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Messages - zse (568)

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97
Quote
only 7 rare weapons can be grinded from AI3
Huh? 10 of the 12 weapons can be found in AI3, now. Look here (http://elementscommunity.org/forum/index.php/topic,17934.0.html). Trident and Eternity are missing.
My suggestion: The water deck gets a Trident, the Dune Scorpion deck an Eternity AND/OR old AI3s come back.
Meh. I think the best solution for this would be making new deck building competitions, likes the ones that was used to get Hecate/Lionheart/Jezebel/Serket.

98
Deck Help / Re: Afla+skull shield FG grinder
« on: April 09, 2011, 08:09:18 pm »
Lone Stalker with Skull Buckler being 31st card works quite well too.

I've also built semi-decent anti-FG deck based on Skull Buckler tech. I can post that deck list for you if you want to look at it.

99
Crucible Archive / Re: Seijaku | Seijaku
« on: April 09, 2011, 02:51:43 pm »
Interesting card and mechanism. I bet this, if implemented in game, would generate massive amount of discussion like Hax Shields do now. ;)

My only concern in this card is using it with Crusader. Would it be possible to get those doubled damages =12+8|20+14 with that 2 card combo? Not that it would be totally OP, but it would only cost 10 :light.

100
Buff This Card! / Re: Vulture | Condor
« on: April 08, 2011, 07:14:47 pm »
Voting for 1|2 unupped and 2|4 upped.
This. Both birds still in size range for Oty & Butterfly, but not getting Maxwell'd even with Eclipse on board.

101
Crucible Archive / Re: Invasive Acid|Invasive Acid
« on: April 07, 2011, 08:32:36 am »
It's not a bad idea, it's just hard to read the balance and usefulness on it.  It is soft PC.

There are currently only three ways to remove your own permanents: Pulverizer, Explosion, and Butterfly Effect.  (I may be forgetting one.)  Steal will not work.  Malignant Cells can be Immolated, Lanced, Siphoned, Rewound, Devoured, Shockwaved, Sniped, Infected, Enraged, Gravity Forced, Gassed, Lightninged (funny, spellcheck didn't catch that!), Pandemonized...
You forgot the 2 most important parts of Malignant Cells:
1. They can be mutated. Fallen Elf | Fallen Druid with Malignant Cells can become deadly.
2. MCs do hit opponent for 1 damage. Having 23 Malignant Cells will kill opponent if they aren't not blocked.

I think this idea has some potential, but filling permanent slots with totally useless things can't happen. There has to be some innate disadvantage of using this card. Maybe those Splotchs could act as "mini Black Holes" draining some 5 quanta from opponent per turn. Or maybe the "Pervade: Creates a new Splotch." part needs to be taken away from Splotch, destroying permanent and filling that 1 slot is strong enough per se.

102
General Discussion / Re: [Poll] How many nymphs do you have?
« on: April 05, 2011, 11:52:08 am »
13th today, 2 weeks since I got previous one
 :entropy :entropy :earth :life :life :life :fire :light :darkness :darkness :darkness :aether + :entropy
14th today, week since I got previous one
 :entropy :entropy :entropy :earth :life :life :life :fire :light :darkness :darkness :darkness :aether + :darkness
15th today, almost whole one week since I got previous one, :P
 :entropy :entropy :entropy :earth :life :life :life :fire :light :darkness :darkness :darkness :darkness :aether + :air

103
Life / Re: Mitosis | Mitosis
« on: April 02, 2011, 02:39:02 pm »
Man, it's been a while since I farmed FGs with my Druid.  If it's going to be glitchy like that, Mitosis should be off the list of mutant abilities for now...
I dont believe its a glitch. From the wiki-

Quote
The cost of each mutant’s ability is 1 or 2 of the quanta the creature’s elemnent represents.
No skill is the normal cost with mutation. Why should this be the exception?
Because it doesn't feel fair and right.

104
Game Suggestions and Feedback / Re: Starter Pack
« on: April 02, 2011, 11:50:43 am »
I've understood that there is a way to buy electrum with real money using Paypal. I must admit that I haven't donated to zanz yet, but when I get my first real paycheck I'm going to. :-[

So someone with more info can correct me if I'm wrong here:
If you donate $5 you'll get a redeemable code, right? And then you can use the redeemable code to get rare card or electrum, right?
At least that's the impression I get from this post on another topic:
wats a redeem code?
A redeem code, which can be obtained by winning various PVP events or by donating money, is a special series of numbers that, when used by the owner, give somebody rare cards, unique card art, or Electrum.  They can only be used once.
http://elementscommunity.org/forum/index.php/topic,10719.0.html

105
Duo-Decks / Re: Rainbowninja's CORRECT Ivory Dragon Spam
« on: April 02, 2011, 05:36:01 am »
This is the revised version of the ivory dragon spam.

Code: [Select]
711 711 712 712 712 712 712 712 717 717 71b 71b 71f 71f 71f 71f 71f 71f 808 808 808 808 808 808 808 808 80i 80i 80i 80i
The main strategy is to fractal your retroviruses and your ivory dragons WHEN YOU HAVE ENOUGH QUANTA. Other wise just poison your opponent's creatures to death and use the quanta to spam out dragons. That's pretty much it!

Please give feedback on anything you want changed. Thanks!!!
:aether Mark and Towers? That doesn't work. Use :death Mark instead.
Graveyards are pointless in this deck, put in more Bone Walls instead.

For more info see Retro deck by Flash fire (http://elementscommunity.org/forum/index.php/topic,19550.0.html) and DoSA - Fractal Retrovirus (FG grinder 1.26) (http://elementscommunity.org/forum/index.php/topic,17967.0.html).

106
General Discussion / Re: [Poll] How many nymphs do you have?
« on: March 31, 2011, 02:36:26 pm »
13th today, 2 weeks since I got previous one
 :entropy :entropy :earth :life :life :life :fire :light :darkness :darkness :darkness :aether + :entropy
14th today, week since I got previous one
 :entropy :entropy :entropy :earth :life :life :life :fire :light :darkness :darkness :darkness :aether + :darkness

107
Game Suggestions and Feedback / Re: More slots for permanent card
« on: March 31, 2011, 11:43:53 am »
No, it doesn't actually make sense.

If you have a stack of 4 hourglasses and activate the ability, what happens?

If you stack stuff you can only activate the ability once, it's how the game is built right now.

That's why the majority of permanents do not stack.
If you have 10 :light and you activate Rustler | Leaf Dragon, what happens?
- You'll have 9 :light and 2 :life; 8 :light and 4 :life; 7 :light and 6 :life ...

If you have a stack of 10 Bonewalls and you're attacked 5 times, what happens?
- You'll have 5 Bonewalls.

The code for doing those things are already made, and I believe those could be implemented also to stacked Hourglasses, Mindgates, Graveyards and whatnot. The real question is: do we, the community, or zanz want to have it changed?
(http://imageplay.net/img/m7Gbd166910/Skeletor_Akebono.bmp)
4 different qantum sources
6 SoG
4 Hourglass
2 Graveyard (1 was thrown away early due to not having enough quanta to play it.)

108
War Archive / Re: War betting - Win 10 upped Shards!
« on: March 26, 2011, 12:40:07 pm »
 :death :fire :air :entropy :gravity :time :aether :life :earth :underworld :light :darkness :water

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