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Offline willng3Topic starter

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Strategy List: Time https://elementscommunity.org/forum/index.php?topic=14240.msg179846#msg179846
« on: October 19, 2010, 05:33:48 pm »
Time has the greatest stalling potential of our enemies.

Strengths:
-Stalling capabilities:  Eternity, Procrastination, Reverse Time, Sundial.  Not nice.

-Draw Power:  :time speeds up its ability to pull off a successful combination by pulling out essential cards faster.  Golden Hourglass, Sundial, Precognition.

-Creature Spam:  Deja Vu, Pharaohs, Scarabs.  The latter scares me most for obvious reasons.

-Lethal Creatures:  Devonian Dragon, Anubis, Scarabs, Fate Egg(?)

-Anti-Deckout:  :time is the only element to be able to pull this off.  Eternity is their crown jewel.


Weaknesses:
-Quanta Denial / Permanent Control:  This is a weakness in both perceptions of the words.  :time has absolutely no control over permanents and cannot deny us quantum except through using Reverse Time to make us eat up our quanta.  Also, :time is also weak to these types of control.  Time has 2 permanents outside of Shields/Weapons at its disposal, so PC is made all the more deadly.  Also, breaking off their flow of quanta is a crippling blow.

-Rushing Ability:  Outside of Deja Vu and Scarabs, :time has very little ability to rush which means we should probably be expecting a stall from them.


I'm anticipating a stall utilizing Sundials and some other form of stall from a supporting element since Procrastination is negated by Adrenaline, Reverse Time and Eternity are ineffective against us as well since we have a large number of low-cost creatures we can play again immediately.  Also, we should be careful if attempting a stall since 9 times out of 10 we won't be winning by deckout.

Most likely synergies:
:time / :entropy:  We can expect this from anyone using upgrades.  Dune Scorps + Chaos Power is a nasty surprise.  Throwing in Antimatter also allows Scorpions to get past shields.
:time / :death:  Aflatoxin + Eternity.  Takes a long time to set up but could still be deadly if it's allowed to run uninhibited.
:time / :gravity:  Pharaoh + Scarab, Dune Scorpions + Momentum
:time / :earth:  Graboids, and added Earthquakes / Titanium Shields could be dangerous.
:time / :fire:  Adding PC to Time is not a happy thought.
:time / :life:  Stalling with heals?
:time / :light:  Another stall with more powerful heals.  Also added synergy with Sundial.
:time / :air:  Flying Eternities?  Ew.
:time / :darkness:  This was used last war.  It strengthens the areas most considered to be :time's weaknesses.
:time / :aether:  This defeated us last war.  Sundials + Dimensional Shields allow for 24 turns of stalling which seals our fate if we're not careful.

Discuss.
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hrmmm

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Re: Strategy List: Time https://elementscommunity.org/forum/index.php?topic=14240.msg179877#msg179877
« Reply #1 on: October 19, 2010, 06:26:46 pm »
 :time deck from the last war:
sundial/dimshield stall (http://elementscommunity.org/forum/index.php/topic,7820.0.html)

hard to predict what  :time will do in this war.
probably not the same deck^^
mindgate deck ev?

for a time counter i would vote for a pc - rush.  :life/ :fire or  :life/ :darkness

high dmg output combinated with some pc to get rid of shields/eternity.

Offline Glitch

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  • Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.Glitch walks among the Immortals, legends and guardians of all time.
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Re: Strategy List: Time https://elementscommunity.org/forum/index.php?topic=14240.msg182077#msg182077
« Reply #2 on: October 22, 2010, 08:09:07 pm »
Last war time also used a reverse time/devourer duo, which wasn't much fun.

Nadrin

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Re: Strategy List: Time https://elementscommunity.org/forum/index.php?topic=14240.msg189353#msg189353
« Reply #3 on: October 31, 2010, 12:02:40 pm »
I'd like to try a Chimera deck. Opinions? maybe with a few quints but...

hrmmm

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Re: Strategy List: Time https://elementscommunity.org/forum/index.php?topic=14240.msg189365#msg189365
« Reply #4 on: October 31, 2010, 12:24:26 pm »
decks time used in round 1:

brion vs. air:
Code: [Select]
4vi 4vi 4vi 4vi 4vi 4vi 4vl 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vn 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 5t2xinef vs. entropy:
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5f6 5f6 5oi 5rg 5rg 5rj 5rj 5ro 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77g 77g 77g 77g 77g 77gsmokefree vs. darkness:
Code: [Select]
5lc 5lc 5lc 5lc 5lf 5lf 5lf 5lf 5lf 5lf 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2Belthazar666 (win) vs. water:
Code: [Select]
58s 58s 590 590 590 590 590 590 595 595 5rg 5rg 5rg 5rm 5rm 5rm 5ro 5rr 5rr 5rr 5rr 5rr 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2Senabmi (win) vs. aether:
Code: [Select]
5rj 5rm 5ro 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5up 5urvaluka (win) vs. earth:
Code: [Select]
5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5rg 5rg 5rg 5rh 5rh 5rh 5rh 5rh 5rh 5rj 5rj 5rk 5rk 5rk 5rk 5rkedunavas (win) vs. death:
Code: [Select]
5f6 5f6 5f6 5f6 5f8 5f8 5fb 5fb 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5rr 5rr 5rr 5rs 5rs 5rs 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2Dragoon (win) vs. air:
Code: [Select]
593 593 593 593 593 593 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rm 5rm 5rm 5rm 5rm 5rm 5t2 5t2 5t2 5t2 5t2 7q0 7q0 7q0Immolation vs. darkness:
Code: [Select]
5lc 5lc 5lc 5lc 5li 5li 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rm 5rm 5rm 5rm 5ro 5ro 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2time fights against this other elements in round 2:
 :life
 :earth
 :fire
 :light
 :aether 3x (lieutenant, general)
 :darkness
 :air

hrmmm

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Re: Strategy List: Time https://elementscommunity.org/forum/index.php?topic=14240.msg190546#msg190546
« Reply #5 on: November 01, 2010, 10:09:25 pm »
well i try to do a call here, since we need also a deck against time.
 :life / :darkness - creature spam here?
devourer/vamps/scorps/frogs and steals (without adren , just  alot cheap critters)
maybe adding some heals or bonds (vs. dial stall)

i dont see any dim shields e.g.

but a pharao deck might hurt then.

or if they go fire + rof
but they have to fight 3 times vs. aether. will they "waste" it on us?

Offline willng3Topic starter

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Re: Strategy List: Time https://elementscommunity.org/forum/index.php?topic=14240.msg190549#msg190549
« Reply #6 on: November 01, 2010, 10:11:12 pm »
Time also won the Propaganda Vote, limiting what we can predict them to use.  :life / :darkness sounds like a fairly decent possibility to me.
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hrmmm

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Re: Strategy List: Time https://elementscommunity.org/forum/index.php?topic=14240.msg190617#msg190617
« Reply #7 on: November 01, 2010, 11:19:51 pm »
im here so far with a  :life / :darkness attempt vs.  :time :
Code: [Select]
5bu 5bu 5c0 5c0 5c2 5c2 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5um 5um 5um 5um 5um 5um 5up 5up 5up 5uq 5uq 5us 5us 5ut 5uti figured it lacks on dmg... so i put some adrens and frogs in it.
and if i am thinking what everything could hurt this deck...

Nadrin

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Re: Strategy List: Time https://elementscommunity.org/forum/index.php?topic=14240.msg192181#msg192181
« Reply #8 on: November 03, 2010, 11:02:46 am »
Just go with what Hrmm posted, I probably will be unable to play anyhow.

hrmmm

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Re: Strategy List: Time https://elementscommunity.org/forum/index.php?topic=14240.msg195679#msg195679
« Reply #9 on: November 07, 2010, 09:44:12 am »
decks time used in round 3:

vault size time: 402

Dragoon vs. life: loss= discard 12
Code: [Select]
4vh 4vh 4vj 4vj 4vj 4vl 4vl 4vl 5f6 5f6 5f6 5og 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rs 5rs 5rs 5rs 6u3 6u3 6u3immolation vs. earth: loss= discard 12
Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rm 5rm 5t2 5t2 5t2 5t2 5t2 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5ur 5ursmokefree vs. aether: loss= discard 12
Code: [Select]
5lf 5lf 5lf 5lf 5lf 5li 5li 5rj 5rj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2Belthazar666 vs. darkness: loss= discard 12
Code: [Select]
590 590 590 590 590 593 593 593 595 595 595 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5rm 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2valuka vs. air: win (http://elementscommunity.org/forum/index.php/topic,15144.0.html)
Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rm 5rm 5rm 5t2 5t2 5t2 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 5up 5ur 5ursenabi vs. aether: win (http://elementscommunity.org/forum/index.php/topic,15171.0.html)
Code: [Select]
5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5rg 5rg 5rg 5rg 5rg 5rh 5rh 5rh 5rh 5rh 5rh 5rj 5rj 5rl 5rledunavas vs. light: loss= discards 12
Code: [Select]
592 593 593 593 593 593 593 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5rm 5rm 5ro 5rs 5t2 5t2 5t2 5t2 5t2xinef vs. fire: win (http://elementscommunity.org/forum/index.php/topic,15212.0.html)
Code: [Select]
593 593 593 593 593 593 5rk 5rk 5rk 5rk 5rm 5rm 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 77g 77g 77g 77g 77g 77gbroin vs. aether: win (http://elementscommunity.org/forum/index.php/topic,15245.0.html)
Code: [Select]
52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52r 52r 52r 52r 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2elements time fights in round 3:
 :life
 :gravity 2x lt
 :air
 :entropy
 :aether general
 :water 2x
 :earth lt

 

blarg: