Alright there's less than 2 days left for these matches to take place and no real discussion has taken place yet, so...let's get started.
Our matches this round are:
Poker Alho attacks
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(X players set to defend)
Kai attacks
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(X players set to defend)
drolly attacks
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(X players set to defend)
Belligerence attacks
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(X players set to defend)
I'm pretty sure my math is right on this one, but...
Since Fire's support players are all set to defense, so with only 1 player still remaining on the main team I believe this leaves them 7 support players, allowing them to use up to 7 cards that they used last round. Basically, they can use anything that's non-rare that they want.
Darkness has 1 player on their main team, 4 players attacking, which leaves them with 3 players on defense, and up to 3 cards they can use from last round's main team duels. So all players on defense can use practically anything that's non-rare that they want. Poker, on the other hand, is limited to what's listed above.
Our defense is allowed to use almost anything that's non-rare that we want since we apparently have 4 players on defense. However, attackers are limited to what's listed above.
Defense vs. Darkness:Darkness doesn't have access to Steals when attacking, which allows us a lot more freedom when choosing anything needing of permanents. Nightmare is also banned, meaning Ghostmare isn't going to show up. So with what's left it seems more than likely that we'll see some kind of denial deck, whether it be Devtosis again or a Darkness/EQ duo. I would imagine both of those decks would be fairly simple to take out if we were using a fair amount of high-powered CC such as Holy Light. A
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duo would actually be a pretty good option for us. Holy Flashes take down decks like Devtosis, Sanctuary blocks off decks like Devtosis and Devtal. With Dims still being a threat we'll likely have to turn it into a stall, and a fair amount of messing around with card options will be needed, but it looks good from here.
EDIT: Something like this, perhaps
Offense vs. DarknessUnfortunately with Steals being a possibility we might not be able to use a Light duo here. And if we were to use that duo before this match then I'm convinced they'd try to create something to stop it here. But even then I'm not really sure what they could use to stop it. Something rushy or a bigger stall are what I would see as more likely, so it might be worth using a Firestall here if we're not confident that a Light stall could hold its own against them. Might want to consider RoF for Dev spam.
Offense vs. FireSky's pretty much the limit for what we can expect from Fire, however from looking at their decks they all seem to be fairly one dimensional as far as strategy goes. From a quick overview they seem to be using quite a few decks which rely on a few creatures with either a lot of CC or a lot of spell damage. This is either because they figured it counters most of what their opponents have to offer or their main team's performance limited what they could use in support battles. I'm personally leaning towards the former as their logic, so I really think that a Firestall with a good amount of Emerald Shields would be good for at least 1 of the duels. But a change of tactics would probably occur during the second duel, meaning something completely different would be needed. As for what that second deck would be...no real idea at the moment.