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Offline HelstonTopic starter

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Round 6 Support Team Discussion https://elementscommunity.org/forum/index.php?topic=41059.msg508576#msg508576
« on: June 07, 2012, 10:20:53 am »
Deadline for R6 support team battles:

:life — 2 defenders
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5bu 61q 61t 622 624 8pn

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5bt 5bv 5c0 5c1 5c2 5c3 5c4 5c6 5c7 5c8 5c9 8pn




:aether
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4vj 52o 52r 52t 55q 590 5f6 5um 5up 5uq 5ut 61q 61r 61t 620 622 8pu

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61p 61s 61v 621 623 624 625 8pu

:air
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4vj 590 5f6 5fc 5ia 5lm 5od 5of 5oi 5om 5on 5oo 5v1 61q 61r 61t 622 8pr

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5oe 5og 5oh 5oj 5ok 5op 8pr

:darkness
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5oi 5on 5uo 5up 5v1 5v2 8pt

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5ul 5um 5un 5uq 5us 5ut 5uu 5uv 5v0 8pt

:fire
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52o 52r 595 5f4 5f5 5f6 5f8 5fa 5fc 5lm 61t 622 8po

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5f1 5f2 5f3 5f9 5fb 5fe 8po

:time
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I've kept with our previous strategy and spread our attackers (which in this case means one to each opponent). Darkness was the only team to hide any relics, and they've hidden only one, unless they intentionally decided to use one fewer upgrades to deter attackers. Because we have first priority in attacking them, this isn't a concern to us. It looks like that as with last round we'll have a completely open metagame on our side, but :air, :time and :aether are each fairly restricted in any attacks they make. kdz, I'm not sure if you're available for duels or not after the big computer bork, hence why I've left you off the attackers for the moment.

As for the decks... that's the next mountain to climb.

UPDATE: Jenkar just fixed up the relic numbers for each team, and things have changed a bit since I first posted this. The standings are:

TeamRelics
:fire Fire6
:life Life5
:time Time4
:aether Aether3
:darkness Darkness3
:air Air2

The bad news is we get fifth priority when determining who attacks who. The good news is that Air, Aether and Time, only have five support team members so they mightn't send out many attackers. Because of this we might want to stack our attackers on Fire a little bit and avoid one or two lower teams. Air is where our attacks would be least likely to go through because of how vulnerable they are.

Update 2: Due to the low chance of us actually attacking Air, we're sending two to Fire. Also, Darkness didn't hide any relics, they simply didn't know they had an extra relic. Current targets are Fire x2, Aether, Time and Darkness.
« Last Edit: June 07, 2012, 03:44:14 pm by Helston »
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline willng3

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Re: Round 6 Support Team Discussion https://elementscommunity.org/forum/index.php?topic=41059.msg509334#msg509334
« Reply #1 on: June 09, 2012, 05:31:11 am »
Alright there's less than 2 days left for these matches to take place and no real discussion has taken place yet, so...let's get started.

Our matches this round are:
:darkness Poker Alho attacks :life (X players set to defend)
:life Kai attacks :darkness (X players set to defend)
:life drolly attacks :fire (X players set to defend)
:life Belligerence attacks :fire (X players set to defend)

I'm pretty sure my math is right on this one, but...
Since Fire's support players are all set to defense, so with only 1 player still remaining on the main team I believe this leaves them 7 support players, allowing them to use up to 7 cards that they used last round.  Basically, they can use anything that's non-rare that they want.

Darkness has 1 player on their main team, 4 players attacking, which leaves them with 3 players on defense, and up to 3 cards they can use from last round's main team duels.  So all players on defense can use practically anything that's non-rare that they want.  Poker, on the other hand, is limited to what's listed above.

Our defense is allowed to use almost anything that's non-rare that we want since we apparently have 4 players on defense.  However, attackers are limited to what's listed above.

Defense vs. Darkness:
Darkness doesn't have access to Steals when attacking, which allows us a lot more freedom when choosing anything needing of permanents.  Nightmare is also banned, meaning Ghostmare isn't going to show up.  So with what's left it seems more than likely that we'll see some kind of denial deck, whether it be Devtosis again or a Darkness/EQ duo.  I would imagine both of those decks would be fairly simple to take out if we were using a fair amount of high-powered CC such as Holy Light.  A :light / :life duo would actually be a pretty good option for us.  Holy Flashes take down decks like Devtosis, Sanctuary blocks off decks like Devtosis and Devtal.  With Dims still being a threat we'll likely have to turn it into a stall, and a fair amount of messing around with card options will be needed, but it looks good from here.

EDIT:  Something like this, perhaps
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Offense vs. Darkness
Unfortunately with Steals being a possibility we might not be able to use a Light duo here.  And if we were to use that duo before this match then I'm convinced they'd try to create something to stop it here.  But even then I'm not really sure what they could use to stop it.  Something rushy or a bigger stall are what I would see as more likely, so it might be worth using a Firestall here if we're not confident that a Light stall could hold its own against them.  Might want to consider RoF for Dev spam.

Offense vs. Fire
Sky's pretty much the limit for what we can expect from Fire, however from looking at their decks they all seem to be fairly one dimensional as far as strategy goes.  From a quick overview they seem to be using quite a few decks which rely on a few creatures with either a lot of CC or a lot of spell damage.  This is either because they figured it counters most of what their opponents have to offer or their main team's performance limited what they could use in support battles.  I'm personally leaning towards the former as their logic, so I really think that a Firestall with a good amount of Emerald Shields would be good for at least 1 of the duels.  But a change of tactics would probably occur during the second duel, meaning something completely different would be needed.  As for what that second deck would be...no real idea at the moment.
« Last Edit: June 09, 2012, 07:45:08 am by willng3 »
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Offline HelstonTopic starter

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Re: Round 6 Support Team Discussion https://elementscommunity.org/forum/index.php?topic=41059.msg509347#msg509347
« Reply #2 on: June 09, 2012, 07:36:27 am »
I'm fairly restricted for time over the next few days, so this might be the full extent of my contributions:

First off, it looks like you're doubling the number of cards defenders can use, will. With 4 defenders we could use a deck with frogs, lightning, fractal and silences, but that same deck could have dims. We're still effectively unrestricted, though. Same applies to darkness and fire - their defense is still very flexible.

Defense vs Darkness: :light/:life? I like the sound of that. A deathstalker duo could cause problems, but I very much doubt we'll see that.

Offense vs Darkness: A grabbow springs to mind. I know light just lost with a grabbow to devtal, but I'd like to give this a shot anyway. Don't have time to put it up now, but I've got a design I'd like to try out regardless.

Offense vs Fire x1: They've mindgated a firestall once before, and they could very well do so again. Stalling still sounds like a good idea, just need to be careful about how we do it.

Offense vs Fire x2: On second thought a grabbow mightn't be too bad here either. The other alternative I like is a mito-armagio deck, although that might just be me trying to think outside the box.
[15:02:07] Jocko [»] Helston: You killed a bunch of bunnies with nuclear weapons

Offline willng3

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Re: Round 6 Support Team Discussion https://elementscommunity.org/forum/index.php?topic=41059.msg509351#msg509351
« Reply #3 on: June 09, 2012, 08:06:58 am »
Yeah I thought it was 2 cards for every player on defense for some reason...no idea why.

Deathstalkers should be manageable depending on what else they choose to throw in the deck.  If it doesn't include a horde of other attackers such as Dragons then Holy Light fixes the stalkers nicely.  Otherwise we'd need to depend on Thorn Carapace to get rid of them and then HL the bigger threats.

Grabbow sounds good against Darkness.  I had considered it, but had overruled it for some concern I can't recall but was probably unneeded.

It appears I completely missed the duel where Fire mindgated our Firestall.  If that's the case then bringing along a few Fire Shields just in case might be needed, although with the Rage Potions and Bolts that's going to be a lot of cards needed from the looks of it.  A Grabbow should work so long as they don't bring too much CC.  Otherwise we're at a high risk of being out-rushed because we won't be able to evolve Graboids without them getting blasted to pieces.  Mito-Armagio is probably too slow to deal with most of their faster decks from what I can recall from trying to get that deck to work before, but I'd have to double-check to make sure of that.
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Offline Belligerence

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Re: Round 6 Support Team Discussion https://elementscommunity.org/forum/index.php?topic=41059.msg509530#msg509530
« Reply #4 on: June 09, 2012, 09:15:30 pm »
 :darkness Poker Alho attacks :life

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I like will's suggestion here, quite a bit. I can't think of anything better to use either, so his suggestion has my vote.

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 :life Kai attacks :darkness
 
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Gonna go with will and Helston again, a Grabbow might be a good idea. Not sure about a build, Novabows have never been my strong point...

In the meantime, here's another idea which might warrant consideration;

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55q 55q 55q 55q 55r 55r 55r 55r 5c2 5c2 5c2 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 8pl


Totally off the wall, it handles Devtal just fine most of the time, and Devtosis is far too slow to keep up with Oty. Adrenaline + Momentum make Scorpions a very nice source of lasting damage, even after being CC'd.

 :life drolly attacks :fire

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So many defenders... I can't even begin to guess at what we can expect to see. It's probably a safe bet to expect CC and PC in abundance, however. If we can get away with them not using DimShields, this just might be decent, especially given that our dragon is the only in-element creature who can stand up to any kind of CC.

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 :life Belligerence attacks :fire

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I don't like the idea of a Grabbow against fire, simply because RoF would be devastating. Life is already extremely prone to mass CC, which means them bringing a RoF or two isn't out of the question. I do like the idea of bringing along a few RoFs of our own, however...

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Maybe? I dunno honestly, I'm just throwing ideas around. All I know is that I have a bad feeling about throwing Grabbow against Fire.

It's so much harder this round to predict decks than last round, having a ton of defenders makes things overly complicated :|

Offline drolly

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Re: Round 6 Support Team Discussion https://elementscommunity.org/forum/index.php?topic=41059.msg509579#msg509579
« Reply #5 on: June 09, 2012, 11:25:36 pm »
Unfortunately Helston is not the only one who hasn't got too much free time this weekend. I won't be able to play my support battle before Sunday, 21 GMT (4 hours before the deadline but I will be online for sure then) so feel free to sub me if necessary. Because a derping :air Lieutenant cancelled our attacks of :time and :aether and our respective attackers got bumped to defense (kev confirmed that today), we're at 5 defenders so we can play whatever we want there. Well, :fire and :darkness can virtually do the same to defend themselves.

:darkness attacks :life: Hey, I just said we can use every Frogtal card we ... wait, this deck looks very pretty, will! We should use it just because it consists of the most underused cards :P For a more serious comment, I'd say that it'll surely destroy most of :darkness's standard decks, which is a very good thing. However, I estimate that it could be countered by a Fractal Black Dragon or Gargoyles deck - it depends on how much thinking and awareness of Holy Light they put into their deckbuilding.

:life attacks :darkness: Not very many good ideas there :( Against a Devourer deck, our best bet would surely be a Grabbow; and given how likely Devs are (just look at my support match vs Aether, Devtal would have crushed every duo we could have used), we ought to consider counters to them. However, to me, :darkness is also the element of Drain Life and haxx shield and at the moment I'm not entirely sure how a Grabbow would do against these - we should perhaps include enough counters to these (beefy creatures like our dragon vs DL and/or heavy PC vs DM?). By the way, it's well possible that we have to face a Ghostmare there.

:life attacks :fire x2: I just had a random idea: How would a :life :death duo do against this unpredictable and most dreaded enemy? Immolation decks are likely to suck against Bone Wall when it's put up and a few scorpions either poison them or help feed it when they're CCed. Of course, we should include some CC ourselves, too (Plague? Can't think of anything else), and hope that we're faster than a Firestall (well, a FireSancStall could counter that indeed *sadface*). Man, I'd love if I could come up with more here but in my mind every idea gets immediately deflagged or bolted right now.
Team :life, reigned by :aether: Long live Frogtal! - Wat

 

blarg: Poker Alho,Kai,drolly,Belligerence