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Offline HyroenTopic starter

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Clockworker | Clockworker [Legacy - Armory] https://elementscommunity.org/forum/index.php?topic=35315.msg444898#msg444898
« on: January 03, 2012, 09:02:44 pm »
NAME:
Clockworker
ELEMENT:
Time
COST:
4 :time
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
:time : Tinker
Target pendulum stack will now produce alternate quanta next turn.
NAME:
Clockworker
ELEMENT:
Time
COST:
3 :time
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
:time : Tinker
Target pendulum stack will now produce alternate quanta next turn.
ART:
Temporary art:
www.sxc.hu

Specific:
http://www.sxc.hu/browse.phtml?f=view&id=767513

If anyone has art to submit, I'll gladly accept the one I like the best. Thank you.

IDEA:
Hyroen
NOTES:
All Tinker does essentially is it changes the elemental quanta symbol from your mark to the pendulum's element or from the pendulum's element to your mark.

Pseudo-vanilla :time Time card with a skill that can be used as soft-PC or as quanta manipulation for yourself.
SERIES:
« Last Edit: December 24, 2015, 07:26:59 am by Hyroen »
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Offline n00b

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg444899#msg444899
« Reply #1 on: January 03, 2012, 09:03:47 pm »
Seems interesting, though it seems like it would only be useful on yourself, unless it became "Target pendulum stack will produce random quanta next turn" or something... seems originalish, though, as I said, it doesn't seem too useful at this point in the game
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Offline mesaprotector

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg444901#msg444901
« Reply #2 on: January 03, 2012, 09:06:05 pm »
I like the skill idea... I don't see the card being played just for its skill, but the card's attack makes up for that. I imagine you could drive combo decks mad. :D
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Offline Rutarete

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg444902#msg444902
« Reply #3 on: January 03, 2012, 09:09:47 pm »
Ah! Clever idea, Hyro. I sense Rage-Quit potential! Aside from thematic design, why not have pillars switch to generating their opposing element?
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Offline HyroenTopic starter

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg444908#msg444908
« Reply #4 on: January 03, 2012, 09:12:57 pm »
Ah! Clever idea, Hyro. I sense Rage-Quit potential! Aside from thematic design, why not have pillars switch to generating their opposing element?
In my opinion the sheer concept of Pendulums always screamed :time Time to me. Towers and Pillars could probably be :earth Earth turf... though I had an idea about combining a cool :air Air card with Pillars/Towers.

I've had this idea for a long time now, and was hesitant to post it due to lack of art... T_T

But alas, I think this at least gets its point across. Thematically, I think Clockworker should stay as is, with pendula.
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Offline Larqua

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg444919#msg444919
« Reply #5 on: January 03, 2012, 09:45:26 pm »
Looks like an interesting idea, quanta control that can be used on both yourself and your opponent, I'm sure there are situations where you would want to tweak a pendulums quanta production for a while.

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg445006#msg445006
« Reply #6 on: January 04, 2012, 01:36:48 am »
This is simply brilliant. A perfect example of Time's ability to change the flow of the game, and soft quanta control for both you and your opponent. I like it best as is (as opposed to generating random quanta or opposing quanta). It has my vote.
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Offline HyroenTopic starter

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg445104#msg445104
« Reply #7 on: January 04, 2012, 06:19:54 am »
I'm glad you liked it Xeno. ^_^

So it's balanced yes? May need to call OldTrees for this one!

Oh and if anyone has some art they'd like to offer or draw, please tell me ASAP.
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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg457924#msg457924
« Reply #8 on: February 08, 2012, 04:44:49 pm »
i realize the elements are different, it is a permanent and not a creature, and has limited uses as a balancing mechanism, but is this sufficiently different from http://elementscommunity.org/forum/index.php/topic,29400.0.html
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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg457927#msg457927
« Reply #9 on: February 08, 2012, 04:56:24 pm »
Yes.
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Offline OdinVanguard

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg457928#msg457928
« Reply #10 on: February 08, 2012, 04:58:16 pm »
Interesting. I definitely like it. It has a good deal of utility both offensively and defensively. It could be very useful in trio decks, which often have issues generating the right kind of quanta when they need it. In essence you can manipulate your pendulums to produce whichever of the two quanta they need at will. BRILLIANT.
As for the random quanta idea. This seems more like the domain of  :entropy than  :time to me. Perhaps that would make a good idea for a synergistic twin.
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Offline TheManuz

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Re: Clockworker | Clockworker https://elementscommunity.org/forum/index.php?topic=35315.msg457949#msg457949
« Reply #11 on: February 08, 2012, 07:11:17 pm »
I like it.
What do you think of making the upped one with the following ability?
Quote
0: Tinker
Target pendulum stack you control will now produce alternate quanta next turn.
So you use the unupped if you want to be offensive, and the upped for tweaking your quanta but with no cost (but no offensive use either).

I like pseudo-vanilla creatures!  ;)

 

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