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Offline OldTreesTopic starter

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg325099#msg325099
« Reply #24 on: May 02, 2011, 05:44:38 pm »
This project could be a competition to see what the community can come up with.
Good point ET.

What were your thoughts on implementation?
Who should have access to the competition? (Idea Factory or entire CIA?)
Who should decide winners? (Idea Factory, CIA or Hybrid?)
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Offline moomoose

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg325177#msg325177
« Reply #25 on: May 02, 2011, 07:40:15 pm »
my 2 cents:
Who should have access to the competition? (Idea Factory or entire CIA?)
- entire CIA, IF members still eligible, more varied input, and a lure of a forum icon.
Who should decide winners? (Idea Factory, CIA or Hybrid?)
- Idea Factory votes for the winner (on honor not voting for their own card if applicable), but IF also maintains the rights to edit/merge/alter submitted ideas when moving forward beyond the competition
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Offline ZephyrPhantom

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg325191#msg325191
« Reply #26 on: May 02, 2011, 07:54:53 pm »
This project could be a competition to see what the community can come up with.
Good point ET.

What were your thoughts on implementation?
Who should have access to the competition? (Idea Factory or entire CIA?)
CIA, by far.
Who should decide winners? (Idea Factory, CIA or Hybrid?)
Depends on the amount of submissions. If there are a few we can just vote on them ourselves. If there is a lot of submissions we could have an elimination vote and see which cards get the lowest votes, to lessen the amount of ideas we have to decide on.

Offline OldTreesTopic starter

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg325204#msg325204
« Reply #27 on: May 02, 2011, 08:01:59 pm »
My thoughts on implementation
Who should have access to the competition? (Idea Factory or entire CIA?)
entire CIA.
Who should decide winners? (Idea Factory, CIA or Hybrid?)
Idea Factory. Possibly 2 rounds of voting if there are lots of good ideas.
Honor system: You cannot vote for one of your ideas and you should not favor ideas of other members. The Idea Factory should be impartial on this.
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Offline EmeraldTiger

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg341558#msg341558
« Reply #28 on: May 27, 2011, 08:54:28 pm »
OldTrees, are you going to host the challenge for this?
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Offline OldTreesTopic starter

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg341575#msg341575
« Reply #29 on: May 27, 2011, 09:15:08 pm »
OldTrees, are you going to host the challenge for this?
Today. (just finished handing out certificates for the CDC new passives event)

The certificate for this Idea Factory hosted competition will need to be different from the CCC hosted certificate.
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Offline moomoose

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg342086#msg342086
« Reply #30 on: May 28, 2011, 03:09:43 pm »
I think if we are going to vote on a range of 1-10, we should make a standardized scale.  Like is 1 very bad, 5 average and 10 perfect, or is 10 perfect, 9 great, 8 above average, 7 average, 6 below average, and 1-5 varying degrees of crappy? 

Personally I am a bigger fan of the 1-5 scale, with 3 being average. A 1-10 scale feels like a graded term paper which needs to be between 5-10 or it will make someones feelings hurt.

Maybe it would be beneficial to come up with a score card of sorts, which totals up to 10.  ie 0-1 points for the card name; 0-1 points for elemental association (does the card fit in with its element in some way); 0-5 points is the quanta generation mechanism new/interesting; 0-3 points for balance.  There could be other factors to consider and in order to add them into the score card we could take points away from the latter two in order to reach a score of 10.
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Offline OldTreesTopic starter

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg342139#msg342139
« Reply #31 on: May 28, 2011, 04:43:41 pm »
I was using a 10 point scale so it could be split into 2 5 point scales (Mechanics, Theme) or into 3,3&4 point categories (Balance, Metagame, Theme) However moomoose's division of 1,1,5,3 seems better to me.

A rubric will need to be created during this two week period. So what are people's opinions on what categories should exist and how we should evaluate them?

I suggest that we also use the final rubric to judge a few of the cards in game to give a comparison. (perhaps Brimestone Eater, Nova, Pendulum to give a range)
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Offline The_Mormegil

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg342165#msg342165
« Reply #32 on: May 28, 2011, 05:22:02 pm »
I think the main categories should be:
- How much original the card idea is
- How well balanced the card is
- How much would it fit into the game
- How much would the addition of this card affect the quanta balancing of a certain deck type
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Offline moomoose

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg342168#msg342168
« Reply #33 on: May 28, 2011, 05:25:27 pm »
"- How much would the addition of this card affect the quanta balancing of a certain deck type"

i dont follow, isnt this intrinsic in "- How well balanced the card is"  ?
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Offline The_Mormegil

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg342201#msg342201
« Reply #34 on: May 28, 2011, 06:12:21 pm »
"- How much would the addition of this card affect the quanta balancing of a certain deck type"

i dont follow, isnt this intrinsic in "- How well balanced the card is"  ?
Nope. I'm referring to previous discussion inside this thread. For instance, an idea that enhances trios would receive a higher rating in this point than, say, a card that enhances rushes (as we already have immolation and nova for that).
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Offline moomoose

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Re: Project: Quantum Generators https://elementscommunity.org/forum/index.php?topic=25097.msg342225#msg342225
« Reply #35 on: May 28, 2011, 06:31:17 pm »
ah, i see, i was reading it wrong, thought it had something to do with the cards balance relative to deck types, but now i get it.
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anything
blarg: