
« Reply #155 on: August 26, 2013, 01:55:44 pm »
I still think creatures should be RTd with the same stats and abilities it had before. No, it's not only because of Voodoos... Maybe... Probably... Who knows...

^ this

you are basically killing the creature and making the next card in your opponents deck a "new" copy of that creature
all quanta investments, buffs etc are gone and on top of that you have to pay the quanta cost to field the creature again

i dont know for 2 quanta being able to do that seems like its a bit cheap no?

 

anything
blarg: