Time has the greatest stalling potential of our enemies.
Strengths:-Stalling capabilities: Eternity, Procrastination, Reverse Time, Sundial. Not nice.
-Draw Power:
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
speeds up its ability to pull off a successful combination by pulling out essential cards faster. Golden Hourglass, Sundial, Precognition.
-Creature Spam: Deja Vu, Pharaohs, Scarabs. The latter scares me most for obvious reasons.
-Lethal Creatures: Devonian Dragon, Anubis, Scarabs, Fate Egg(?)
-Anti-Deckout:
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
is the only element to be able to pull this off. Eternity is their crown jewel.
Weaknesses:-Quanta Denial / Permanent Control: This is a weakness in both perceptions of the words.
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
has absolutely no control over permanents and cannot deny us quantum except through using Reverse Time to make us eat up our quanta. Also,
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
is also weak to these types of control. Time has 2 permanents outside of Shields/Weapons at its disposal, so PC is made all the more deadly. Also, breaking off their flow of quanta is a crippling blow.
-Rushing Ability: Outside of Deja Vu and Scarabs,
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
has very little ability to rush which means we should probably be expecting a stall from them.
I'm anticipating a stall utilizing Sundials and some other form of stall from a supporting element since Procrastination is negated by Adrenaline, Reverse Time and Eternity are ineffective against us as well since we have a large number of low-cost creatures we can play again immediately. Also, we should be careful if attempting a stall since 9 times out of 10 we won't be winning by deckout.
Most likely synergies:
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
/
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
: We can expect this from anyone using upgrades. Dune Scorps + Chaos Power is a nasty surprise. Throwing in Antimatter also allows Scorpions to get past shields.
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
/
![Death :death](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/death18x18.png)
: Aflatoxin + Eternity. Takes a long time to set up but could still be deadly if it's allowed to run uninhibited.
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
/
![Gravity :gravity](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/gravity18x18.png)
: Pharaoh + Scarab, Dune Scorpions + Momentum
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
/
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
: Graboids, and added Earthquakes / Titanium Shields could be dangerous.
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
/
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
: Adding PC to Time is not a happy thought.
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
/
![Life :life](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/life18x18.png)
: Stalling with heals?
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
/
![Light :light](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/light18x18.png)
: Another stall with more powerful heals. Also added synergy with Sundial.
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
/
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
: Flying Eternities? Ew.
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
/
![Darkness :darkness](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/darkness18x18.png)
: This was used last war. It strengthens the areas most considered to be
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
's weaknesses.
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
/
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
: This defeated us last war. Sundials + Dimensional Shields allow for 24 turns of stalling which seals our fate if we're not careful.
Discuss.