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This is a silly (but fun!) PvP deck. The idea of course is to use Sanctuaries to stay alive until you are close to 75 earth quanta, then cast Stoneskin. After that keep using Stoneskins as you get them and Miracles when you have to. Win by "going the distance" - deckout (assuming your opponent has fewer cards).
It doesn't have a high win rate, but when it works it sure is fun to watch your opponent try to kill you with 80+ damage per turn and fail utterly. The deck has potentially 2500+ hit points of healing in it.
Countered by:
- decks with more cards (just quit)
- decks with a lot of Reverse Time, or with Eternity to use on their own creatures
- rushes (unless they get a bad hand)
- decks that can ramp up to deal massive damage
Good against:
- devourers
- 30 card control decks with limited damage
I did a search and it is similar to a deck used in War 3 by Team Light, called Max HP (can be found at
http://elementscommunity.org/forum/index.php?topic=23867.0 (
http://elementscommunity.org/forum/index.php?topic=23867.0)). However, I didn't find this deck already posted in the Deck Ideas forum.
The main difference between this deck and the one from War is no Protect Artifact. It usually doesn't make sense to use PA on a Sanctuary - it would be better just to have another Sanctuary or some other card that is equally valuable as a Sanctuary. Losing a sanctuary to steal/deflag is no big deal. It's just like your opponent playing another creature with 4 attack (or 6 if you have a shield up). And to prevent all steal/deflags you'd have to PA every one of your Sanctuaries, which is not realistic.
Also this deck has no Titanium Shield. Not as sure of this one, but TS costs earth which delays reaching the crucial 75 earth quanta mark. I'd usually rather have another Miracle than a Titanium Shield (Miracle is often worth more HP over the course of a game).
If you don't have 75 earth quanta and have to stay alive, with a choice between Stoneskin and Miracle, it's probably best to cast Stoneskin and not Miracle (even if you also end up having to cast a second or even third early Stoneskin).