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Offline UnderneathTheLens

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1041242#msg1041242
« Reply #96 on: February 12, 2013, 01:53:49 am »

I always felt that BH was introduced to counter the supremacy of speedbows at a time when every friggin deck that had a say in the game was fueled by SNs.
With SN having gotten nerfed pretty hard, BH does indeed seem to be somewhat misplaced since it still is mostly geared at crippling rainbows and trios and such.
Still, I would prefer that SNs get a slight buff again instead of nerfing BH.  :D

Woah, you're back?

I'm fine with the draining part, but perhaps the healing might be a bit OP.

Offline Jangoo

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1041246#msg1041246
« Reply #97 on: February 12, 2013, 01:57:36 am »

Indeed I am back ... sort of. Playing a bit and posting at least.  ;D

Offline Fireleaf

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1041259#msg1041259
« Reply #98 on: February 12, 2013, 02:29:01 am »
-snip-
Nevertheless, reducing healing is good idea but I would tone it to fit the VS mono VS rainbow situations, such as:

12 or more quanta absorbed => get 1 HP/ 2 quanta
11 or less quanta absorbed => get 1 HP/ 1 quantum

Or maybe say "heal one HP per absorbed quantum to a maximum of 18 HP"?
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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1041265#msg1041265
« Reply #99 on: February 12, 2013, 03:02:44 am »
-snip-
Nevertheless, reducing healing is good idea but I would tone it to fit the VS mono VS rainbow situations, such as:

12 or more quanta absorbed => get 1 HP/ 2 quanta
11 or less quanta absorbed => get 1 HP/ 1 quantum

Or maybe say "heal one HP per absorbed quantum to a maximum of 18 HP"?
Heal 1 HP every 2 quanta absorbed would be just as good.
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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1041285#msg1041285
« Reply #100 on: February 12, 2013, 04:17:55 am »
As much as I hate this card (because I like playing rainbows :p) I would have to say that it doesn't need a nerf.  It's a rather situational card, as it only really shines against rainbows or decks with a lot of different types of quanta (rainbow, trios, immorush, etc) or else decks that use very little quanta or duos off the mark. (pdials, splat, chaos wyrms, etc)  Rather than nerf black hole itself, I'd like to see more spells or other ways to get quanta in the style of nova or immolation, to give ways (particularly to unupped play) of getting out of a black hole lockdown, so I guess I could vote for creating counters in that sense.

It's mostly a topic for another thread (though it does have some relevance here) but I think that amber nymph does need a nerf.  One black hole isn't a serious problem balancewise, or even a few, but spamming it every turn can devastate even monos.  (it's like 3 pests in 1 card)  I've had so many people ragequit against amber nymph,  even in league play, it's just ridiculous :p  No other card can lock things down quite so badly as amber nymph.  There are FGs that I can literally stop dead with just this one card.

Also, sanctuary doesn't suck in rainbows; I use it there all the time, partially due to BH and silence, but also due to the healing.  (but then, I love playing rainbow stalls)  I've even used 1-2 sanctuaries in speedbows before, where it surprisingly doesn't suck.

Offline Chapuz

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1045351#msg1045351
« Reply #101 on: February 24, 2013, 01:34:21 am »
Rainbow players say BH is OP, duo players say Devourer is OP, everyone change your usual strategies and you will see everything's fine.
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Offline choongmyoung

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1045372#msg1045372
« Reply #102 on: February 24, 2013, 04:12:06 am »
After thinking about the balance of many different cards, I found that you should think on the player's view, not the opponent's view.
BH against mono, duo or even trio is UP, especially in the lategame it's almost a dead card.
BH against rainbow is OP.
But when you use a deck includes BH, you don't know what deck you will face. So on the player's view, BH can be very effective card and very ineffective card at the same time.
This happens for every hardcounter cards. Think of Purify(poison vs non-poison), Devourer(mono vs rainbow), Sanc(y' know), Holy Light(dark vs other) etc. And balancing those with strict buff or nerf is bad. There's a good example of Purify. Zanz made Purify also counters SoSac. It is an indirect soft buff for Purify and it now became more balanced.
I voted for "Add cards to the game that can counter BH's effect". I don't know what kind of card can we make for it, but you got the point.
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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1045387#msg1045387
« Reply #103 on: February 24, 2013, 04:53:45 am »
People seem to forget about one card which can make BH OP against any deck.
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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1045390#msg1045390
« Reply #104 on: February 24, 2013, 05:20:12 am »
Thinking about it, what the game really needs is a better way to do trios/quartets/(quintets).
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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1045442#msg1045442
« Reply #105 on: February 24, 2013, 12:57:21 pm »
I think Black Hole should have its effect lowered to "absorb 2 quant per element" and its cost lowered by 1.
I know that this way it could be played earlier in game, but it would be also easier to recover from its effect.

Another way could be making it an "antinova", something like this:


Offline Fireleaf

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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1045464#msg1045464
« Reply #106 on: February 24, 2013, 02:55:43 pm »
I think Black Hole should have its effect lowered to "absorb 2 quant per element" and its cost lowered by 1.
I know that this way it could be played earlier in game, but it would be also easier to recover from its effect.

That might be the right way to go, actually. Makes it easier to play early but also much less effective late-game.
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Re: Black Hole | Black Hole https://elementscommunity.org/forum/index.php?topic=10217.msg1052627#msg1052627
« Reply #107 on: March 20, 2013, 06:40:18 pm »
Completely agree. This card should have seen a serious nerf many months ago.

 

anything
blarg: