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Offline Silver

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg458061#msg458061
« Reply #12 on: February 09, 2012, 02:36:46 am »
eh i dunno seems like it could easily deny half of an opponets duo forever.

considering how situational it is i dont think its good to have that a strong a power.

i defs like the idea tho

Offline OdinVanguard

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg458077#msg458077
« Reply #13 on: February 09, 2012, 03:25:38 am »
I would say its probably good to keep the upped version with offensive capabilities. SoR can always be used to make it free.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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Offline Mathematistic

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg458163#msg458163
« Reply #14 on: February 09, 2012, 12:48:55 pm »
Maybe give it stats that are slightly outmatched by the cockatrice only? 4/3 for unupped and 5/4 for upped will do.
It's just too situational...
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
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Offline TheManuz

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg458169#msg458169
« Reply #15 on: February 09, 2012, 01:18:07 pm »
Maybe give it stats that are slightly outmatched by the cockatrice only? 4/3 for unupped and 5/4 for upped will do.
It's just too situational...
I agree with this suggestion for the unupped.
4|3 for 4 :time is good for a vanilla creature. (Life have a -1 :life in cost for all its creatures).
Since this is not vanilla, a little nerf in stats is ok.

For the upped, you can choose a stats boost or a cost reduction. So it's either a 4|3 for 3 :time or a 5|4 for 4 :time.
5|4 for 3 :time is too powerful (always considering it's not vanilla).

Offline HyroenTopic starter

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg1019888#msg1019888
« Reply #16 on: December 05, 2012, 10:02:57 pm »
I just wanted to thank all those who made it possible for Clockworker to get to the Armory. All your votes made the difference.

While new art could still be used, as the art of the card doesn't really reflect the creature, I'm glad it has made it this far and with your continued support zanzarino will never run out of ideas to include in this magnificent game.

Thank you all.



Also, please feel free to check my Portfolio as I am in the process of updating it after my long time away from the forum. I'm sure there will be at least one interesting idea there, feel free to suggest any idea you think I should submit to the Crucible.
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Offline moomoose

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg1020559#msg1020559
« Reply #17 on: December 08, 2012, 04:11:09 am »
whos zanzarino?
moose dont say moo.

 

blarg: zanzarino